Player Matchup

Charon
Charon
BixBeans
Charon
Level 100
God Stats
7W - 4L
1,732 SR
Queue Stats
50W - 32L
1,572 Elo+
Solo
Kukulkan
Kukulkan
NepOnSwitch
Kukulkan
Level 124
God Stats
1W - 2L
1,211 SR
Queue Stats
68W - 58L
1,644 Elo+
Party 1
Hun Batz
Hun Batz
asackoforanges02
Hun Batz
Level 147
God Stats
2W - 1L
1,609 SR
Queue Stats
50W - 46L
1,570 Elo+
Party 1
Team Averages
Level 124
1,518 SR
1,595 Elo+

VS

Team Averages
Level 125
1,635 SR
1,597 Elo+
Ymir
Ymir
RECKLSSxAFRO
Ymir
Level 154
God Stats
7W - 1L
1,710 SR
Queue Stats
103W - 50L
1,733 Elo+
Solo
Danzaburou
Danzaburou
Stathisis
Danzaburou
Level 78
God Stats
14W - 7L
1,549 SR
Queue Stats
68W - 65L
1,502 Elo+
Solo
Ra
Ra
YoungWolfGaming
Ra
Level 142
God Stats
27W - 19L
1,646 SR
Queue Stats
127W - 131L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
BixBeans
Charon
15
2 / 3 / 9
9,725
810
5,904
13,923
13,717
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Kukulkan
NepOnSwitch
Kukulkan
18
3 / 0 / 8
10,495
875
9,371
3,805
1,619
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

18
8 / 0 / 5
11,318
943
12,840
9,241
4,615
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 2
8,317
693
6,804
12,193
12,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
Stathisis
Danzaburou
14
0 / 4 / 2
8,464
705
4,996
9,155
3,653
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 4 / 0
8,837
736
3,644
8,705
3,831
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
13
Kills
3
3
Deaths
13
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Charon
BixBeans
Charon
2
3
9
2.17
W
Kukulkan
NepOnSwitch
Kukulkan
3
0
8
7
L
1
5
2
0.4
L
Danzaburou
Stathisis
Danzaburou
0
4
2
0.25
L
2
4
0
0.5
W
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,115
Damage
15,444
26,969
Taken
30,053
19,951
Mitigated
20,464
6,128
Healing
5,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
BixBeans
Charon
5,904
880
0
1,910
13,923
13,717
220
5,271
7,815
11,823
0
W
Kukulkan
NepOnSwitch
Kukulkan
9,371
721
0
1,497
3,805
1,619
1,302
763
2,931
52,846
670
L
6,804
858
0
1,070
12,193
12,980
0
7,458
4,575
15,381
0
L
Danzaburou
Stathisis
Danzaburou
4,996
1,385
0
1,914
9,155
3,653
0
4,344
4,730
0
24,591
L
3,644
65
634
2,037
8,705
3,831
0
3,353
5,261
31,410
968
W
12,840
3,028
0
2,721
9,241
4,615
1,891
2,962
5,951
0
56,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,538
Gold Earned
25,618
191
Minions Killed
140
0
Camps Cleared
0
683,771
Distance Traveled
620,951
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
9,725
810
8
1
0
218,625
4
W
Kukulkan
10,495
875
105
9
0
221,299
0
L
Ymir
8,317
693
20
2
0
203,091
0
L
Danzaburou
8,464
705
44
4
0
190,134
0
L
Ra
8,837
736
76
6
0
227,726
0
W
Hun Batz
11,318
943
78
7
0
243,847
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role