Player Matchup

Heimdallr
Heimdallr
Automata20O
Heimdallr
Level 68
God Stats
4W - 6L
1,360 SR
Queue Stats
261W - 255L
1,429 Elo+
Party 1
Agni
Agni
Duplication
Agni
Level 155
God Stats
1W - 2L
1,541 SR
Queue Stats
326W - 280L
1,471 Elo+
Solo
Chaac
Chaac
Helquet
Chaac
Level 85
God Stats
0W - 2L
1,475 SR
Queue Stats
14W - 17L
1,442 Elo+
Solo
Ra
Ra
Teppo-dama515
Ra
Level 87
God Stats
24W - 24L
1,530 SR
Queue Stats
412W - 426L
1,415 Elo+
Party 1
Nemesis
Nemesis
That_TaiGuy
Nemesis
Level 49
God Stats
5W - 9L
1,386 SR
Queue Stats
95W - 94L
1,492 Elo+
Solo
Team Averages
Level 89
1,459 SR
1,450 Elo+

VS

Team Averages
Level 120
1,528 SR
1,489 Elo+
Nut
Nut
 
Nut
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
Aquafina_Drip00
Mulan
Level 127
God Stats
12W - 9L
1,478 SR
Queue Stats
241W - 231L
1,482 Elo+
Solo
Nu Wa
Nu Wa
Olympusdeciple
Nu Wa
Level 188
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 109L
1,387 Elo+
Solo
Ra
Ra
ROMPEQKS20
Ra
Level 66
God Stats
32W - 17L
1,713 SR
Queue Stats
160W - 174L
1,525 Elo+
Solo
Geb
Geb
blasfern
Geb
Level 129
God Stats
2W - 0L
1,448 SR
Queue Stats
56W - 45L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Automata20O
Heimdallr
9
1 / 6 / 1
5,414
492
5,489
9,772
3,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

9
1 / 3 / 2
5,512
501
5,460
9,405
6,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
Helquet
Chaac
12
1 / 1 / 1
6,922
629
4,568
8,114
3,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

11
1 / 3 / 1
6,840
622
4,557
9,061
3,285
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
That_TaiGuy
Nemesis
11
4 / 0 / 1
6,412
583
4,205
7,131
2,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
13
3 / 0 / 5
7,193
654
6,651
7,256
2,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
6 / 2 / 4
6,244
568
7,550
9,894
5,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 2 / 0
5,663
515
4,581
5,295
1,394
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

12
2 / 3 / 1
6,549
595
5,062
7,769
2,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
1 / 2 / 4
5,561
506
3,031
8,324
3,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
8
Kills
13
13
Deaths
9
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
3
0
5
5.5
W
6
2
4
4
L
Heimdallr
Automata20O
Heimdallr
1
6
1
0.25
L
1
3
2
0.67
L
Chaac
Helquet
Chaac
1
1
1
1.5
W
1
2
0
0.5
W
2
3
1
0.83
L
1
3
1
0.5
L
Nemesis
That_TaiGuy
Nemesis
4
0
1
4.5
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,279
Damage
26,875
43,483
Taken
38,538
18,968
Mitigated
15,908
13,674
Healing
10,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
6,651
4,352
0
3,101
7,256
2,489
87
1,478
5,778
0
56,486
W
7,550
1,526
0
1,998
9,894
5,857
0
2,111
7,783
0
21,689
L
Heimdallr
Automata20O
Heimdallr
5,489
2,813
0
1,939
9,772
3,426
0
347
9,425
0
32,229
L
5,460
312
0
2,920
9,405
6,561
0
1,928
7,477
25,891
0
L
Chaac
Helquet
Chaac
4,568
234
0
3,274
8,114
3,135
0
3,316
4,798
0
54,103
W
4,581
1,862
0
1,046
5,295
1,394
60
384
4,911
27,760
170
W
5,062
422
765
3,526
7,769
2,699
0
3,796
3,913
45,831
0
L
4,557
422
168
3,470
9,061
3,285
291
5,712
3,285
53,627
205
L
Nemesis
That_TaiGuy
Nemesis
4,205
1,365
0
1,903
7,131
2,561
0
1,287
5,844
0
40,004
W
3,031
497
0
360
8,324
3,469
0
2,020
6,256
31,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,100
Gold Earned
31,210
346
Minions Killed
317
0
Camps Cleared
0
1,153,143
Distance Traveled
1,189,090
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
7,193
654
105
10
0
267,019
0
W
Mulan
6,244
568
30
3
0
242,542
4
L
Heimdallr
5,414
492
54
5
0
198,329
0
L
Agni
5,512
501
33
3
0
227,794
0
L
Chaac
6,922
629
98
9
0
242,216
0
W
Nu Wa
5,663
515
44
4
0
147,267
0
W
Ra
6,549
595
80
7
0
229,985
3
L
Ra
6,840
622
96
9
0
214,760
3
L
Nemesis
6,412
583
65
6
0
270,044
1
W
Geb
5,561
506
58
5
0
302,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role