Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
HoodFighter2
Cupid
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 148L
1,506 Elo+
Solo
Osiris
Osiris
KnowYourRole262
Osiris
Level 147
God Stats
3W - 5L
1,314 SR
Queue Stats
267W - 273L
1,404 Elo+
Solo
Ravana
Ravana
PLT_BOOGEYMAN
Ravana
Level 123
God Stats
2W - 3L
1,497 SR
Queue Stats
32W - 50L
1,423 Elo+
Solo
Kukulkan
Kukulkan
minko239
Kukulkan
Level 154
God Stats
14W - 11L
1,607 SR
Queue Stats
487W - 505L
1,468 Elo+
Solo
Team Averages
Level 139
1,484 SR
1,460 Elo+

VS

Team Averages
Level 99
1,565 SR
1,485 Elo+
Skadi
Skadi
AfroPandaJack
Skadi
Level 109
God Stats
2W - 0L
1,486 SR
Queue Stats
290W - 291L
1,460 Elo+
Solo
Mulan
Mulan
Azdead_iceT
Mulan
Level 67
God Stats
3W - 1L
1,627 SR
Queue Stats
21W - 26L
1,402 Elo+
Solo
Fenrir
Fenrir
Dandeliøn
Fenrir
Level 126
God Stats
28W - 34L
1,531 SR
Queue Stats
257W - 248L
1,469 Elo+
Solo
Arachne
Arachne
cholbi
Arachne
Level 66
God Stats
6W - 5L
1,592 SR
Queue Stats
54W - 48L
1,476 Elo+
Solo
Ra
Ra
dimaccik425
Ra
Level 128
God Stats
32W - 24L
1,590 SR
Queue Stats
155W - 121L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
1 / 4 / 0
4,381
487
3,611
7,953
8,268
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
0 / 4 / 0
4,703
523
1,883
5,721
1,615
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
2 / 1 / 1
6,331
703
3,556
6,153
5,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8
1 / 2 / 0
4,650
517
1,709
3,890
1,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Kukulkan
minko239
Kukulkan
11
0 / 2 / 0
5,780
642
2,182
4,385
1,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 3
6,011
668
4,577
4,726
1,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 2 / 2
5,001
556
2,498
4,422
1,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
Dandeliøn
Fenrir
8
4 / 1 / 1
4,914
546
3,595
6,794
3,188
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Arachne
cholbi
Arachne
10
1 / 1 / 2
5,144
572
1,921
5,114
1,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 0 / 1
6,354
706
4,135
4,449
1,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
4
Kills
13
13
Deaths
4
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
4
0
0.25
W
5
0
3
6.5
W
0
2
2
0.5
W
Fenrir
Dandeliøn
Fenrir
4
1
1
4.5
L
0
4
0
0
L
2
1
1
2.5
L
1
2
0
0.5
W
Arachne
cholbi
Arachne
1
1
2
2
W
3
0
1
3.5
L
Kukulkan
minko239
Kukulkan
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,941
Damage
16,726
28,102
Taken
25,505
18,238
Mitigated
9,285
5,909
Healing
5,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,611
402
0
1,749
7,953
8,268
0
0
7,953
17,266
0
W
4,577
2,063
0
792
4,726
1,534
0
1,844
2,882
0
34,817
W
2,498
521
0
767
4,422
1,393
0
0
4,422
0
25,535
W
Fenrir
Dandeliøn
Fenrir
3,595
864
0
1,332
6,794
3,188
0
2,161
4,633
0
16,107
L
1,883
1,230
72
1,677
5,721
1,615
0
0
5,721
0
28,350
L
3,556
1,432
0
1,144
6,153
5,791
0
0
6,153
0
39,163
L
1,709
576
0
457
3,890
1,289
10
672
3,123
0
22,997
W
Arachne
cholbi
Arachne
1,921
1,725
0
636
5,114
1,814
0
52
5,062
0
30,062
W
4,135
377
227
1,851
4,449
1,356
0
1,736
2,713
48,557
1,434
L
Kukulkan
minko239
Kukulkan
2,182
207
0
810
4,385
1,275
0
2,990
1,046
41,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,845
Gold Earned
27,424
283
Minions Killed
294
0
Camps Cleared
0
878,352
Distance Traveled
1,018,101
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,381
487
20
2
0
186,439
0
W
Skadi
6,011
668
70
8
0
192,651
0
W
Mulan
5,001
556
41
5
0
192,271
2
W
Fenrir
4,914
546
18
2
0
208,417
1
L
Cupid
4,703
523
59
7
0
179,367
3
L
Osiris
6,331
703
70
8
0
151,346
1
L
Ravana
4,650
517
48
5
0
178,622
2
W
Arachne
5,144
572
53
6
0
216,581
0
W
Ra
6,354
706
112
12
0
208,181
3
L
Kukulkan
5,780
642
86
10
0
182,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role