Player Matchup

Artemis
Artemis
Gold III
 
Artemis
Gold III
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baba Yaga
Baba Yaga
Platinum III
AkiraRagnas
Baba Yaga
Platinum III
Level 160
God Stats
4W - 0L
1,863 SR
Queue Stats
220W - 217L
1,425 MMR
Solo
Maui
Maui
Gold IV
XdakuX
Maui
Gold IV
Level 120
God Stats
43W - 32L
1,622 SR
Queue Stats
468W - 471L
1,430 MMR
Solo
Horus
Horus
Gold II
jos99rob
Horus
Gold II
Level 68
God Stats
16W - 9L
1,642 SR
Queue Stats
146W - 149L
1,417 MMR
Party 3
King Arthur
King Arthur
Gold III
tomjos
King Arthur
Gold III
Level 68
God Stats
2W - 3L
1,498 SR
Queue Stats
148W - 151L
1,435 MMR
Party 3
Team Averages
Gold II
Gold II
Average Tier
Level 119
1,625 SR
1,441 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 139
1,423 SR
1,423 MMR
Medusa
Medusa
Bronze III
Peyo_die
Medusa
Bronze III
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,418 MMR
Party 1
Artio
Artio
Gold V
TheKingYody
Artio
Gold V
Level 159
God Stats
16W - 16L
1,515 SR
Queue Stats
120W - 138L
1,361 MMR
Party 2
Yemoja
Yemoja
Gold V
dahouse132
Yemoja
Gold V
Level 186
God Stats
0W - 1L
1,507 SR
Queue Stats
21W - 19L
1,482 MMR
Party 2
Arachne
Arachne
Gold III
foxwarrior112
Arachne
Gold III
Level 150
God Stats
73W - 100L
1,438 SR
Queue Stats
1,115W - 1,136L
1,435 MMR
Solo
Thoth
Thoth
Bronze III
ses11sas12
Thoth
Bronze III
Level 113
God Stats
0W - 3L
1,155 SR
Queue Stats
0W - 3L
1,418 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
4 / 0 / 2
9,205
658
5,514
6,180
2,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Baba Yaga
AkiraRagnas
Baba Yaga
15
3 / 0 / 4
8,635
617
6,142
6,200
2,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Maui
XdakuX
Maui
15
6 / 0 / 4
8,411
601
6,833
7,362
3,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
jos99rob
Horus
13
5 / 0 / 6
7,499
536
9,792
10,293
4,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
tomjos
King Arthur
13
4 / 1 / 3
8,148
582
11,400
13,085
7,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
JanusAphroditeSkadi

VS

Bans
KaliNu WaSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Peyo_die
Medusa
11
0 / 7 / 0
6,170
441
4,609
11,074
3,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 4 / 0
5,837
417
7,122
13,668
6,444
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Yemoja
dahouse132
Yemoja
9
0 / 2 / 0
5,641
403
3,058
9,667
5,711
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
10
0 / 2 / 0
5,666
405
2,608
9,094
2,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Thoth
11
0 / 7 / 0
6,053
432
2,650
8,896
2,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
1
22
Kills
1
1
Deaths
22
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
4
0
2
5
W
Baba Yaga
AkiraRagnas
Baba Yaga
3
0
4
5
L
Medusa
Peyo_die
Medusa
0
7
0
0
L
1
4
0
0.25
W
Maui
XdakuX
Maui
6
0
4
8
L
Yemoja
dahouse132
Yemoja
0
2
0
0
L
Arachne
0
2
0
0
W
Horus
jos99rob
Horus
5
0
6
8
L
Thoth
0
7
0
0
W
King Arthur
tomjos
King Arthur
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,681
Damage
20,047
43,120
Taken
52,399
20,160
Mitigated
20,672
20,466
Healing
14,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
5,514
3,090
0
3,635
6,180
2,111
550
438
5,742
0
61,798
W
Baba Yaga
AkiraRagnas
Baba Yaga
6,142
209
0
1,807
6,200
2,048
1,764
3,089
3,111
51,959
197
L
Medusa
Peyo_die
Medusa
4,609
1,640
0
1,485
11,074
3,314
0
1,543
9,531
0
40,985
L
7,122
690
0
5,243
13,668
6,444
0
1,671
11,274
30,726
1,243
W
Maui
XdakuX
Maui
6,833
1,811
0
4,809
7,362
3,390
1,078
900
6,462
66,010
2,418
L
Yemoja
dahouse132
Yemoja
3,058
562
2,355
1,450
9,667
5,711
0
2,745
6,837
19,619
0
L
Arachne
2,608
2,017
0
3,752
9,094
2,611
0
1,852
7,166
0
35,140
W
Horus
jos99rob
Horus
9,792
3,255
830
2,362
10,293
4,770
0
3,326
6,967
0
30,930
L
Thoth
2,650
104
0
462
8,896
2,592
0
5,106
3,745
35,663
0
W
King Arthur
tomjos
King Arthur
11,400
1,943
0
7,023
13,085
7,841
74
5,825
7,260
0
56,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,898
Gold Earned
29,367
435
Minions Killed
276
0
Camps Cleared
0
1,414,774
Distance Traveled
1,233,874
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,205
658
106
8
0
236,082
2
W
Baba Yaga
8,635
617
100
7
0
303,274
0
L
Medusa
6,170
441
68
5
0
246,097
2
L
Artio
5,837
417
45
3
0
232,623
4
W
Maui
8,411
601
112
8
0
291,413
0
L
Yemoja
5,641
403
30
2
0
241,849
2
L
Arachne
5,666
405
59
4
0
242,658
0
W
Horus
7,499
536
37
3
0
297,290
5
L
Thoth
6,053
432
74
5
0
270,647
2
W
King Arthur
8,148
582
80
6
0
286,715
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role