Player Matchup

Medusa
Medusa
Diamond II
MiniKaranqui
Medusa
Diamond II
Level 69
God Stats
1W - 1L
1,601 SR
Queue Stats
93W - 61L
2,313 MMR
Party 1
Scylla
Scylla
Diamond V
cenix24
Scylla
Diamond V
Level 143
God Stats
12W - 19L
1,658 SR
Queue Stats
405W - 380L
2,014 MMR
Party 1
Bacchus
Bacchus
Platinum II
ßérlìn545
Bacchus
Platinum II
Level 68
God Stats
3W - 2L
1,839 SR
Queue Stats
24W - 20L
1,730 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 93
1,699 SR
2,019 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 178
1,629 SR
1,986 MMR
Janus
Janus
Diamond II
Scooot002
Janus
Diamond II
Level 149
God Stats
9W - 13L
1,538 SR
Queue Stats
244W - 233L
2,194 MMR
Solo
Hou Yi
Hou Yi
Diamond I
VlazZz
Hou Yi
Diamond I
Level 208
God Stats
23W - 11L
1,824 SR
Queue Stats
1,131W - 664L
2,075 MMR
Solo
Osiris
Osiris
Gold V
alejandrex123031
Osiris
Gold V
Level 176
God Stats
3W - 0L
1,527 SR
Queue Stats
19W - 13L
1,691 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
4 / 4 / 1
12,400
827
18,610
18,922
7,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
cenix24
Scylla
5
0 / 0 / 0
6,517
434
0
0
0
Bacchus
ßérlìn545
Bacchus
18
2 / 6 / 2
11,457
764
8,351
18,510
19,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
CerberusFafnirCthulhuKumbhakarnaSerqet

VS

Bans
KuzenboSobekOdinAresMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Scooot002
Janus
20
4 / 3 / 5
13,424
895
9,244
11,807
4,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
VlazZz
Hou Yi
19
2 / 3 / 5
12,173
812
9,321
12,912
6,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

19
4 / 1 / 3
13,272
885
13,525
15,395
21,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
6
Kills
10
10
Deaths
7
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Medusa
4
4
1
1.13
W
Janus
Scooot002
Janus
4
3
5
2.17
W
Hou Yi
VlazZz
Hou Yi
2
3
5
1.5
W
4
1
3
5.5
L
Scylla
cenix24
Scylla
0
0
0
0
L
Bacchus
ßérlìn545
Bacchus
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,961
Damage
32,090
37,432
Taken
40,114
27,042
Mitigated
32,700
6,192
Healing
8,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
18,610
7,496
0
3,492
18,922
7,768
803
4,317
13,346
0
59,671
W
Janus
Scooot002
Janus
9,244
605
0
3,736
11,807
4,942
1,128
1,924
9,670
49,697
745
W
Hou Yi
VlazZz
Hou Yi
9,321
3,039
0
3,151
12,912
6,492
2,486
2,905
9,511
0
46,478
W
13,525
4,486
0
1,848
15,395
21,266
312
2,420
12,455
2,214
60,228
L
Scylla
cenix24
Scylla
0
0
0
0
0
0
0
0
0
0
0
L
Bacchus
ßérlìn545
Bacchus
8,351
672
0
2,700
18,510
19,274
41
4,534
12,509
25,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,374
Gold Earned
38,869
136
Minions Killed
248
0
Camps Cleared
0
555,973
Distance Traveled
860,460
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
12,400
827
89
6
0
275,915
0
W
Janus
13,424
895
108
7
0
306,459
0
W
Hou Yi
12,173
812
67
4
0
242,191
2
W
Osiris
13,272
885
73
5
0
311,810
0
L
Scylla
6,517
434
0
0
0
0
0
L
Bacchus
11,457
764
47
3
0
280,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role