Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Hyvzz
Yemoja
Level 270
God Stats
16W - 30L
1,524 SR
Queue Stats
501W - 574L
1,515 Elo+
Solo
Hun Batz
Hun Batz
Izzheim
Hun Batz
Level 109
God Stats
1W - 1L
1,947 SR
Queue Stats
141W - 133L
1,499 Elo+
Party 1
Bellona
Bellona
JefeZilla
Bellona
Level 44
God Stats
0W - 1L
1,731 SR
Queue Stats
37W - 44L
1,480 Elo+
Solo
Nu Wa
Nu Wa
MoonDrop7
Nu Wa
Level 104
God Stats
0W - 1L
1,721 SR
Queue Stats
164W - 160L
1,486 Elo+
Party 1
Team Averages
Level 140
1,685 SR
1,496 Elo+

VS

Team Averages
Level 132
1,629 SR
1,537 Elo+
Shiva
Shiva
CGIPhoenix
Shiva
Level 123
God Stats
6W - 2L
1,764 SR
Queue Stats
42W - 29L
1,564 Elo+
Party 2
Vulcan
Vulcan
DemonicPheonix
Vulcan
Level 143
God Stats
1W - 1L
1,359 SR
Queue Stats
63W - 45L
1,539 Elo+
Party 2
Awilix
Awilix
King Arius
Awilix
Level 129
God Stats
1W - 0L
1,823 SR
Queue Stats
114W - 112L
1,508 Elo+
Party 2
Ymir
Ymir
XEONknight
Ymir
Level 137
God Stats
35W - 18L
1,560 SR
Queue Stats
46W - 31L
1,565 Elo+
Party 3
Artemis
Artemis
bristonallison25
Artemis
Level 127
God Stats
8W - 2L
1,641 SR
Queue Stats
70W - 79L
1,508 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
0 / 1 / 0
5,211
474
3,659
6,687
1,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Yemoja
Hyvzz
Yemoja
9
1 / 0 / 1
5,647
513
3,650
6,898
3,690
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hun Batz
Izzheim
Hun Batz
10
2 / 5 / 0
5,667
515
4,995
9,737
2,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
JefeZilla
Bellona
8
0 / 3 / 0
4,725
430
3,871
8,517
7,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
MoonDrop7
Nu Wa
8
0 / 6 / 0
4,632
421
2,797
6,446
1,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
11
3 / 1 / 0
6,950
632
4,772
9,211
6,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
5 / 1 / 3
7,311
665
7,784
5,863
1,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
King Arius
Awilix
10
7 / 0 / 1
6,316
574
5,422
5,126
1,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 1 / 4
5,304
482
2,202
6,569
3,409
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 0 / 2
5,500
500
5,322
6,341
2,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
3
Kills
15
15
Deaths
3
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
1
0
0
W
Shiva
3
1
0
3
W
5
1
3
6.5
L
Yemoja
Hyvzz
Yemoja
1
0
1
1.5
L
Hun Batz
Izzheim
Hun Batz
2
5
0
0.4
L
Bellona
JefeZilla
Bellona
0
3
0
0
W
Awilix
King Arius
Awilix
7
0
1
7.5
L
Nu Wa
MoonDrop7
Nu Wa
0
6
0
0
W
0
1
4
2
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,972
Damage
25,502
38,285
Taken
33,110
17,104
Mitigated
14,986
14,478
Healing
8,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,659
1,842
0
2,416
6,687
1,475
17
499
6,188
0
39,057
W
Shiva
4,772
761
0
1,159
9,211
6,043
320
162
9,049
0
47,837
W
7,784
290
0
1,526
5,863
1,874
452
2,609
3,254
56,069
803
L
Yemoja
Hyvzz
Yemoja
3,650
658
3,342
2,404
6,898
3,690
1
3,223
3,675
19,621
0
L
Hun Batz
Izzheim
Hun Batz
4,995
936
0
3,536
9,737
2,895
0
2,287
7,450
0
35,030
L
Bellona
JefeZilla
Bellona
3,871
1,614
0
2,430
8,517
7,426
0
0
8,517
0
24,921
W
Awilix
King Arius
Awilix
5,422
2,587
0
1,264
5,126
1,638
0
943
4,183
0
25,666
L
Nu Wa
MoonDrop7
Nu Wa
2,797
911
0
350
6,446
1,618
0
3,928
2,518
21,404
0
W
2,202
344
0
1,188
6,569
3,409
81
1,982
4,587
10,797
2,229
W
5,322
1,624
0
3,687
6,341
2,022
0
751
5,590
0
37,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,882
Gold Earned
31,381
215
Minions Killed
300
0
Camps Cleared
0
996,146
Distance Traveled
1,079,851
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,211
474
64
6
0
197,359
0
W
Shiva
6,950
632
76
7
0
203,559
0
W
Vulcan
7,311
665
108
10
0
202,280
0
L
Yemoja
5,647
513
26
2
0
200,555
0
L
Hun Batz
5,667
515
60
5
0
232,269
2
L
Bellona
4,725
430
39
4
0
188,577
1
W
Awilix
6,316
574
38
3
0
282,067
0
L
Nu Wa
4,632
421
26
2
0
177,386
0
W
Ymir
5,304
482
23
2
0
201,303
3
W
Artemis
5,500
500
55
5
0
190,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role