Player Matchup

Bacchus
Bacchus
DaemoniumLXVI
Bacchus
Level 157
God Stats
30W - 22L
1,566 SR
Queue Stats
113W - 95L
1,599 Elo+
Party 1
Hades
Hades
Hit It Right
Hades
Level 137
God Stats
1W - 0L
1,313 SR
Queue Stats
8W - 12L
1,482 Elo+
Party 3
Kukulkan
Kukulkan
Scholl53
Kukulkan
Level 147
God Stats
12W - 10L
1,597 SR
Queue Stats
115W - 94L
1,601 Elo+
Party 1
Pele
Pele
metroboominWSMN
Pele
Level 157
God Stats
1W - 1L
1,324 SR
Queue Stats
115W - 96L
1,599 Elo+
Party 1
Charybdis
Charybdis
xMPx Infamous
Charybdis
Level 212
God Stats
11W - 11L
1,444 SR
Queue Stats
39W - 61L
1,459 Elo+
Party 3
Team Averages
Level 162
1,449 SR
1,548 Elo+

VS

Team Averages
Level 124
1,632 SR
1,562 Elo+
Loki
Loki
AoS Whiffy
Loki
Level 178
God Stats
1W - 2L
1,604 SR
Queue Stats
39W - 34L
1,552 Elo+
Party 2
Janus
Janus
JorgeA22
Janus
Level 157
God Stats
7W - 8L
1,643 SR
Queue Stats
22W - 17L
1,576 Elo+
Party 2
Gilgamesh
Gilgamesh
MarchingPandas
Gilgamesh
Level 158
God Stats
9W - 10L
1,498 SR
Queue Stats
31W - 23L
1,583 Elo+
Solo
Ymir
Ymir
rusty-noodles92
Ymir
Level 59
God Stats
1W - 2L
1,659 SR
Queue Stats
86W - 82L
1,556 Elo+
Solo
Rama
Rama
xjRoXurBoX
Rama
Level 68
God Stats
1W - 1L
1,754 SR
Queue Stats
51W - 42L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
1 / 1 / 8
7,104
592
3,460
8,145
6,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 2 / 2
7,734
645
2,746
7,772
4,047
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Kukulkan
Scholl53
Kukulkan
14
3 / 0 / 0
7,773
648
5,750
4,638
1,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 2 / 5
6,987
582
4,537
8,893
3,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charybdis
xMPx Infamous
Charybdis
13
5 / 0 / 2
8,312
693
5,597
5,023
1,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 0
7,237
603
2,355
8,010
2,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
JorgeA22
Janus
14
1 / 3 / 1
7,583
632
3,507
7,038
2,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
MarchingPandas
Gilgamesh
13
2 / 3 / 1
7,418
618
4,765
9,306
6,685
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

5
0 / 3 / 1
4,777
398
1,511
5,652
2,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 2 / 1
5,980
498
2,038
4,505
1,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
13
Kills
5
5
Deaths
13
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
W
Bacchus
1
1
8
5
W
2
2
2
1.5
L
Janus
JorgeA22
Janus
1
3
1
0.5
L
Gilgamesh
MarchingPandas
Gilgamesh
2
3
1
0.83
W
Kukulkan
Scholl53
Kukulkan
3
0
0
3
W
2
2
5
2.25
L
0
3
1
0.17
W
Charybdis
xMPx Infamous
Charybdis
5
0
2
6
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,090
Damage
14,176
34,471
Taken
34,511
16,921
Mitigated
14,704
12,516
Healing
8,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,355
592
0
3,959
8,010
2,201
0
2,158
5,852
0
60,143
W
Bacchus
3,460
611
0
3,277
8,145
6,689
48
2,137
5,904
16,929
0
W
2,746
470
106
3,626
7,772
4,047
328
488
7,284
38,370
1,291
L
Janus
JorgeA22
Janus
3,507
227
0
487
7,038
2,318
0
4,124
2,914
62,610
127
L
Gilgamesh
MarchingPandas
Gilgamesh
4,765
1,643
0
1,294
9,306
6,685
0
3,063
6,243
0
48,309
W
Kukulkan
Scholl53
Kukulkan
5,750
383
0
744
4,638
1,494
584
1,447
2,991
62,917
1,287
W
4,537
599
0
1,598
8,893
3,086
0
1,206
7,639
0
46,791
L
1,511
452
0
1,386
5,652
2,370
0
1,700
3,952
5,677
0
W
Charybdis
xMPx Infamous
Charybdis
5,597
3,158
0
3,165
5,023
1,605
1,358
99
4,924
0
60,325
L
2,038
1,460
0
1,705
4,505
1,130
0
579
3,926
0
35,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,910
Gold Earned
32,995
378
Minions Killed
401
0
Camps Cleared
0
1,313,243
Distance Traveled
1,062,114
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,237
603
109
9
0
319,111
0
W
Bacchus
7,104
592
18
2
0
277,239
2
W
Hades
7,734
645
83
7
0
231,371
0
L
Janus
7,583
632
127
11
0
265,876
2
L
Gilgamesh
7,418
618
79
7
0
216,557
0
W
Kukulkan
7,773
648
100
8
0
264,513
0
W
Pele
6,987
582
76
6
0
303,888
0
L
Ymir
4,777
398
7
1
0
98,010
0
W
Charybdis
8,312
693
101
8
0
236,232
5
L
Rama
5,980
498
79
7
0
162,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role