Player Matchup

Mercury
Mercury
 
Mercury
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Iquare
Ra
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,315 Elo+
Party 2
Amaterasu
Amaterasu
chanye
Amaterasu
Level 102
God Stats
0W - 1L
1,714 SR
Queue Stats
6W - 9L
1,423 Elo+
Party 2
Team Averages
Level 80
1,571 SR
1,413 Elo+

VS

Team Averages
Level 108
1,487 SR
1,469 Elo+
Da Ji
Da Ji
Amathys
Da Ji
Level 113
God Stats
7W - 11L
1,452 SR
Queue Stats
70W - 68L
1,502 Elo+
Party 1
Ix Chel
Ix Chel
ObitoSan
Ix Chel
Level 153
God Stats
23W - 18L
1,505 SR
Queue Stats
59W - 70L
1,428 Elo+
Solo
Izanami
Izanami
riicepuddiing
Izanami
Level 58
God Stats
7W - 18L
1,504 SR
Queue Stats
153W - 168L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
17
3 / 5 / 4
10,796
830
5,384
14,201
4,690
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ra
15
4 / 6 / 3
10,223
786
7,196
10,400
4,069
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Amaterasu
chanye
Amaterasu
14
0 / 6 / 7
9,094
700
4,489
15,221
11,182
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Amathys
Da Ji
18
8 / 3 / 4
12,332
949
11,358
11,055
5,070
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ix Chel
ObitoSan
Ix Chel
18
4 / 2 / 11
12,260
943
11,179
6,540
2,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
18
5 / 3 / 10
12,280
945
12,068
9,807
4,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
42
7
Kills
17
17
Deaths
8
14
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
5
4
1
W
Da Ji
Amathys
Da Ji
8
3
4
3.33
L
Ra
4
6
3
0.92
W
Ix Chel
ObitoSan
Ix Chel
4
2
11
4.75
L
Amaterasu
chanye
Amaterasu
0
6
7
0.58
W
Izanami
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,069
Damage
34,605
39,822
Taken
27,402
19,941
Mitigated
11,237
5,924
Healing
5,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
5,384
2,534
0
534
14,201
4,690
166
4,575
9,612
0
36,075
W
Da Ji
Amathys
Da Ji
11,358
3,183
0
904
11,055
5,070
834
3,340
7,707
0
29,396
L
Ra
7,196
766
1,123
1,913
10,400
4,069
87
1,879
8,493
27,148
710
W
Ix Chel
ObitoSan
Ix Chel
11,179
797
1,094
1,626
6,540
2,116
1,057
1,929
4,568
45,937
653
L
Amaterasu
chanye
Amaterasu
4,489
1,268
0
2,354
15,221
11,182
0
4,614
10,593
0
15,701
W
Izanami
12,068
5,870
0
1,638
9,807
4,051
2,105
2,164
7,605
0
68,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,113
Gold Earned
36,872
127
Minions Killed
187
0
Camps Cleared
0
686,686
Distance Traveled
707,005
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,796
830
60
5
0
255,132
3
W
Da Ji
12,332
949
23
2
0
246,830
1
L
Ra
10,223
786
49
4
0
197,337
0
W
Ix Chel
12,260
943
62
5
0
259,698
1
L
Amaterasu
9,094
700
18
1
0
234,217
0
W
Izanami
12,280
945
102
8
0
200,477
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role