Player Matchup

Ymir
Ymir
AceSOA
Ymir
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 53L
1,487 Elo+
Party 3
Da Ji
Da Ji
AlphaIsOmega64
Da Ji
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,625 Elo+
Solo
King Arthur
King Arthur
ClarkShields
King Arthur
Level 120
God Stats
4W - 3L
1,637 SR
Queue Stats
41W - 47L
1,490 Elo+
Party 3
Tiamat
Tiamat
CrimsonxClove
Tiamat
Level 151
God Stats
0W - 2L
1,305 SR
Queue Stats
36W - 44L
1,488 Elo+
Party 3
Raijin
Raijin
lordejact
Raijin
Level 129
God Stats
3W - 6L
1,298 SR
Queue Stats
73W - 80L
1,505 Elo+
Party 3
Team Averages
Level 125
1,448 SR
1,519 Elo+

VS

Team Averages
Level 127
1,568 SR
1,509 Elo+
Hun Batz
Hun Batz
Joebotic
Hun Batz
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 18L
1,568 Elo+
Party 1
Atlas
Atlas
LiteAngelOfKhaos
Atlas
Level 107
God Stats
3W - 2L
1,613 SR
Queue Stats
40W - 41L
1,465 Elo+
Party 2
Charybdis
Charybdis
TheDemonOfKhaos
Charybdis
Level 135
God Stats
4W - 2L
1,385 SR
Queue Stats
228W - 223L
1,487 Elo+
Party 2
Scylla
Scylla
flamethrower2799
Scylla
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 24L
1,583 Elo+
Party 1
Vulcan
Vulcan
x410_AcidTripz
Vulcan
Level 160
God Stats
25W - 5L
1,842 SR
Queue Stats
533W - 569L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
AceSOA
Ymir
13
2 / 7 / 5
8,654
721
3,589
20,254
18,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
1 / 5 / 7
8,188
682
5,396
11,400
5,056
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
ClarkShields
King Arthur
15
4 / 4 / 4
8,892
741
7,499
13,744
12,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

17
1 / 2 / 4
8,631
719
7,769
8,357
4,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Raijin
lordejact
Raijin
17
4 / 5 / 5
9,389
782
11,207
9,486
3,584
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Joebotic
Hun Batz
13
1 / 4 / 12
8,785
732
7,849
9,322
5,255
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
2 / 2 / 14
9,453
788
4,899
8,073
7,435
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
TheDemonOfKhaos
Charybdis
16
3 / 4 / 9
9,824
819
10,684
10,743
4,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

18
9 / 3 / 7
10,895
908
10,882
7,575
3,345
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
8 / 0 / 11
11,393
949
21,386
5,959
2,832
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
76
12
Kills
23
23
Deaths
13
25
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Ymir
AceSOA
Ymir
2
7
5
0.64
L
1
5
7
0.9
L
King Arthur
ClarkShields
King Arthur
4
4
4
1.5
L
1
2
4
1.5
W
Hun Batz
Joebotic
Hun Batz
1
4
12
1.75
W
2
2
14
4.5
W
Charybdis
TheDemonOfKhaos
Charybdis
3
4
9
1.88
W
9
3
7
4.17
L
Raijin
lordejact
Raijin
4
5
5
1.3
W
8
0
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,460
Damage
55,700
63,241
Taken
41,672
44,090
Mitigated
23,303
15,923
Healing
11,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
AceSOA
Ymir
3,589
497
780
2,831
20,254
18,593
93
11,088
8,658
8,498
0
L
5,396
1,170
420
2,089
11,400
5,056
0
5,556
5,564
0
10,018
L
King Arthur
ClarkShields
King Arthur
7,499
226
793
1,385
13,744
12,752
96
7,005
6,396
0
17,644
L
7,769
75
1,951
3,293
8,357
4,105
342
4,651
3,506
29,445
0
W
Hun Batz
Joebotic
Hun Batz
7,849
529
1,587
1,457
9,322
5,255
257
3,312
6,010
0
13,043
W
4,899
1,672
936
1,344
8,073
7,435
0
4,532
3,541
9,504
721
W
Charybdis
TheDemonOfKhaos
Charybdis
10,684
6,424
931
3,205
10,743
4,436
2,573
6,302
4,441
0
25,589
W
10,882
846
523
417
7,575
3,345
252
4,277
3,298
24,514
826
L
Raijin
lordejact
Raijin
11,207
329
1,227
1,154
9,486
3,584
115
6,162
3,100
35,151
0
W
21,386
686
334
735
5,959
2,832
676
4,142
1,817
39,346
992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,754
Gold Earned
50,350
136
Minions Killed
144
0
Camps Cleared
0
1,106,713
Distance Traveled
1,148,761
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,654
721
4
0
0
204,915
0
L
Da Ji
8,188
682
12
1
0
201,301
0
L
King Arthur
8,892
741
15
1
0
240,481
0
L
Tiamat
8,631
719
51
4
0
244,719
0
W
Hun Batz
8,785
732
13
1
0
245,272
0
W
Atlas
9,453
788
7
1
0
238,223
0
W
Charybdis
9,824
819
34
3
0
163,286
0
W
Scylla
10,895
908
37
3
0
235,410
0
L
Raijin
9,389
782
54
5
0
215,297
0
W
Vulcan
11,393
949
53
4
0
266,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role