Player Matchup

Heimdallr
Heimdallr
Alex_zander19
Heimdallr
Level 89
God Stats
42W - 32L
1,472 SR
Queue Stats
63W - 59L
1,476 Elo+
Solo
Baron Samedi
Baron Samedi
Chief Espi
Baron Samedi
Level 146
God Stats
20W - 12L
1,680 SR
Queue Stats
286W - 269L
1,490 Elo+
Solo
Sylvanus
Sylvanus
X_DanielC_X
Sylvanus
Level 127
God Stats
17W - 21L
1,486 SR
Queue Stats
158W - 160L
1,538 Elo+
Solo
Fenrir
Fenrir
fwutt
Fenrir
Level 85
God Stats
4W - 1L
1,377 SR
Queue Stats
145W - 145L
1,484 Elo+
Solo
Chaac
Chaac
itachisusano616
Chaac
Level 92
God Stats
7W - 17L
1,402 SR
Queue Stats
46W - 58L
1,460 Elo+
Solo
Team Averages
Level 108
1,483 SR
1,490 Elo+

VS

Team Averages
Level 110
1,564 SR
1,476 Elo+
Neith
Neith
ArticSnowFox93
Neith
Level 154
God Stats
70W - 51L
1,610 SR
Queue Stats
277W - 274L
1,511 Elo+
Solo
Ymir
Ymir
Drstankenstein
Ymir
Level 97
God Stats
4W - 6L
1,540 SR
Queue Stats
7W - 11L
1,437 Elo+
Solo
Mercury
Mercury
T kreme T
Mercury
Level 63
God Stats
2W - 5L
1,663 SR
Queue Stats
50W - 47L
1,516 Elo+
Solo
Bellona
Bellona
eduardo_g0896
Bellona
Level 115
God Stats
17W - 20L
1,508 SR
Queue Stats
54W - 59L
1,498 Elo+
Solo
Nox
Nox
suubzeero2
Nox
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 59L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Alex_zander19
Heimdallr
10
1 / 4 / 2
5,609
467
5,316
6,728
2,456
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
Chief Espi
Baron Samedi
13
3 / 0 / 2
7,598
633
4,859
3,567
1,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
X_DanielC_X
Sylvanus
11
0 / 1 / 2
6,542
545
3,259
7,133
3,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
fwutt
Fenrir
12
5 / 1 / 2
6,820
568
6,558
8,673
3,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 2 / 3
5,565
464
4,047
7,639
2,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 2
6,287
524
6,389
6,866
2,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
3 / 1 / 2
5,902
492
3,857
8,336
6,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
T kreme T
Mercury
12
2 / 0 / 1
6,098
508
1,643
7,115
2,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
10
0 / 3 / 1
6,071
506
6,573
10,300
7,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 3 / 0
5,321
443
1,141
4,570
1,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
9
Kills
8
8
Deaths
9
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Alex_zander19
Heimdallr
1
4
2
0.5
L
3
2
2
2
W
Baron Samedi
Chief Espi
Baron Samedi
3
0
2
4
L
3
1
2
4
L
Mercury
T kreme T
Mercury
2
0
1
2.5
W
Sylvanus
X_DanielC_X
Sylvanus
0
1
2
1
L
Bellona
0
3
1
0.17
W
Fenrir
fwutt
Fenrir
5
1
2
6
W
0
2
3
0.75
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,039
Damage
19,603
33,740
Taken
37,187
14,543
Mitigated
19,713
13,697
Healing
8,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Alex_zander19
Heimdallr
5,316
2,663
188
1,944
6,728
2,456
0
1,738
4,990
0
32,062
L
6,389
1,149
0
1,792
6,866
2,076
224
0
6,866
0
46,363
W
Baron Samedi
Chief Espi
Baron Samedi
4,859
349
0
2,421
3,567
1,812
499
1,081
2,486
49,361
1,630
L
3,857
611
0
1,327
8,336
6,817
0
195
8,141
13,690
0
L
Mercury
T kreme T
Mercury
1,643
687
0
1,274
7,115
2,358
0
1,459
5,656
0
47,084
W
Sylvanus
X_DanielC_X
Sylvanus
3,259
1,292
0
3,232
7,133
3,742
100
0
7,133
28,348
9,261
L
Bellona
6,573
1,933
0
3,156
10,300
7,307
0
3,700
6,600
0
34,438
W
Fenrir
fwutt
Fenrir
6,558
2,351
0
2,425
8,673
3,637
0
391
8,282
0
39,654
W
4,047
566
121
3,366
7,639
2,896
0
1,788
5,851
0
31,552
L
1,141
352
0
1,000
4,570
1,155
0
2,445
2,125
25,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,134
Gold Earned
29,679
345
Minions Killed
293
0
Camps Cleared
0
1,130,810
Distance Traveled
1,121,857
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
5,609
467
51
4
0
213,709
2
L
Neith
6,287
524
84
7
0
233,548
2
W
Baron Samedi
7,598
633
103
9
0
235,720
0
L
Ymir
5,902
492
15
1
0
224,092
5
L
Mercury
6,098
508
82
7
0
250,684
0
W
Sylvanus
6,542
545
84
7
0
167,284
2
L
Bellona
6,071
506
67
6
0
194,620
0
W
Fenrir
6,820
568
59
5
0
270,766
1
W
Chaac
5,565
464
48
4
0
243,331
0
L
Nox
5,321
443
45
4
0
218,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role