Player Matchup

Susano
Susano
Diamond II
Glacierez
Susano
Diamond II
Level 149
God Stats
3W - 1L
1,647 SR
Queue Stats
71W - 42L
2,476 MMR
Party 3
Tiamat
Tiamat
Diamond II
NuclearAlloy238
Tiamat
Diamond II
Level 214
God Stats
15W - 7L
1,731 SR
Queue Stats
481W - 471L
2,183 MMR
Solo
Apollo
Apollo
Diamond I
RxzzleDxzzle
Apollo
Diamond I
Level 126
God Stats
4W - 1L
2,033 SR
Queue Stats
98W - 62L
2,329 MMR
Party 1
Hades
Hades
Diamond I
Sỳnk
Hades
Diamond I
Level 118
God Stats
22W - 6L
1,849 SR
Queue Stats
182W - 149L
2,289 MMR
Party 3
Maui
Maui
Diamond III
TearingDreams
Maui
Diamond III
Level 147
God Stats
5W - 0L
1,782 SR
Queue Stats
95W - 71L
2,159 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 151
1,808 SR
2,287 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 171
1,642 SR
2,103 MMR
King Arthur
King Arthur
Diamond II
 
King Arthur
Diamond II
Level 232
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thor
Thor
Diamond III
AdaptingRemake
Thor
Diamond III
Level 159
God Stats
15W - 12L
1,693 SR
Queue Stats
111W - 85L
2,029 MMR
Party 2
Yu Huang
Yu Huang
Diamond I
ISuckAtVijaGames
Yu Huang
Diamond I
Level 153
God Stats
9W - 11L
1,607 SR
Queue Stats
154W - 111L
2,519 MMR
Solo
Anhur
Anhur
Diamond II
KILL100PPL
Anhur
Diamond II
Level 150
God Stats
12W - 8L
1,724 SR
Queue Stats
434W - 411L
2,317 MMR
Solo
Zhong Kui
Zhong Kui
Diamond III
SaltyObject
Zhong Kui
Diamond III
Level 159
God Stats
1W - 3L
1,687 SR
Queue Stats
131W - 117L
2,150 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Glacierez
Susano
15
10 / 3 / 0
9,150
654
9,076
14,097
4,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 3 / 5
8,469
605
7,592
11,237
5,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate

Breastplate

+20
Physical Protection

Apollo
14
2 / 0 / 5
8,554
611
7,398
5,976
1,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hades
Sỳnk
Hades
17
4 / 3 / 5
10,372
741
11,175
15,112
6,475
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 0 / 5
8,148
582
3,808
11,519
8,702
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
CabrakanBake KujiraRavanaThanatos

VS

Bans
YemojaShivaKumbhakarnaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
0 / 5 / 3
7,085
506
8,562
15,724
10,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

12
1 / 5 / 2
7,081
506
7,591
11,591
3,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 3 / 2
7,634
545
5,719
8,123
2,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
15
6 / 4 / 2
8,585
613
7,468
11,103
3,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Zhong Kui
SaltyObject
Zhong Kui
15
0 / 3 / 0
7,771
555
6,034
8,437
6,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
20
Kills
9
9
Deaths
20
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
5
3
0.3
L
1
5
2
0.4
W
Susano
Glacierez
Susano
10
3
0
3.33
L
2
3
2
1
L
Anhur
6
4
2
1.75
W
2
3
5
1.5
W
Apollo
2
0
5
4.5
L
Zhong Kui
SaltyObject
Zhong Kui
0
3
0
0
W
Hades
Sỳnk
Hades
4
3
5
2.17
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,049
Damage
35,374
57,941
Taken
54,978
27,486
Mitigated
26,128
25,936
Healing
15,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
8,562
1,125
0
3,628
15,724
10,159
0
8,851
6,873
1,314
48,320
L
7,591
1,727
0
2,260
11,591
3,630
0
2,893
8,604
0
32,387
W
Susano
Glacierez
Susano
9,076
2,759
0
6,282
14,097
4,775
0
2,123
11,974
0
59,555
L
5,719
619
0
1,385
8,123
2,555
0
4,307
3,526
58,558
965
L
Anhur
7,468
4,901
0
4,281
11,103
3,618
78
4,131
6,822
0
57,273
W
7,592
391
0
3,071
11,237
5,605
84
3,800
7,437
52,623
0
W
Apollo
7,398
4,671
0
4,633
5,976
1,929
1,328
2,294
3,682
0
74,092
L
Zhong Kui
SaltyObject
Zhong Kui
6,034
496
0
4,080
8,437
6,166
855
1,510
6,927
62,445
14,164
W
Hades
Sỳnk
Hades
11,175
1,974
130
9,945
15,112
6,475
3
450
14,662
75,831
2,055
W
3,808
622
0
1,875
11,519
8,702
121
4,445
7,074
22,145
491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,693
Gold Earned
38,156
494
Minions Killed
478
0
Camps Cleared
0
1,489,514
Distance Traveled
1,412,630
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,085
506
77
6
0
285,581
2
L
Thor
7,081
506
48
3
0
295,882
4
W
Susano
9,150
654
93
7
0
332,704
2
L
Yu Huang
7,634
545
121
9
0
284,528
2
L
Anhur
8,585
613
99
7
0
278,139
0
W
Tiamat
8,469
605
101
7
0
291,542
2
W
Apollo
8,554
611
129
9
0
282,505
0
L
Zhong Kui
7,771
555
133
10
0
268,500
2
W
Hades
10,372
741
136
10
0
282,123
3
W
Maui
8,148
582
35
3
0
300,640
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role