Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
 
Anubis
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
MEEP8828
Pele
Level 159
God Stats
3W - 2L
1,818 SR
Queue Stats
104W - 72L
1,561 Elo+
Solo
Maui
Maui
NightlyTTV
Maui
Level 175
God Stats
16W - 17L
1,518 SR
Queue Stats
292W - 292L
1,532 Elo+
Party 1
Anhur
Anhur
Platonyx
Anhur
Level 99
God Stats
11W - 4L
1,663 SR
Queue Stats
45W - 24L
1,621 Elo+
Solo
Team Averages
Level 151
1,600 SR
1,543 Elo+

VS

Team Averages
Level 141
1,500 SR
1,499 Elo+
Artemis
Artemis
Eightbitgus11
Artemis
Level 158
God Stats
7W - 8L
1,531 SR
Queue Stats
220W - 201L
1,560 Elo+
Solo
Mulan
Mulan
SaucedSaigoon-_-
Mulan
Level 140
God Stats
0W - 3L
1,268 SR
Queue Stats
33W - 39L
1,484 Elo+
Solo
Hercules
Hercules
SenorClownlos
Hercules
Level 117
God Stats
22W - 21L
1,501 SR
Queue Stats
223W - 220L
1,507 Elo+
Solo
Chronos
Chronos
The_kings_ofbob
Chronos
Level 159
God Stats
6W - 2L
1,703 SR
Queue Stats
209W - 204L
1,494 Elo+
Solo
Charon
Charon
Thee_Doc_
Charon
Level 129
God Stats
6W - 5L
1,498 SR
Queue Stats
40W - 56L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
7
3 / 1 / 2
4,327
865
2,585
2,261
628
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Anubis
 
Anubis
7
2 / 0 / 1
4,124
825
2,282
3,132
1,121
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Pele
7
1 / 0 / 2
3,930
786
2,012
3,457
1,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

7
1 / 0 / 4
4,346
869
1,036
2,498
1,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
Platonyx
Anhur
8
0 / 0 / 0
4,477
895
1,453
3,790
831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
4
0 / 1 / 1
3,036
607
1,255
2,142
442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

2
0 / 2 / 0
2,749
550
204
1,894
890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
SenorClownlos
Hercules
7
0 / 0 / 0
3,988
798
1,021
3,066
1,471
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

7
1 / 1 / 0
3,726
745
1,561
3,903
834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon
Thee_Doc_
Charon
5
0 / 3 / 0
3,134
627
1,157
4,503
946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
7
Kills
1
1
Deaths
7
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
1
2
4
W
Anubis
 
Anubis
2
0
1
2.5
L
Artemis
0
1
1
0.5
W
Pele
1
0
2
2
W
1
0
4
3
W
Anhur
Platonyx
Anhur
0
0
0
0
L
0
2
0
0
L
Hercules
SenorClownlos
Hercules
0
0
0
0
L
1
1
0
1
L
Charon
Thee_Doc_
Charon
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,368
Damage
5,198
15,138
Taken
15,508
4,851
Mitigated
4,583
7,108
Healing
4,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
2,585
1,405
0
1,084
2,261
628
632
255
2,006
0
23,198
W
Anubis
 
Anubis
2,282
110
0
1,396
3,132
1,121
0
1,700
1,432
19,433
0
L
Artemis
1,255
418
0
516
2,142
442
0
374
1,768
0
6,983
W
Pele
2,012
648
0
865
3,457
1,034
0
699
2,758
0
23,257
W
1,036
372
0
943
2,498
1,237
243
64
2,434
9,888
0
W
Anhur
Platonyx
Anhur
1,453
522
0
2,820
3,790
831
0
0
3,790
0
27,590
L
204
118
0
131
1,894
890
0
349
1,545
0
2,638
L
Hercules
SenorClownlos
Hercules
1,021
781
0
1,500
3,066
1,471
0
0
3,066
0
21,326
L
1,561
519
0
2,078
3,903
834
0
553
3,350
18,110
0
L
Charon
Thee_Doc_
Charon
1,157
39
0
750
4,503
946
0
2,042
2,461
8,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,204
Gold Earned
16,633
195
Minions Killed
128
0
Camps Cleared
0
553,856
Distance Traveled
483,127
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,327
865
36
7
0
107,802
0
W
Anubis
4,124
825
32
6
0
110,521
0
L
Artemis
3,036
607
11
2
0
68,669
0
W
Pele
3,930
786
49
10
0
127,022
0
W
Maui
4,346
869
20
4
0
115,214
3
W
Anhur
4,477
895
58
12
0
93,297
0
L
Mulan
2,749
550
5
1
0
51,529
0
L
Hercules
3,988
798
52
10
0
139,175
0
L
Chronos
3,726
745
47
9
0
120,193
0
L
Charon
3,134
627
13
3
0
103,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role