Player Matchup

Rama
Rama
 
Rama
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
V_Okamii_V
Fenrir
Level 165
God Stats
43W - 26L
1,582 SR
Queue Stats
132W - 132L
1,456 Elo+
Party 1
Chaac
Chaac
WaleTłoka
Chaac
Level 38
God Stats
2W - 5L
1,496 SR
Queue Stats
59W - 65L
1,419 Elo+
Solo
Hera
Hera
cwitche
Hera
Level 184
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 65L
1,383 Elo+
Party 1
Ymir
Ymir
urmasbestfriend
Ymir
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,348 Elo+
Solo
Team Averages
Level 123
1,516 SR
1,421 Elo+

VS

Team Averages
Level 120
1,513 SR
1,462 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Yhonatanplay4
Arachne
Level 102
God Stats
7W - 7L
1,361 SR
Queue Stats
126W - 139L
1,420 Elo+
Solo
Raijin
Raijin
caioaatrox
Raijin
Level 145
God Stats
11W - 6L
1,648 SR
Queue Stats
97W - 101L
1,475 Elo+
Solo
Artemis
Artemis
fistin97
Artemis
Level 59
God Stats
6W - 3L
1,558 SR
Queue Stats
57W - 57L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
7
0 / 16 / 2
4,803
437
259
13,534
1,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
V_Okamii_V
Fenrir
12
3 / 2 / 3
6,457
587
4,330
7,411
2,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chaac
10
1 / 2 / 4
5,516
501
4,438
10,140
4,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hera
cwitche
Hera
13
6 / 0 / 3
7,694
699
6,865
3,325
1,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 4 / 4
5,301
482
1,552
8,861
3,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
11
9 / 1 / 11
7,750
705
8,409
7,886
5,761
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
 
Jormungandr
12
0 / 0 / 1
7,520
684
3,540
5,947
3,873
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
10
3 / 1 / 0
6,319
574
2,090
7,074
2,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Raijin
caioaatrox
Raijin
12
1 / 5 / 1
6,585
599
3,677
6,978
2,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Artemis
fistin97
Artemis
10
9 / 3 / 7
7,110
646
10,415
5,584
1,889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
42
10
Kills
22
24
Deaths
10
16
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
16
2
0.06
W
Guan Yu
 
Guan Yu
9
1
11
14.5
W
Jormungandr
 
Jormungandr
0
0
1
0.5
L
Fenrir
V_Okamii_V
Fenrir
3
2
3
2.25
L
Chaac
1
2
4
1.5
W
Arachne
3
1
0
3
W
Raijin
caioaatrox
Raijin
1
5
1
0.3
L
Hera
cwitche
Hera
6
0
3
7.5
W
Artemis
fistin97
Artemis
9
3
7
4.17
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,444
Damage
28,131
43,271
Taken
33,469
13,234
Mitigated
15,877
9,494
Healing
12,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
259
156
0
392
13,534
1,723
0
0
13,534
0
11,306
W
Guan Yu
 
Guan Yu
8,409
1,821
391
3,389
7,886
5,761
358
1,208
6,678
0
34,023
W
Jormungandr
 
Jormungandr
3,540
902
0
2,205
5,947
3,873
432
254
5,693
51,714
3,200
L
Fenrir
V_Okamii_V
Fenrir
4,330
1,218
0
3,607
7,411
2,727
44
461
6,910
0
44,063
L
Chaac
4,438
523
0
2,633
10,140
4,500
161
3,371
6,659
0
28,068
W
Arachne
2,090
1,953
0
3,686
7,074
2,137
0
1,482
5,592
0
28,751
W
Raijin
caioaatrox
Raijin
3,677
214
0
1,438
6,978
2,217
0
2,966
4,012
36,784
0
L
Hera
cwitche
Hera
6,865
823
0
516
3,325
1,015
48
1,045
1,994
43,501
160
W
Artemis
fistin97
Artemis
10,415
7,198
0
1,300
5,584
1,889
1,479
2,485
3,099
0
29,866
L
1,552
201
171
2,175
8,861
3,269
126
1,347
7,405
12,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,771
Gold Earned
35,284
256
Minions Killed
323
0
Camps Cleared
0
1,114,997
Distance Traveled
1,016,515
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,803
437
22
2
0
214,410
0
W
Guan Yu
7,750
705
45
4
0
176,835
0
W
Jormungandr
7,520
684
107
10
0
201,252
0
L
Fenrir
6,457
587
82
7
0
260,334
0
L
Chaac
5,516
501
42
4
0
223,330
0
W
Arachne
6,319
574
58
5
0
244,840
0
W
Raijin
6,585
599
73
7
0
207,983
0
L
Hera
7,694
699
91
8
0
206,036
0
W
Artemis
7,110
646
40
4
0
185,605
0
L
Ymir
5,301
482
19
2
0
210,887
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role