Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Hybridjack
Sol
Level 123
God Stats
7W - 9L
1,464 SR
Queue Stats
373W - 327L
1,487 Elo+
Solo
Rama
Rama
Leo82sr
Rama
Level 129
God Stats
8W - 4L
1,742 SR
Queue Stats
862W - 928L
1,463 Elo+
Solo
Ishtar
Ishtar
Scrubtasticx
Ishtar
Level 95
God Stats
0W - 3L
1,187 SR
Queue Stats
255W - 293L
1,449 Elo+
Solo
Merlin
Merlin
timtumz1
Merlin
Level 106
God Stats
0W - 1L
1,493 SR
Queue Stats
36W - 51L
1,415 Elo+
Party 1
Team Averages
Level 101
1,477 SR
1,463 Elo+

VS

Team Averages
Level 98
1,354 SR
1,442 Elo+
Ganesha
Ganesha
JollyVixen
Ganesha
Level 103
God Stats
2W - 3L
1,402 SR
Queue Stats
535W - 549L
1,517 Elo+
Solo
Merlin
Merlin
MP SKA
Merlin
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 43L
1,351 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Theking8686
Ah Muzen Cab
Level 34
God Stats
6W - 4L
1,500 SR
Queue Stats
103W - 107L
1,482 Elo+
Solo
Ares
Ares
Zidane1901
Ares
Level 129
God Stats
1W - 2L
1,248 SR
Queue Stats
80W - 87L
1,444 Elo+
Solo
Izanami
Izanami
juggla820
Izanami
Level 124
God Stats
1W - 3L
1,118 SR
Queue Stats
250W - 257L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
1 / 3 / 4
8,294
829
6,176
9,584
8,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

14
2 / 1 / 4
7,972
797
6,539
4,392
1,260
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rama
Leo82sr
Rama
15
4 / 3 / 5
8,416
842
10,888
7,732
2,692
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ishtar
14
1 / 3 / 6
8,032
803
5,363
7,390
2,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
timtumz1
Merlin
13
1 / 3 / 3
7,755
776
8,081
6,933
2,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
JollyVixen
Ganesha
15
0 / 4 / 11
8,605
861
7,218
14,251
15,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
MP SKA
Merlin
14
4 / 1 / 7
8,438
844
6,933
5,628
2,533
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Theking8686
Ah Muzen Cab
16
3 / 1 / 8
8,671
867
8,465
6,074
3,242
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

14
5 / 2 / 3
8,884
888
4,148
11,355
12,858
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Izanami
juggla820
Izanami
14
1 / 1 / 6
8,138
814
4,843
6,049
3,014
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
48
9
Kills
13
13
Deaths
9
22
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
3
4
1
L
2
1
4
4
W
Ganesha
JollyVixen
Ganesha
0
4
11
1.38
L
Rama
Leo82sr
Rama
4
3
5
2.17
W
Merlin
MP SKA
Merlin
4
1
7
7.5
L
Ishtar
1
3
6
1.33
W
Ah Muzen Cab
Theking8686
Ah Muzen Cab
3
1
8
7
W
5
2
3
3.25
W
Izanami
juggla820
Izanami
1
1
6
4
L
Merlin
timtumz1
Merlin
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,047
Damage
31,607
36,031
Taken
43,357
17,495
Mitigated
37,308
10,553
Healing
12,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
6,176
157
0
1,516
9,584
8,676
319
6,133
3,451
10,032
375
L
6,539
935
690
1,620
4,392
1,260
0
1,831
2,561
17,339
170
W
Ganesha
JollyVixen
Ganesha
7,218
320
518
2,412
14,251
15,661
0
5,616
8,635
11,880
0
L
Rama
Leo82sr
Rama
10,888
6,971
428
2,084
7,732
2,692
869
3,177
4,555
0
17,084
W
Merlin
MP SKA
Merlin
6,933
310
1,652
1,101
5,628
2,533
116
3,720
1,908
16,822
0
L
Ishtar
5,363
3,135
441
815
7,390
2,463
322
3,832
3,558
0
13,319
W
Ah Muzen Cab
Theking8686
Ah Muzen Cab
8,465
1,118
333
594
6,074
3,242
122
2,517
3,557
0
20,927
W
4,148
494
2,246
1,606
11,355
12,858
41
5,794
5,561
9,459
0
W
Izanami
juggla820
Izanami
4,843
1,845
586
1,010
6,049
3,014
767
2,737
3,312
0
21,323
L
Merlin
timtumz1
Merlin
8,081
605
881
2,078
6,933
2,404
0
3,326
3,607
23,726
300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,469
Gold Earned
42,736
124
Minions Killed
108
0
Camps Cleared
0
880,147
Distance Traveled
929,140
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,294
829
11
1
0
165,426
0
L
Sol
7,972
797
33
3
0
171,671
0
W
Ganesha
8,605
861
1
0
0
168,279
0
L
Rama
8,416
842
22
2
0
162,330
0
W
Merlin
8,438
844
24
2
0
197,106
0
L
Ishtar
8,032
803
22
2
0
196,847
0
W
Ah Muzen Cab
8,671
867
34
3
0
200,609
0
W
Ares
8,884
888
11
1
0
178,372
0
W
Izanami
8,138
814
38
4
0
184,774
0
L
Merlin
7,755
776
36
4
0
183,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role