Player Matchup

Awilix
Awilix
Ghiddddy
Awilix
Level 23
God Stats
12W - 10L
1,641 SR
Queue Stats
53W - 42L
1,551 Elo+
Party 2
Kukulkan
Kukulkan
HisuianZoroark
Kukulkan
Level 108
God Stats
6W - 7L
1,581 SR
Queue Stats
538W - 494L
1,552 Elo+
Solo
Hercules
Hercules
NanmanQueen
Hercules
Level 128
God Stats
37W - 38L
1,580 SR
Queue Stats
505W - 466L
1,575 Elo+
Party 2
Ravana
Ravana
btwimkiller
Ravana
Level 124
God Stats
0W - 4L
1,282 SR
Queue Stats
244W - 209L
1,551 Elo+
Solo
Maui
Maui
cho2013
Maui
Level 48
God Stats
3W - 2L
1,659 SR
Queue Stats
37W - 43L
1,527 Elo+
Solo
Team Averages
Level 86
1,549 SR
1,551 Elo+

VS

Team Averages
Level 141
1,504 SR
1,494 Elo+
Vamana
Vamana
 
Vamana
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
CleanBanger
Discordia
Level 143
God Stats
56W - 48L
1,645 SR
Queue Stats
261W - 286L
1,478 Elo+
Party 1
Cupid
Cupid
TitaniumDucky
Cupid
Level 158
God Stats
13W - 17L
1,519 SR
Queue Stats
289W - 283L
1,515 Elo+
Party 1
Arachne
Arachne
kingkyle06
Arachne
Level 105
God Stats
3W - 3L
1,357 SR
Queue Stats
100W - 108L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Ghiddddy
Awilix
11
4 / 3 / 2
6,353
578
6,144
8,349
2,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
13
1 / 0 / 3
7,052
641
4,169
4,787
1,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
NanmanQueen
Hercules
11
5 / 5 / 1
6,696
609
6,881
12,214
5,401
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ravana
2
0 / 0 / 0
3,915
356
111
608
212
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Maui
cho2013
Maui
9
0 / 4 / 1
5,554
505
1,716
8,813
5,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
2 / 1 / 0
7,463
678
4,426
7,149
4,015
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
 
Baron Samedi
11
4 / 3 / 3
7,274
661
2,708
6,915
5,136
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Discordia
CleanBanger
Discordia
11
1 / 3 / 1
6,697
609
3,302
6,481
1,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
4 / 3 / 5
7,794
709
9,638
7,715
2,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Arachne
kingkyle06
Arachne
11
1 / 0 / 2
6,422
584
2,192
7,032
2,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
23
10
Kills
12
12
Deaths
10
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
2
1
0
2
W
Baron Samedi
 
Baron Samedi
4
3
3
1.83
W
Discordia
CleanBanger
Discordia
1
3
1
0.5
L
Awilix
Ghiddddy
Awilix
4
3
2
1.67
L
Kukulkan
1
0
3
2.5
L
Hercules
NanmanQueen
Hercules
5
5
1
1.1
W
4
3
5
2.17
L
Ravana
0
0
0
0
L
Maui
cho2013
Maui
0
4
1
0.13
W
Arachne
kingkyle06
Arachne
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,021
Damage
22,266
34,771
Taken
35,292
15,894
Mitigated
15,648
9,308
Healing
13,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
4,426
2,864
0
2,936
7,149
4,015
133
942
6,183
126
52,901
W
Baron Samedi
 
Baron Samedi
2,708
471
219
1,974
6,915
5,136
0
1,157
5,695
14,926
0
W
Discordia
CleanBanger
Discordia
3,302
38
0
1,717
6,481
1,822
0
1,658
4,727
37,068
0
L
Awilix
Ghiddddy
Awilix
6,144
2,463
0
2,157
8,349
2,805
0
1,987
6,248
0
35,464
L
Kukulkan
4,169
102
0
936
4,787
1,695
0
1,390
3,105
52,033
0
L
Hercules
NanmanQueen
Hercules
6,881
3,121
0
4,694
12,214
5,401
0
1,834
10,380
0
36,910
W
9,638
6,394
598
2,658
7,715
2,274
346
365
7,350
0
49,763
L
Ravana
111
32
0
398
608
212
0
0
608
0
2,124
L
Maui
cho2013
Maui
1,716
437
0
1,123
8,813
5,781
0
519
8,294
27,871
0
W
Arachne
kingkyle06
Arachne
2,192
1,996
0
3,091
7,032
2,401
0
1,704
5,120
0
43,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,570
Gold Earned
35,650
303
Minions Killed
342
0
Camps Cleared
0
1,008,731
Distance Traveled
1,220,848
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
7,463
678
88
8
0
232,029
0
W
Baron Samedi
7,274
661
18
2
0
241,720
4
W
Discordia
6,697
609
82
7
0
241,332
5
L
Awilix
6,353
578
70
6
0
284,636
0
L
Kukulkan
7,052
641
113
10
0
242,196
2
L
Hercules
6,696
609
73
7
0
239,220
0
W
Cupid
7,794
709
84
8
0
230,942
1
L
Ravana
3,915
356
6
1
0
26,476
0
L
Maui
5,554
505
41
4
0
216,203
0
W
Arachne
6,422
584
70
6
0
274,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role