Player Matchup

Atlas
Atlas
 
Atlas
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jing Wei
Jing Wei
RandomHero69
Jing Wei
Level 159
God Stats
3W - 3L
1,610 SR
Queue Stats
388W - 360L
1,458 Elo+
Party 3
Hel
Hel
carlosalvarez99
Hel
Level 143
God Stats
10W - 20L
1,380 SR
Queue Stats
377W - 401L
1,450 Elo+
Party 1
Shiva
Shiva
emiliorojas32
Shiva
Level 122
God Stats
11W - 13L
1,515 SR
Queue Stats
193W - 209L
1,450 Elo+
Party 1
Poseidon
Poseidon
pedrosierrab
Poseidon
Level 125
God Stats
6W - 7L
1,463 SR
Queue Stats
274W - 300L
1,490 Elo+
Party 1
Team Averages
Level 134
1,493 SR
1,469 Elo+

VS

Team Averages
Level 91
1,526 SR
1,438 Elo+
Hades
Hades
MortesUmbra
Hades
Level 64
God Stats
2W - 1L
1,572 SR
Queue Stats
47W - 69L
1,405 Elo+
Party 2
Ymir
Ymir
Romer_Oe
Ymir
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,381 Elo+
Solo
Osiris
Osiris
Seraphim2117
Osiris
Level 123
God Stats
9W - 6L
1,723 SR
Queue Stats
404W - 424L
1,487 Elo+
Solo
Bakasura
Bakasura
SolNoctis_
Bakasura
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 7L
1,488 Elo+
Party 2
Cernunnos
Cernunnos
XwideX
Cernunnos
Level 152
God Stats
1W - 4L
1,335 SR
Queue Stats
277W - 275L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
13
2 / 2 / 5
7,732
552
6,948
9,839
6,221
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Jing Wei
RandomHero69
Jing Wei
15
6 / 1 / 5
8,732
624
9,050
7,820
2,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
4 / 1 / 4
8,889
635
5,438
4,933
1,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 3 / 1
7,544
539
6,243
15,834
12,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Poseidon
pedrosierrab
Poseidon
14
7 / 3 / 4
8,605
615
9,805
9,415
2,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 3
6,720
480
5,518
10,524
4,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Ymir
11
1 / 6 / 4
6,707
479
3,235
14,457
12,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Osiris
15
3 / 1 / 1
9,141
653
9,555
11,429
12,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bakasura
SolNoctis_
Bakasura
12
5 / 5 / 1
7,438
531
6,160
13,217
4,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cernunnos
XwideX
Cernunnos
10
1 / 2 / 2
6,330
452
6,445
7,482
2,515
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
21
19
Kills
10
10
Deaths
19
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
2
2
5
2.25
L
0
5
3
0.3
W
Jing Wei
RandomHero69
Jing Wei
6
1
5
8.5
L
Ymir
1
6
4
0.5
L
Osiris
3
1
1
3.5
L
Bakasura
SolNoctis_
Bakasura
5
5
1
1.1
L
Cernunnos
XwideX
Cernunnos
1
2
2
1
W
4
1
4
6
W
0
3
1
0.17
W
Poseidon
pedrosierrab
Poseidon
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,484
Damage
30,913
47,841
Taken
57,109
25,466
Mitigated
37,304
14,435
Healing
15,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
6,948
3,411
0
1,666
9,839
6,221
425
2,332
7,220
20,262
420
L
5,518
442
160
2,974
10,524
4,623
0
6,378
3,834
39,240
851
W
Jing Wei
RandomHero69
Jing Wei
9,050
7,167
0
3,151
7,820
2,685
1,918
1,098
6,610
0
76,444
L
Ymir
3,235
34
317
2,837
14,457
12,814
0
4,287
10,170
23,989
226
L
Osiris
9,555
4,366
0
2,832
11,429
12,444
0
404
11,025
0
72,586
L
Bakasura
SolNoctis_
Bakasura
6,160
3,924
0
3,152
13,217
4,908
0
7,169
5,796
0
27,823
L
Cernunnos
XwideX
Cernunnos
6,445
2,952
0
3,052
7,482
2,515
0
3,077
4,405
0
43,598
W
5,438
103
1,221
2,866
4,933
1,576
307
1,630
2,731
50,796
2,246
W
6,243
1,364
0
2,365
15,834
12,615
0
0
15,834
0
53,665
W
Poseidon
pedrosierrab
Poseidon
9,805
1,797
0
3,166
9,415
2,369
0
2,981
5,483
57,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,502
Gold Earned
36,336
473
Minions Killed
362
0
Camps Cleared
0
1,381,295
Distance Traveled
1,285,106
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,732
552
18
1
0
265,271
2
L
Hades
6,720
480
79
6
0
270,945
0
W
Jing Wei
8,732
624
142
10
0
281,221
2
L
Ymir
6,707
479
27
2
0
260,222
4
L
Osiris
9,141
653
115
8
0
258,669
0
L
Bakasura
7,438
531
57
4
0
311,191
6
L
Cernunnos
6,330
452
84
6
0
184,079
0
W
Hel
8,889
635
116
8
0
251,217
0
W
Shiva
7,544
539
98
7
0
261,300
3
W
Poseidon
8,605
615
99
7
0
322,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role