Player Matchup

Cthulhu
Cthulhu
Charlye_scorpio
Cthulhu
Level 106
God Stats
4W - 2L
1,762 SR
Queue Stats
161W - 154L
1,467 Elo+
Party 1
Achilles
Achilles
Ciaran Cross
Achilles
Level 47
God Stats
16W - 9L
1,513 SR
Queue Stats
42W - 42L
1,440 Elo+
Solo
Ganesha
Ganesha
Drakditto
Ganesha
Level 42
God Stats
3W - 5L
1,410 SR
Queue Stats
86W - 76L
1,453 Elo+
Party 1
Neith
Neith
Marvinho030
Neith
Level 34
God Stats
1W - 6L
1,225 SR
Queue Stats
3W - 8L
1,132 Elo+
Solo
Janus
Janus
glitzernd_Exodus
Janus
Level 66
God Stats
2W - 4L
1,453 SR
Queue Stats
105W - 125L
1,354 Elo+
Solo
Team Averages
Level 59
1,473 SR
1,369 Elo+

VS

Team Averages
Level 121
1,467 SR
1,467 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
BZDYA
Aphrodite
Level 138
God Stats
37W - 30L
1,551 SR
Queue Stats
359W - 349L
1,455 Elo+
Solo
Horus
Horus
CISCAR-_-420
Horus
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,592 Elo+
Solo
Nut
Nut
GlitchySnake-8
Nut
Level 152
God Stats
3W - 6L
1,477 SR
Queue Stats
390W - 399L
1,463 Elo+
Solo
Anubis
Anubis
TEAM_MERCY_DANI
Anubis
Level 81
God Stats
4W - 5L
1,306 SR
Queue Stats
29W - 40L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
6,156
513
5,227
8,714
4,608
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
Ciaran Cross
Achilles
7
0 / 2 / 0
4,504
375
1,796
5,775
2,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
Drakditto
Ganesha
11
0 / 2 / 2
5,826
486
3,931
9,671
3,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 2 / 1
5,867
489
4,192
5,648
1,553
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
3 / 3 / 1
6,506
542
4,335
6,536
1,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
5 / 0 / 1
8,344
695
7,525
6,445
3,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Aphrodite
BZDYA
Aphrodite
11
0 / 1 / 1
5,782
482
2,497
9,558
2,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 2 / 5
6,285
524
4,669
11,176
7,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

9
1 / 1 / 1
5,773
481
2,093
3,652
1,039
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
4 / 2 / 2
7,112
593
6,013
7,301
2,703
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
6
Kills
10
10
Deaths
6
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
5
0
1
5.5
W
Aphrodite
BZDYA
Aphrodite
0
1
1
0.5
W
0
2
5
1.25
L
1
1
1
1.5
L
Achilles
Ciaran Cross
Achilles
0
2
0
0
L
Ganesha
Drakditto
Ganesha
0
2
2
0.5
W
1
1
1
1.5
L
2
2
1
1.25
W
4
2
2
2.5
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,481
Damage
22,797
36,344
Taken
38,132
14,128
Mitigated
17,281
11,989
Healing
19,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
7,525
1,602
0
5,471
6,445
3,795
994
1,899
4,275
49,099
9,605
W
Aphrodite
BZDYA
Aphrodite
2,497
440
0
6,090
9,558
2,708
0
1,447
7,971
39,046
0
W
4,669
1,909
571
3,186
11,176
7,036
0
4,303
6,766
0
15,405
L
5,227
859
1,551
2,994
8,714
4,608
0
2,756
5,912
27,754
554
L
Achilles
Ciaran Cross
Achilles
1,796
202
0
1,637
5,775
2,988
0
3,741
1,988
0
12,496
L
Ganesha
Drakditto
Ganesha
3,931
158
0
3,736
9,671
3,439
0
3,721
5,910
43,892
0
W
2,093
943
0
1,010
3,652
1,039
397
1,554
2,098
0
23,555
L
4,192
2,696
0
1,250
5,648
1,553
1,208
936
4,622
0
30,837
W
6,013
46
0
3,151
7,301
2,703
104
3,550
3,411
51,142
0
L
4,335
250
0
821
6,536
1,540
0
4,166
2,284
25,548
803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,859
Gold Earned
33,296
256
Minions Killed
311
0
Camps Cleared
0
1,060,559
Distance Traveled
1,146,220
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,344
695
101
8
0
209,543
1
W
Aphrodite
5,782
482
62
5
0
250,130
0
W
Horus
6,285
524
19
2
0
245,503
2
L
Cthulhu
6,156
513
43
4
0
245,278
0
L
Achilles
4,504
375
17
1
0
154,020
0
L
Ganesha
5,826
486
77
6
0
234,963
0
W
Nut
5,773
481
39
3
0
224,149
0
L
Neith
5,867
489
58
5
0
212,586
5
W
Anubis
7,112
593
90
8
0
216,895
4
L
Janus
6,506
542
61
5
0
213,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role