Player Matchup

Danzaburou
Danzaburou
WhoisU52
Danzaburou
Level 36
God Stats
5W - 3L
1,490 SR
Queue Stats
30W - 28L
1,559 Elo+
Party 1
Jormungandr
Jormungandr
jbbman5555
Jormungandr
Level 22
God Stats
36W - 25L
1,566 SR
Queue Stats
69W - 60L
1,535 Elo+
Party 1
Ah Puch
Ah Puch
prolybeatncheks
Ah Puch
Level 23
God Stats
3W - 2L
1,739 SR
Queue Stats
47W - 34L
1,530 Elo+
Party 1
Team Averages
Level 27
1,599 SR
1,541 Elo+

VS

Team Averages
Level 96
1,571 SR
1,522 Elo+
Cupid
Cupid
ILady Vixen
Cupid
Level 118
God Stats
52W - 34L
1,597 SR
Queue Stats
255W - 263L
1,545 Elo+
Party 2
Sylvanus
Sylvanus
barst30
Sylvanus
Level 120
God Stats
21W - 5L
1,634 SR
Queue Stats
314W - 303L
1,564 Elo+
Party 2
Hera
Hera
keltic warrior1
Hera
Level 50
God Stats
13W - 12L
1,482 SR
Queue Stats
89W - 94L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
WhoisU52
Danzaburou
16
5 / 1 / 3
9,624
962
8,705
7,005
2,352
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Jormungandr
jbbman5555
Jormungandr
15
4 / 1 / 5
8,916
892
5,947
9,378
4,395
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 2 / 9
8,560
856
9,345
4,100
1,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 2
7,832
783
4,830
8,515
2,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
barst30
Sylvanus
13
1 / 2 / 2
7,429
743
5,302
8,783
8,284
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 4 / 2
7,654
765
6,029
9,628
3,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
10
Kills
3
4
Deaths
10
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
W
Danzaburou
WhoisU52
Danzaburou
5
1
3
6.5
L
Sylvanus
barst30
Sylvanus
1
2
2
1
W
Jormungandr
jbbman5555
Jormungandr
4
1
5
6.5
L
0
4
2
0.25
W
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,997
Damage
16,161
20,483
Taken
26,926
8,027
Mitigated
14,149
3,236
Healing
10,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,830
1,944
1,406
1,875
8,515
2,502
0
5,571
2,919
0
20,363
W
Danzaburou
WhoisU52
Danzaburou
8,705
3,118
0
2,444
7,005
2,352
484
4,208
2,797
0
36,193
L
Sylvanus
barst30
Sylvanus
5,302
657
1,715
3,234
8,783
8,284
0
4,763
3,984
12,017
747
W
Jormungandr
jbbman5555
Jormungandr
5,947
645
0
568
9,378
4,395
0
5,023
4,355
24,206
204
L
6,029
1,225
235
2,274
9,628
3,363
0
4,845
4,772
31,617
790
W
9,345
261
0
224
4,100
1,280
281
1,679
2,421
28,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,100
Gold Earned
22,915
149
Minions Killed
129
0
Camps Cleared
0
586,964
Distance Traveled
511,814
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,832
783
37
4
0
171,958
1
W
Danzaburou
9,624
962
79
8
0
192,298
0
L
Sylvanus
7,429
743
26
3
0
170,916
3
W
Jormungandr
8,916
892
30
3
0
200,452
0
L
Hera
7,654
765
66
7
0
168,940
0
W
Ah Puch
8,560
856
40
4
0
194,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role