Player Matchup

Neith
Neith
Platinum II
 
Neith
Platinum II
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Platinum IV
DrMeowMD
Achilles
Platinum IV
Level 149
God Stats
3W - 3L
1,695 SR
Queue Stats
152W - 150L
1,767 MMR
Solo
Scylla
Scylla
Platinum I
Dragonassassin7
Scylla
Platinum I
Level 132
God Stats
7W - 2L
1,772 SR
Queue Stats
262W - 247L
1,833 MMR
Solo
Ymir
Ymir
Platinum II
SoullEaterr
Ymir
Platinum II
Level 161
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 144L
1,796 MMR
Solo
Hun Batz
Hun Batz
Platinum III
WardeArr
Hun Batz
Platinum III
Level 121
God Stats
15W - 10L
1,688 SR
Queue Stats
789W - 822L
1,867 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 150
1,631 SR
1,753 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 150
1,501 SR
1,745 MMR
Sylvanus
Sylvanus
Platinum I
 
Sylvanus
Platinum I
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold I
Huvudskott
Mulan
Gold I
Level 125
God Stats
4W - 3L
1,669 SR
Queue Stats
28W - 31L
1,793 MMR
Solo
Jing Wei
Jing Wei
Platinum II
criststeven2000
Jing Wei
Platinum II
Level 145
God Stats
4W - 6L
1,343 SR
Queue Stats
186W - 166L
1,815 MMR
Solo
Yu Huang
Yu Huang
Platinum III
martinseb7
Yu Huang
Platinum III
Level 159
God Stats
4W - 5L
1,492 SR
Queue Stats
156W - 158L
1,874 MMR
Solo
Thanatos
Thanatos
Gold I
Ğosu
Thanatos
Gold I
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 39L
1,744 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
3 / 2 / 0
8,366
598
8,841
8,022
2,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
DrMeowMD
Achilles
11
2 / 4 / 0
6,552
468
8,676
18,905
13,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
2 / 3 / 3
7,823
559
10,198
6,501
1,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 2 / 1
6,221
444
3,571
12,074
8,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
WardeArr
Hun Batz
11
2 / 2 / 2
6,738
481
6,448
10,148
3,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
XbalanqueGebChronosAwilix

VS

Bans
CthulhuChaacCabrakanAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
2 / 1 / 6
7,714
551
7,108
15,178
14,068
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mulan
15
4 / 1 / 2
9,343
667
12,799
15,242
12,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jing Wei
14
1 / 2 / 2
8,042
574
3,834
7,128
3,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
martinseb7
Yu Huang
14
2 / 3 / 3
8,436
603
8,544
6,390
1,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Ğosu
Thanatos
15
4 / 2 / 5
8,768
626
6,589
12,690
4,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
9
Kills
13
13
Deaths
9
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
2
0
1.5
W
Sylvanus
 
Sylvanus
2
1
6
5
L
Achilles
DrMeowMD
Achilles
2
4
0
0.5
L
2
3
3
1.17
W
Mulan
4
1
2
5
L
0
2
1
0.25
L
Hun Batz
WardeArr
Hun Batz
2
2
2
1.5
W
Jing Wei
1
2
2
1
W
Yu Huang
martinseb7
Yu Huang
2
3
3
1.17
W
Thanatos
Ğosu
Thanatos
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,734
Damage
38,874
55,650
Taken
56,628
29,950
Mitigated
35,921
16,423
Healing
26,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
8,841
2,086
0
2,922
8,022
2,897
517
1,805
6,217
0
77,175
W
Sylvanus
 
Sylvanus
7,108
1,670
1,632
4,932
15,178
14,068
0
6,808
7,986
22,664
0
L
Achilles
DrMeowMD
Achilles
8,676
1,691
0
4,659
18,905
13,729
0
1,924
16,981
0
44,641
L
10,198
919
0
590
6,501
1,599
0
4,505
1,996
53,444
0
W
Mulan
12,799
2,071
0
4,508
15,242
12,269
52
1,977
13,151
0
69,947
L
3,571
630
0
3,514
12,074
8,559
0
5,163
6,911
27,116
1,322
L
Hun Batz
WardeArr
Hun Batz
6,448
1,150
0
4,738
10,148
3,166
0
1,947
8,201
0
50,192
W
Jing Wei
3,834
1,946
0
2,203
7,128
3,266
648
40
7,088
0
70,396
W
Yu Huang
martinseb7
Yu Huang
8,544
329
0
120
6,390
1,888
0
3,336
2,820
59,456
1,638
W
Thanatos
Ğosu
Thanatos
6,589
1,152
0
12,995
12,690
4,430
0
951
11,685
0
64,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,700
Gold Earned
42,303
446
Minions Killed
491
0
Camps Cleared
0
1,331,115
Distance Traveled
1,454,600
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,366
598
136
10
0
253,189
3
W
Sylvanus
7,714
551
22
2
0
278,773
1
L
Achilles
6,552
468
60
4
0
280,054
1
L
Scylla
7,823
559
119
9
0
278,279
0
W
Mulan
9,343
667
134
10
0
269,577
6
L
Ymir
6,221
444
43
3
0
270,906
0
L
Hun Batz
6,738
481
88
6
0
248,687
6
W
Jing Wei
8,042
574
124
9
0
298,746
0
W
Yu Huang
8,436
603
118
8
0
292,593
5
W
Thanatos
8,768
626
93
7
0
314,911
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role