Player Matchup

Chaac
Chaac
HerrDerLaage
Chaac
Level 163
God Stats
27W - 23L
1,551 SR
Queue Stats
329W - 336L
1,477 Elo+
Solo
Persephone
Persephone
Ryanbabb0525
Persephone
Level 117
God Stats
3W - 4L
1,407 SR
Queue Stats
16W - 21L
1,314 Elo+
Solo
Arachne
Arachne
Wizztlez_L2-R2
Arachne
Level 100
God Stats
6W - 6L
1,457 SR
Queue Stats
546W - 543L
1,459 Elo+
Solo
Team Averages
Level 127
1,471 SR
1,417 Elo+

VS

Team Averages
Level 108
1,523 SR
1,390 Elo+
Heimdallr
Heimdallr
CobraBubblesz
Heimdallr
Level 169
God Stats
3W - 0L
1,452 SR
Queue Stats
65W - 51L
1,482 Elo+
Solo
Ao Kuang
Ao Kuang
Cr11cl-_-
Ao Kuang
Level 47
God Stats
33W - 22L
1,539 SR
Queue Stats
170W - 162L
1,349 Elo+
Party 1
Arachne
Arachne
ecu_yibambe
Arachne
Level 108
God Stats
69W - 45L
1,579 SR
Queue Stats
185W - 183L
1,338 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 6
9,987
832
7,204
10,665
10,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Persephone
Ryanbabb0525
Persephone
15
2 / 3 / 5
9,897
825
6,288
7,067
2,111
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 3 / 4
10,277
856
9,705
10,165
5,398
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CobraBubblesz
Heimdallr
15
2 / 4 / 5
9,765
814
6,429
8,641
5,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Ao Kuang
Cr11cl-_-
Ao Kuang
14
2 / 6 / 3
9,386
782
4,142
9,649
3,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Arachne
ecu_yibambe
Arachne
19
7 / 1 / 4
11,594
966
10,105
12,971
6,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
23
11
Kills
11
10
Deaths
11
15
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
CobraBubblesz
Heimdallr
2
4
5
1.13
W
Ao Kuang
Cr11cl-_-
Ao Kuang
2
6
3
0.58
L
4
4
6
1.75
L
Persephone
Ryanbabb0525
Persephone
2
3
5
1.5
L
5
3
4
2.33
W
Arachne
ecu_yibambe
Arachne
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,197
Damage
20,676
27,897
Taken
31,261
17,778
Mitigated
14,606
4,938
Healing
5,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
CobraBubblesz
Heimdallr
6,429
2,479
0
1,063
8,641
5,035
490
1,921
6,295
0
21,252
W
Ao Kuang
Cr11cl-_-
Ao Kuang
4,142
1,344
0
970
9,649
3,262
0
1,965
7,486
19,015
6,760
L
7,204
565
0
1,745
10,665
10,269
0
1,097
9,100
0
25,936
L
Persephone
Ryanbabb0525
Persephone
6,288
79
0
550
7,067
2,111
541
1,100
5,753
34,985
1,175
L
9,705
8,048
0
2,643
10,165
5,398
120
1,673
8,265
0
37,685
W
Arachne
ecu_yibambe
Arachne
10,105
7,507
0
3,603
12,971
6,309
341
2,379
10,449
0
55,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,161
Gold Earned
30,745
179
Minions Killed
163
0
Camps Cleared
0
713,025
Distance Traveled
603,771
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,765
814
34
3
0
168,229
0
W
Ao Kuang
9,386
782
38
3
0
189,757
0
L
Chaac
9,987
832
37
3
0
276,590
3
L
Persephone
9,897
825
84
7
0
196,592
0
L
Arachne
10,277
856
58
5
0
239,843
0
W
Arachne
11,594
966
91
8
0
245,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role