Player Matchup

Cthulhu
Cthulhu
Gold I
BirchButtMan
Cthulhu
Gold I
Level 108
God Stats
1W - 0L
1,706 SR
Queue Stats
59W - 56L
1,516 MMR
Party 2
Jormungandr
Jormungandr
Gold III
Explicit Spunky
Jormungandr
Gold III
Level 104
God Stats
17W - 17L
1,506 SR
Queue Stats
200W - 202L
1,380 MMR
Party 2
Hachiman
Hachiman
Platinum II
WILD 3 AWAKE
Hachiman
Platinum II
Level 147
God Stats
13W - 9L
1,682 SR
Queue Stats
184W - 169L
1,923 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 120
1,631 SR
1,606 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 60
1,505 SR
1,571 MMR
Rama
Rama
Silver I
 
Rama
Silver I
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fafnir
Fafnir
Gold V
God_Knucks
Fafnir
Gold V
Level 61
God Stats
1W - 2L
1,515 SR
Queue Stats
6W - 8L
1,583 MMR
Solo
Thoth
Thoth
Silver I
HENSHU
Thoth
Silver I
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,629 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BirchButtMan
Cthulhu
17
3 / 0 / 5
10,435
803
9,869
10,599
10,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
Explicit Spunky
Jormungandr
16
2 / 1 / 3
10,078
775
7,810
10,729
9,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Hachiman
WILD 3 AWAKE
Hachiman
18
3 / 0 / 5
11,226
864
8,845
6,794
3,097
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AchillesNe ZhaKuzenboLokiHera

VS

Bans
KaliAtlasNu WaAthenaAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
1 / 2 / 0
8,779
675
7,078
9,386
3,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fafnir
God_Knucks
Fafnir
14
0 / 3 / 1
8,427
648
5,797
12,397
16,843
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Thoth
HENSHU
Thoth
14
0 / 3 / 0
8,328
641
7,457
8,683
2,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
8
Kills
1
1
Deaths
8
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
2
0
0.5
W
Cthulhu
BirchButtMan
Cthulhu
3
0
5
5.5
W
Jormungandr
Explicit Spunky
Jormungandr
2
1
3
3.5
L
Fafnir
God_Knucks
Fafnir
0
3
1
0.17
L
Thoth
HENSHU
Thoth
0
3
0
0
W
Hachiman
WILD 3 AWAKE
Hachiman
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,524
Damage
20,332
28,122
Taken
30,466
23,310
Mitigated
23,387
6,057
Healing
5,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
7,078
4,996
0
2,834
9,386
3,664
0
3,774
5,101
0
32,068
W
Cthulhu
BirchButtMan
Cthulhu
9,869
85
572
1,140
10,599
10,841
420
4,704
5,819
29,085
1,731
W
Jormungandr
Explicit Spunky
Jormungandr
7,810
784
0
1,332
10,729
9,372
474
5,199
5,495
22,020
3,004
L
Fafnir
God_Knucks
Fafnir
5,797
1,563
0
2,407
12,397
16,843
0
5,050
6,444
14,688
0
L
Thoth
HENSHU
Thoth
7,457
88
0
498
8,683
2,880
0
5,023
2,931
27,230
0
W
Hachiman
WILD 3 AWAKE
Hachiman
8,845
6,141
0
3,013
6,794
3,097
2,165
3,297
3,481
0
60,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,739
Gold Earned
25,534
185
Minions Killed
118
0
Camps Cleared
0
697,108
Distance Traveled
688,970
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,779
675
69
5
0
230,452
0
W
Cthulhu
10,435
803
36
3
0
241,467
3
W
Jormungandr
10,078
775
45
3
0
219,244
0
L
Fafnir
8,427
648
13
1
0
228,908
3
L
Thoth
8,328
641
36
3
0
229,610
0
W
Hachiman
11,226
864
104
8
0
236,397
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role