Player Matchup

Horus
Horus
 
Horus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
Acuostime12
Baba Yaga
Level 134
God Stats
8W - 7L
1,475 SR
Queue Stats
641W - 655L
1,548 Elo+
Solo
Chaac
Chaac
Aventador317
Chaac
Level 149
God Stats
12W - 5L
1,727 SR
Queue Stats
189W - 170L
1,598 Elo+
Solo
Hou Yi
Hou Yi
FireproofHarpy0
Hou Yi
Level 147
God Stats
2W - 2L
1,457 SR
Queue Stats
434W - 472L
1,502 Elo+
Solo
Vulcan
Vulcan
RemedyLyfe
Vulcan
Level 148
God Stats
5W - 0L
1,941 SR
Queue Stats
114W - 111L
1,552 Elo+
Solo
Team Averages
Level 145
1,620 SR
1,540 Elo+

VS

Team Averages
Level 154
1,480 SR
1,553 Elo+
Chang'e
Chang'e
Skinny0ne
Chang'e
Level 166
God Stats
2W - 5L
1,423 SR
Queue Stats
262W - 286L
1,564 Elo+
Party 2
Kumbhakarna
Kumbhakarna
SkinnyTwo
Kumbhakarna
Level 128
God Stats
3W - 1L
1,803 SR
Queue Stats
340W - 354L
1,551 Elo+
Party 2
Yu Huang
Yu Huang
THEUnforgiven54
Yu Huang
Level 175
God Stats
0W - 2L
1,325 SR
Queue Stats
265W - 275L
1,578 Elo+
Solo
Agni
Agni
THEbeast7575
Agni
Level 155
God Stats
0W - 3L
1,197 SR
Queue Stats
215W - 213L
1,579 Elo+
Party 1
Pele
Pele
XiledWarrior
Pele
Level 145
God Stats
10W - 6L
1,651 SR
Queue Stats
628W - 627L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
1 / 1 / 9
8,652
787
4,668
9,369
8,035
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baba Yaga
Acuostime12
Baba Yaga
16
4 / 2 / 9
9,693
881
11,924
8,836
3,418
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

15
3 / 2 / 5
8,823
802
11,842
13,377
12,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
3 / 1 / 7
9,377
852
15,370
7,048
2,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Vulcan
RemedyLyfe
Vulcan
16
4 / 1 / 8
9,868
897
16,270
8,297
3,209
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Skinny0ne
Chang'e
12
0 / 2 / 5
6,947
632
2,144
11,898
8,427
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
SkinnyTwo
Kumbhakarna
14
0 / 2 / 5
7,839
713
8,133
19,384
14,556
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Yu Huang
13
1 / 3 / 2
7,184
653
10,940
9,708
3,801
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 5 / 1
7,766
706
7,981
9,801
3,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
2 / 3 / 3
7,644
695
10,104
13,709
11,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
22
15
Kills
6
7
Deaths
15
38
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
1
9
5.5
W
Baba Yaga
Acuostime12
Baba Yaga
4
2
9
4.25
W
3
2
5
2.75
W
3
1
7
6.5
W
Vulcan
RemedyLyfe
Vulcan
4
1
8
8
L
Chang'e
Skinny0ne
Chang'e
0
2
5
1.25
L
Kumbhakarna
SkinnyTwo
Kumbhakarna
0
2
5
1.25
L
Yu Huang
1
3
2
0.67
L
3
5
1
0.7
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,074
Damage
39,302
46,927
Taken
64,500
30,332
Mitigated
41,472
24,245
Healing
33,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,668
1,737
5,834
5,455
9,369
8,035
31
5,669
3,584
0
10,370
W
Baba Yaga
Acuostime12
Baba Yaga
11,924
253
803
2,358
8,836
3,418
580
6,367
2,345
27,567
0
W
11,842
439
708
4,866
13,377
12,871
0
7,980
5,025
0
17,732
W
15,370
5,853
1,190
1,699
7,048
2,799
2,323
4,233
2,766
0
26,838
W
Vulcan
RemedyLyfe
Vulcan
16,270
325
448
884
8,297
3,209
783
6,065
2,119
35,025
939
L
Chang'e
Skinny0ne
Chang'e
2,144
260
11,718
6,458
11,898
8,427
0
5,193
6,705
6,822
222
L
Kumbhakarna
SkinnyTwo
Kumbhakarna
8,133
492
3,718
5,015
19,384
14,556
0
7,391
11,993
14,482
0
L
Yu Huang
10,940
87
2,264
698
9,708
3,801
0
5,378
4,330
27,488
0
L
7,981
254
227
1,020
9,801
3,457
0
4,196
5,605
24,831
0
L
10,104
742
451
1,898
13,709
11,231
0
5,575
8,134
1,213
22,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,413
Gold Earned
37,380
134
Minions Killed
112
0
Camps Cleared
0
1,091,093
Distance Traveled
940,740
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,652
787
24
2
0
237,228
0
W
Baba Yaga
9,693
881
31
3
0
215,144
0
W
Chaac
8,823
802
6
1
0
199,057
0
W
Hou Yi
9,377
852
34
3
0
206,788
0
W
Vulcan
9,868
897
39
4
0
232,876
0
L
Chang'e
6,947
632
14
1
0
173,913
0
L
Kumbhakarna
7,839
713
7
1
0
222,841
0
L
Yu Huang
7,184
653
32
3
0
186,039
0
L
Agni
7,766
706
40
4
0
158,830
0
L
Pele
7,644
695
19
2
0
199,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role