Player Matchup

Medusa
Medusa
 
Medusa
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
C4NS3RB3R03133
Sun Wukong
Level 105
God Stats
7W - 2L
1,897 SR
Queue Stats
789W - 788L
1,447 Elo+
Solo
Izanami
Izanami
P00Muncher12000
Izanami
Level 46
God Stats
7W - 6L
1,337 SR
Queue Stats
191W - 197L
1,401 Elo+
Party 1
Maui
Maui
SorinMarkov7852
Maui
Level 78
God Stats
15W - 6L
1,660 SR
Queue Stats
149W - 163L
1,433 Elo+
Solo
Merlin
Merlin
xFOUSTZILLAxJr
Merlin
Level 103
God Stats
2W - 5L
1,106 SR
Queue Stats
58W - 52L
1,434 Elo+
Solo
Team Averages
Level 79
1,500 SR
1,443 Elo+

VS

Team Averages
Level 92
1,483 SR
1,424 Elo+
Rama
Rama
JoyfulMarker262
Rama
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
622W - 623L
1,450 Elo+
Solo
Discordia
Discordia
Xnayeli_Xx
Discordia
Level 86
God Stats
120W - 104L
1,448 SR
Queue Stats
312W - 327L
1,402 Elo+
Party 2
Amaterasu
Amaterasu
cuIebra-en-panga
Amaterasu
Level 48
God Stats
5W - 4L
1,553 SR
Queue Stats
117W - 130L
1,419 Elo+
Party 2
Ares
Ares
gambling_panda
Ares
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
347W - 338L
1,433 Elo+
Solo
Nemesis
Nemesis
xXPiniCRXx
Nemesis
Level 87
God Stats
10W - 14L
1,413 SR
Queue Stats
187W - 194L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
8 / 1 / 6
8,147
582
11,956
6,461
2,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
C4NS3RB3R03133
Sun Wukong
14
5 / 1 / 3
8,676
620
7,900
8,242
4,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
6 / 2 / 6
8,501
607
4,199
9,594
2,820
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

10
1 / 4 / 9
6,886
492
4,284
11,550
7,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
4 / 3 / 5
7,898
564
5,924
6,510
1,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 4 / 0
8,078
577
6,814
8,069
2,615
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
Xnayeli_Xx
Discordia
12
2 / 3 / 3
7,263
519
4,976
7,774
2,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
11
1 / 6 / 1
6,169
441
5,068
14,105
9,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 8 / 4
6,207
443
4,631
14,006
9,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
xXPiniCRXx
Nemesis
10
1 / 3 / 0
5,962
426
1,273
7,106
2,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
19
24
Kills
11
11
Deaths
24
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
8
1
6
11
W
Sun Wukong
C4NS3RB3R03133
Sun Wukong
5
1
3
6.5
L
7
4
0
1.75
W
6
2
6
4.5
W
1
4
9
1.38
L
Discordia
Xnayeli_Xx
Discordia
2
3
3
1.17
L
Amaterasu
1
6
1
0.25
L
0
8
4
0.25
W
4
3
5
2.17
L
Nemesis
xXPiniCRXx
Nemesis
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,263
Damage
22,762
42,357
Taken
51,060
19,822
Mitigated
26,541
9,213
Healing
8,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
11,956
5,668
0
1,635
6,461
2,383
1,212
1,158
5,303
0
51,300
W
Sun Wukong
C4NS3RB3R03133
Sun Wukong
7,900
1,698
0
1,720
8,242
4,957
392
597
7,645
0
57,383
L
6,814
5,507
0
689
8,069
2,615
0
1,079
6,922
0
34,661
W
4,199
2,774
0
3,070
9,594
2,820
422
1,489
7,901
0
45,698
W
4,284
924
0
2,532
11,550
7,960
60
2,357
9,137
12,408
2,941
L
Discordia
Xnayeli_Xx
Discordia
4,976
70
0
1,440
7,774
2,389
0
3,068
4,298
35,505
1,818
L
Amaterasu
5,068
1,340
0
3,884
14,105
9,690
0
594
13,455
0
28,555
L
4,631
798
0
1,187
14,006
9,378
0
2,290
11,618
15,294
0
W
5,924
341
0
256
6,510
1,702
0
3,037
3,091
35,286
50
L
Nemesis
xXPiniCRXx
Nemesis
1,273
186
0
971
7,106
2,469
0
1,860
5,150
0
25,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,108
Gold Earned
33,679
320
Minions Killed
252
0
Camps Cleared
0
1,221,424
Distance Traveled
1,109,081
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,147
582
70
5
0
257,033
2
W
Sun Wukong
8,676
620
84
6
0
225,012
2
L
Rama
8,078
577
41
3
0
244,631
0
W
Izanami
8,501
607
93
7
0
256,966
0
W
Maui
6,886
492
17
1
0
242,365
0
L
Discordia
7,263
519
79
6
0
232,922
0
L
Amaterasu
6,169
441
58
4
0
183,141
0
L
Ares
6,207
443
25
2
0
245,139
2
W
Merlin
7,898
564
56
4
0
240,048
0
L
Nemesis
5,962
426
49
4
0
203,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role