Player Matchup

Medusa
Medusa
ArakYTB
Medusa
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,402 Elo+
Party 1
He Bo
He Bo
LYDM
He Bo
Level 114
God Stats
1W - 1L
1,284 SR
Queue Stats
78W - 83L
1,445 Elo+
Solo
Cthulhu
Cthulhu
ThunderCaffo
Cthulhu
Level 118
God Stats
15W - 16L
1,509 SR
Queue Stats
236W - 227L
1,460 Elo+
Party 1
Mulan
Mulan
X-Akio2
Mulan
Level 81
God Stats
2W - 2L
1,225 SR
Queue Stats
75W - 66L
1,348 Elo+
Solo
Arachne
Arachne
cocosesti9
Arachne
Level 59
God Stats
43W - 37L
1,610 SR
Queue Stats
54W - 54L
1,482 Elo+
Party 1
Team Averages
Level 93
1,426 SR
1,427 Elo+

VS

Team Averages
Level 106
1,458 SR
1,459 Elo+
Chaac
Chaac
 
Chaac
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
DomTheCrusher
Atlas
Level 59
God Stats
5W - 13L
1,386 SR
Queue Stats
64W - 74L
1,432 Elo+
Party 2
Danzaburou
Danzaburou
Prophet314
Danzaburou
Level 59
God Stats
2W - 5L
1,405 SR
Queue Stats
64W - 74L
1,432 Elo+
Party 2
Bastet
Bastet
RegularMedal
Bastet
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
297W - 300L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ArakYTB
Medusa
11
3 / 3 / 4
6,430
536
6,311
7,135
2,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

He Bo
LYDM
He Bo
12
5 / 3 / 2
7,473
623
5,281
6,233
1,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
ThunderCaffo
Cthulhu
11
4 / 0 / 3
6,757
563
5,816
6,436
3,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Mulan
X-Akio2
Mulan
14
3 / 1 / 0
8,116
676
5,620
10,729
8,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
cocosesti9
Arachne
12
2 / 0 / 4
6,547
546
4,933
6,579
2,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
1 / 3 / 0
6,651
554
5,368
9,349
4,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
 
Kukulkan
11
1 / 4 / 1
6,425
535
1,242
6,104
2,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 3 / 2
5,520
460
2,812
10,353
4,899
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
Prophet314
Danzaburou
11
2 / 4 / 0
6,270
523
6,517
9,375
3,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
12
2 / 3 / 1
6,221
518
3,811
9,673
3,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
17
Kills
6
7
Deaths
17
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
3
0
0.33
L
Kukulkan
 
Kukulkan
1
4
1
0.38
W
Medusa
ArakYTB
Medusa
3
3
4
1.67
L
0
3
2
0.33
W
He Bo
LYDM
He Bo
5
3
2
2
L
Danzaburou
Prophet314
Danzaburou
2
4
0
0.5
L
Bastet
2
3
1
0.83
W
Cthulhu
ThunderCaffo
Cthulhu
4
0
3
5.5
W
Mulan
X-Akio2
Mulan
3
1
0
3
W
Arachne
cocosesti9
Arachne
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,961
Damage
19,750
37,112
Taken
44,854
19,244
Mitigated
18,420
9,409
Healing
12,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,368
509
0
2,049
9,349
4,959
0
908
8,441
0
42,881
L
Kukulkan
 
Kukulkan
1,242
48
0
1,251
6,104
2,197
196
2,775
3,257
42,220
0
W
Medusa
ArakYTB
Medusa
6,311
3,137
0
1,308
7,135
2,470
703
1,146
5,989
0
33,938
L
2,812
629
0
2,589
10,353
4,899
0
2,183
7,950
13,965
1,224
W
He Bo
LYDM
He Bo
5,281
121
0
1,603
6,233
1,612
553
1,002
5,231
39,315
2,173
L
Danzaburou
Prophet314
Danzaburou
6,517
3,109
0
3,236
9,375
3,052
0
2,862
6,209
0
44,582
L
Bastet
3,811
1,379
0
3,492
9,673
3,313
0
2,337
7,241
0
45,390
W
Cthulhu
ThunderCaffo
Cthulhu
5,816
298
117
1,704
6,436
3,877
0
444
5,992
26,646
828
W
Mulan
X-Akio2
Mulan
5,620
564
0
3,230
10,729
8,967
0
0
10,729
8,453
51,344
W
Arachne
cocosesti9
Arachne
4,933
4,364
0
1,447
6,579
2,318
0
1,154
5,425
0
51,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,323
Gold Earned
31,087
389
Minions Killed
351
0
Camps Cleared
0
1,219,994
Distance Traveled
1,146,966
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,651
554
96
8
0
213,179
2
L
Kukulkan
6,425
535
86
7
0
221,689
3
W
Medusa
6,430
536
70
6
0
244,752
3
L
Atlas
5,520
460
14
1
0
228,645
5
W
He Bo
7,473
623
91
8
0
252,353
4
L
Danzaburou
6,270
523
78
7
0
210,269
0
L
Bastet
6,221
518
77
6
0
273,184
0
W
Cthulhu
6,757
563
31
3
0
253,860
0
W
Mulan
8,116
676
115
10
0
220,979
3
W
Arachne
6,547
546
82
7
0
248,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role