Player Matchup

Ymir
Ymir
Laxus Kirigaya
Ymir
Level 39
God Stats
15W - 20L
1,460 SR
Queue Stats
42W - 44L
1,431 Elo+
Solo
Kukulkan
Kukulkan
MasterK2519
Kukulkan
Level 100
God Stats
152W - 146L
1,476 SR
Queue Stats
237W - 263L
1,376 Elo+
Solo
Tiamat
Tiamat
OddScarecrow
Tiamat
Level 8
God Stats
1W - 1L
1,799 SR
Queue Stats
9W - 12L
1,441 Elo+
Party 1
Lancelot
Lancelot
SpaceBunnyC
Lancelot
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 125L
1,476 Elo+
Party 1
Cernunnos
Cernunnos
StevChamps
Cernunnos
Level 86
God Stats
22W - 33L
1,283 SR
Queue Stats
247W - 261L
1,460 Elo+
Solo
Team Averages
Level 56
1,504 SR
1,437 Elo+

VS

Team Averages
Level 116
1,558 SR
1,487 Elo+
Danzaburou
Danzaburou
EnVsable
Danzaburou
Level 157
God Stats
13W - 2L
1,707 SR
Queue Stats
46W - 29L
1,580 Elo+
Solo
The Morrigan
The Morrigan
FMorganR
The Morrigan
Level 182
God Stats
2W - 0L
1,713 SR
Queue Stats
75W - 72L
1,555 Elo+
Solo
Bacchus
Bacchus
MasFeeling
Bacchus
Level 65
God Stats
394W - 421L
1,479 SR
Queue Stats
397W - 422L
1,424 Elo+
Solo
Nu Wa
Nu Wa
Perevera_Sasha
Nu Wa
Level 67
God Stats
74W - 54L
1,500 SR
Queue Stats
367W - 372L
1,478 Elo+
Solo
Chaac
Chaac
SAVAGELEPINE
Chaac
Level 108
God Stats
6W - 5L
1,391 SR
Queue Stats
175W - 198L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 0
9,449
859
35
2,017
768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
MasterK2519
Kukulkan
15
0 / 4 / 0
9,454
859
339
4,443
1,301
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiamat
16
2 / 13 / 0
11,104
1,009
9,216
23,385
11,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
SpaceBunnyC
Lancelot
16
0 / 12 / 1
10,627
966
11,803
28,183
14,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cernunnos
StevChamps
Cernunnos
15
0 / 7 / 1
10,024
911
5,553
18,682
5,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Team 1 Tickets

23

VS

Team 2 Tickets

308

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
EnVsable
Danzaburou
20
20 / 0 / 7
14,491
1,317
32,004
12,547
5,421
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

The Morrigan
FMorganR
The Morrigan
18
9 / 1 / 10
13,175
1,198
11,024
6,542
2,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
MasFeeling
Bacchus
15
0 / 0 / 0
9,046
822
0
0
0
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
3 / 1 / 24
12,628
1,148
17,381
5,107
1,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
4 / 0 / 21
13,323
1,211
9,106
6,437
8,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
98
2
Kills
36
36
Deaths
2
2
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
EnVsable
Danzaburou
20
0
7
23.5
W
The Morrigan
FMorganR
The Morrigan
9
1
10
14
L
0
0
0
0
W
Bacchus
MasFeeling
Bacchus
0
0
0
0
L
Kukulkan
MasterK2519
Kukulkan
0
4
0
0
L
Tiamat
2
13
0
0.15
W
3
1
24
15
W
4
0
21
14.5
L
Lancelot
SpaceBunnyC
Lancelot
0
12
1
0.04
L
Cernunnos
StevChamps
Cernunnos
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,946
Damage
69,515
76,710
Taken
30,633
34,825
Mitigated
17,890
3,229
Healing
10,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
EnVsable
Danzaburou
32,004
17,839
0
6,307
12,547
5,421
0
3,599
8,948
0
54,774
W
The Morrigan
FMorganR
The Morrigan
11,024
2,974
0
661
6,542
2,632
0
2,048
4,494
33,298
1,024
L
35
35
0
180
2,017
768
0
1,412
605
3,066
0
W
Bacchus
MasFeeling
Bacchus
0
0
0
0
0
0
0
0
0
0
0
L
Kukulkan
MasterK2519
Kukulkan
339
0
0
0
4,443
1,301
0
2,388
2,024
8,118
175
L
Tiamat
9,216
211
0
942
23,385
11,983
0
7,609
15,588
49,094
0
W
17,381
7,476
0
0
5,107
1,618
0
1,926
3,181
29,911
0
W
9,106
1,484
0
3,777
6,437
8,219
0
2,002
4,435
0
41,969
L
Lancelot
SpaceBunnyC
Lancelot
11,803
2,142
0
1,796
28,183
14,988
0
9,476
18,294
0
40,756
L
Cernunnos
StevChamps
Cernunnos
5,553
2,350
0
311
18,682
5,785
0
7,475
11,101
0
34,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,658
Gold Earned
62,663
200
Minions Killed
221
2
Camps Cleared
14
622,258
Distance Traveled
781,562
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
14,491
1,317
63
6
2
207,285
0
W
The Morrigan
13,175
1,198
59
5
10
165,067
0
L
Ymir
9,449
859
7
1
0
20,896
0
W
Bacchus
9,046
822
0
0
0
1,761
0
L
Kukulkan
9,454
859
13
1
0
56,458
2
L
Tiamat
11,104
1,009
73
7
0
192,888
0
W
Nu Wa
12,628
1,148
35
3
1
188,219
0
W
Chaac
13,323
1,211
64
6
1
219,230
0
L
Lancelot
10,627
966
53
5
2
213,133
0
L
Cernunnos
10,024
911
54
5
0
138,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role