Player Matchup

Skadi
Skadi
 
Skadi
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
ChancellorTrebor
Athena
Level 94
God Stats
5W - 6L
1,577 SR
Queue Stats
28W - 28L
1,488 Elo+
Solo
Ne Zha
Ne Zha
JordyBearr
Ne Zha
Level 157
God Stats
10W - 14L
1,577 SR
Queue Stats
153W - 179L
1,540 Elo+
Party 1
Sol
Sol
VillianMatt
Sol
Level 103
God Stats
13W - 24L
1,440 SR
Queue Stats
157W - 185L
1,495 Elo+
Party 1
Team Averages
Level 116
1,519 SR
1,505 Elo+

VS

Team Averages
Level 146
1,404 SR
1,487 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Bishokuya
Serqet
Level 154
God Stats
16W - 14L
1,599 SR
Queue Stats
729W - 684L
1,584 Elo+
Solo
Kukulkan
Kukulkan
GrimBearer
Kukulkan
Level 124
God Stats
5W - 5L
1,105 SR
Queue Stats
24W - 18L
1,357 Elo+
Solo
Sol
Sol
Tonguedance
Sol
Level 141
God Stats
9W - 6L
1,527 SR
Queue Stats
64W - 78L
1,469 Elo+
Solo
Chaac
Chaac
modusto2209
Chaac
Level 182
God Stats
2W - 3L
1,291 SR
Queue Stats
87W - 93L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
1 / 3 / 0
5,391
1,078
3,694
5,699
1,662
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Izanami
 
Izanami
8
0 / 1 / 0
4,669
934
525
1,588
369
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
0 / 1 / 1
5,094
1,019
1,539
4,895
3,107
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
JordyBearr
Ne Zha
10
0 / 3 / 1
5,054
1,011
6,105
6,447
2,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 2 / 1
5,543
1,109
3,362
3,197
957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
1 / 1 / 4
5,364
1,073
5,372
4,649
2,481
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Serqet
Bishokuya
Serqet
9
2 / 0 / 2
5,451
1,090
3,018
3,268
1,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
GrimBearer
Kukulkan
10
1 / 0 / 3
5,448
1,090
2,365
2,192
604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 0 / 5
5,823
1,165
3,336
3,552
905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
5 / 1 / 3
5,989
1,198
4,507
6,760
4,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
2
Kills
10
10
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
1
3
0
0.33
L
Izanami
 
Izanami
0
1
0
0
W
Zhong Kui
 
Zhong Kui
1
1
4
3
W
Serqet
Bishokuya
Serqet
2
0
2
3
L
0
1
1
0.5
W
Kukulkan
GrimBearer
Kukulkan
1
0
3
2.5
L
Ne Zha
JordyBearr
Ne Zha
0
3
1
0.17
W
1
0
5
3.5
L
1
2
1
0.75
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,225
Damage
18,598
21,826
Taken
20,421
8,521
Mitigated
9,438
3,616
Healing
5,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
3,694
1,340
73
81
5,699
1,662
118
2,925
2,679
0
13,319
L
Izanami
 
Izanami
525
296
0
417
1,588
369
0
799
657
0
3,615
W
Zhong Kui
 
Zhong Kui
5,372
612
0
1,526
4,649
2,481
0
1,008
3,543
12,023
0
W
Serqet
Bishokuya
Serqet
3,018
641
0
354
3,268
1,172
0
1,226
1,882
0
6,916
L
1,539
406
613
1,048
4,895
3,107
0
1,976
2,919
2,707
0
W
Kukulkan
GrimBearer
Kukulkan
2,365
223
0
0
2,192
604
164
116
2,076
18,329
0
L
Ne Zha
JordyBearr
Ne Zha
6,105
734
0
967
6,447
2,426
122
3,960
2,394
30
16,129
W
3,336
1,031
0
2,349
3,552
905
504
383
3,141
17,102
0
L
3,362
507
0
417
3,197
957
0
1,413
1,784
12,294
481
W
4,507
522
0
1,696
6,760
4,276
0
1,632
4,951
0
9,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,751
Gold Earned
28,075
89
Minions Killed
123
0
Camps Cleared
0
502,186
Distance Traveled
573,636
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,391
1,078
21
4
0
101,296
1
L
Izanami
4,669
934
9
2
0
42,293
2
W
Zhong Kui
5,364
1,073
23
5
0
114,279
0
W
Serqet
5,451
1,090
9
2
0
109,330
0
L
Athena
5,094
1,019
3
1
0
129,626
0
W
Kukulkan
5,448
1,090
40
8
0
108,101
0
L
Ne Zha
5,054
1,011
20
4
0
112,141
0
W
Sol
5,823
1,165
31
6
0
115,687
0
L
Sol
5,543
1,109
36
7
0
116,830
0
W
Chaac
5,989
1,198
20
4
0
126,239
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role