Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Amperíon
Janus
Level 154
God Stats
1W - 2L
1,606 SR
Queue Stats
112W - 66L
1,653 Elo+
Solo
Athena
Athena
ElBestoFurro
Athena
Level 140
God Stats
30W - 29L
1,508 SR
Queue Stats
431W - 387L
1,490 Elo+
Solo
Izanami
Izanami
LuzbelGame
Izanami
Level 149
God Stats
87W - 72L
1,658 SR
Queue Stats
965W - 935L
1,569 Elo+
Solo
Da Ji
Da Ji
oasis121121
Da Ji
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
122W - 113L
1,571 Elo+
Solo
Team Averages
Level 150
1,555 SR
1,557 Elo+

VS

Team Averages
Level 132
1,616 SR
1,568 Elo+
Horus
Horus
 
Horus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
BanjoKazooted
Ymir
Level 148
God Stats
2W - 2L
1,552 SR
Queue Stats
195W - 232L
1,576 Elo+
Party 2
Hera
Hera
CostDAVASTATER
Hera
Level 146
God Stats
8W - 4L
1,618 SR
Queue Stats
265W - 247L
1,535 Elo+
Party 1
Ao Kuang
Ao Kuang
HéII
Ao Kuang
Level 86
God Stats
1W - 1L
1,732 SR
Queue Stats
46W - 39L
1,657 Elo+
Party 2
Bellona
Bellona
akingjay
Bellona
Level 157
God Stats
7W - 0L
1,678 SR
Queue Stats
224W - 191L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
2 / 1 / 0
6,117
612
5,607
9,829
4,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
Amperíon
Janus
10
3 / 4 / 0
5,978
598
3,653
5,462
1,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
7
0 / 1 / 2
4,513
451
1,865
4,433
1,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
LuzbelGame
Izanami
12
1 / 3 / 0
6,480
648
5,148
7,876
2,761
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 5 / 3
5,454
545
3,713
9,982
2,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 2 / 1
5,521
552
5,212
8,934
7,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

8
0 / 2 / 2
5,323
532
720
7,471
3,719
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

9
1 / 3 / 3
5,563
556
2,749
5,015
1,248
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ao Kuang
HéII
Ao Kuang
12
11 / 0 / 0
7,316
732
10,323
6,776
1,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
akingjay
Bellona
11
2 / 0 / 1
6,420
642
4,716
7,966
3,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
7
Kills
14
14
Deaths
7
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
1
0
2
W
Horus
 
Horus
0
2
1
0.25
L
Janus
Amperíon
Janus
3
4
0
0.75
W
0
2
2
0.5
W
1
3
3
0.83
L
Athena
0
1
2
1
W
Ao Kuang
HéII
Ao Kuang
11
0
0
11
L
Izanami
LuzbelGame
Izanami
1
3
0
0.33
W
Bellona
akingjay
Bellona
2
0
1
2.5
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,986
Damage
23,720
37,582
Taken
36,162
12,677
Mitigated
18,345
10,275
Healing
14,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
5,607
1,878
0
2,811
9,829
4,262
0
1,957
7,423
0
36,130
W
Horus
 
Horus
5,212
1,826
70
2,803
8,934
7,550
0
0
8,349
0
30,684
L
Janus
Amperíon
Janus
3,653
276
0
700
5,462
1,281
0
3,471
1,991
38,006
0
W
720
209
0
1,209
7,471
3,719
0
2,565
4,750
11,519
767
W
2,749
652
0
1,653
5,015
1,248
148
2,129
2,714
33,993
0
L
Athena
1,865
1,092
0
970
4,433
1,626
0
1,927
2,506
11,188
0
W
Ao Kuang
HéII
Ao Kuang
10,323
2,624
0
4,037
6,776
1,985
0
785
5,897
48,463
0
L
Izanami
LuzbelGame
Izanami
5,148
4,087
0
2,722
7,876
2,761
219
928
6,948
0
60,182
W
Bellona
akingjay
Bellona
4,716
2,399
0
4,407
7,966
3,843
0
263
7,703
0
42,459
L
3,713
829
0
3,072
9,982
2,747
0
5,402
4,549
0
30,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,542
Gold Earned
30,143
330
Minions Killed
274
0
Camps Cleared
0
948,070
Distance Traveled
1,070,244
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,117
612
63
6
0
176,515
0
W
Horus
5,521
552
46
5
0
216,972
0
L
Janus
5,978
598
83
8
0
204,271
0
W
Ymir
5,323
532
15
2
0
206,340
4
W
Hera
5,563
556
49
5
0
179,200
0
L
Athena
4,513
451
20
2
0
166,968
2
W
Ao Kuang
7,316
732
80
8
0
245,853
0
L
Izanami
6,480
648
111
11
0
181,621
0
W
Bellona
6,420
642
84
8
0
221,879
0
L
Da Ji
5,454
545
53
5
0
218,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role