Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
Aesc
Ra
Level 148
God Stats
24W - 20L
1,635 SR
Queue Stats
119W - 92L
1,571 Elo+
Party 1
Ne Zha
Ne Zha
PhoenixSordauc
Ne Zha
Level 178
God Stats
17W - 12L
1,656 SR
Queue Stats
292W - 256L
1,605 Elo+
Party 3
Susano
Susano
TheB1rdman
Susano
Level 161
God Stats
32W - 19L
1,691 SR
Queue Stats
119W - 97L
1,567 Elo+
Party 1
Xbalanque
Xbalanque
Zekriontrox
Xbalanque
Level 161
God Stats
1W - 4L
1,557 SR
Queue Stats
291W - 255L
1,610 Elo+
Party 3
Team Averages
Level 162
1,608 SR
1,571 Elo+

VS

Team Averages
Level 114
1,713 SR
1,555 Elo+
Baron Samedi
Baron Samedi
APimpNamedDezmen
Baron Samedi
Level 159
God Stats
3W - 3L
1,479 SR
Queue Stats
53W - 63L
1,488 Elo+
Solo
Raijin
Raijin
Dodgerdan11
Raijin
Level 102
God Stats
4W - 2L
1,738 SR
Queue Stats
225W - 181L
1,662 Elo+
Solo
Danzaburou
Danzaburou
LeereWesen
Danzaburou
Level 124
God Stats
2W - 0L
1,757 SR
Queue Stats
51W - 53L
1,518 Elo+
Party 2
Serqet
Serqet
Number1ChuuStan
Serqet
Level 67
God Stats
2W - 0L
1,938 SR
Queue Stats
56W - 41L
1,571 Elo+
Party 2
Hercules
Hercules
TheSimpleBagel
Hercules
Level 120
God Stats
6W - 5L
1,653 SR
Queue Stats
815W - 685L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
11
0 / 4 / 2
6,231
445
3,744
11,638
7,722
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ra
Aesc
Ra
13
1 / 3 / 3
7,259
519
8,384
9,955
2,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
0 / 3 / 0
7,508
536
5,784
12,756
5,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Susano
TheB1rdman
Susano
12
3 / 4 / 0
6,714
480
5,633
11,996
4,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xbalanque
Zekriontrox
Xbalanque
13
0 / 3 / 0
6,583
470
4,298
8,265
2,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
APimpNamedDezmen
Baron Samedi
15
2 / 0 / 2
8,414
601
4,634
8,538
7,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Raijin
14
1 / 4 / 5
8,216
587
7,946
10,609
3,365
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
LeereWesen
Danzaburou
14
1 / 0 / 3
8,136
581
4,215
6,559
2,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
10 / 0 / 4
8,972
641
15,034
9,004
3,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
12
2 / 0 / 4
7,085
506
4,977
9,890
5,934
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
4
Kills
16
17
Deaths
4
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
4
2
0.25
W
Baron Samedi
APimpNamedDezmen
Baron Samedi
2
0
2
3
L
Ra
Aesc
Ra
1
3
3
0.83
W
Raijin
1
4
5
0.88
W
Danzaburou
LeereWesen
Danzaburou
1
0
3
2.5
W
10
0
4
12
L
0
3
0
0
L
Susano
TheB1rdman
Susano
3
4
0
0.75
W
Hercules
2
0
4
4
L
Xbalanque
Zekriontrox
Xbalanque
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,843
Damage
36,806
54,610
Taken
44,600
22,429
Mitigated
22,703
17,259
Healing
21,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
3,744
322
2,104
4,191
11,638
7,722
0
2,892
8,461
14,309
719
W
Baron Samedi
APimpNamedDezmen
Baron Samedi
4,634
298
202
3,643
8,538
7,290
14
0
8,538
53,399
3,300
L
Ra
Aesc
Ra
8,384
723
838
2,636
9,955
2,885
0
3,907
5,733
56,645
0
W
Raijin
7,946
668
0
2,587
10,609
3,365
268
4,260
5,919
69,267
1,574
W
Danzaburou
LeereWesen
Danzaburou
4,215
1,816
0
3,052
6,559
2,784
257
1,152
5,361
0
60,055
W
15,034
3,218
0
5,343
9,004
3,330
0
1,499
7,403
0
65,907
L
5,784
755
0
3,915
12,756
5,426
0
3,187
8,602
0
60,057
L
Susano
TheB1rdman
Susano
5,633
1,540
0
3,055
11,996
4,047
9
1,204
10,528
0
43,437
W
Hercules
4,977
1,605
1,846
4,330
9,890
5,934
0
4,053
5,461
0
19,688
L
Xbalanque
Zekriontrox
Xbalanque
4,298
879
0
520
8,265
2,349
0
0
8,163
0
50,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,295
Gold Earned
40,823
400
Minions Killed
478
0
Camps Cleared
0
1,488,218
Distance Traveled
1,442,310
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,231
445
21
2
0
283,023
3
W
Baron Samedi
8,414
601
107
8
0
225,983
0
L
Ra
7,259
519
108
8
0
320,190
3
W
Raijin
8,216
587
124
9
0
246,475
0
W
Danzaburou
8,136
581
113
8
0
285,140
0
W
Serqet
8,972
641
108
8
0
368,892
0
L
Ne Zha
7,508
536
98
7
0
309,027
0
L
Susano
6,714
480
78
6
0
314,091
4
W
Hercules
7,085
506
26
2
0
315,820
2
L
Xbalanque
6,583
470
95
7
0
261,887
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role