Player Matchup

Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
Acssin_Sebas
Arachne
Level 68
God Stats
4W - 2L
1,383 SR
Queue Stats
55W - 67L
1,419 Elo+
Party 2
Artemis
Artemis
DESCONOCIDO200
Artemis
Level 24
God Stats
2W - 2L
1,500 SR
Queue Stats
12W - 7L
1,520 Elo+
Party 2
Ravana
Ravana
RandomHero69
Ravana
Level 159
God Stats
5W - 6L
1,444 SR
Queue Stats
385W - 358L
1,458 Elo+
Party 3
Eset
Eset
miski_504
Eset
Level 107
God Stats
2W - 0L
1,751 SR
Queue Stats
32W - 44L
1,395 Elo+
Party 2
Team Averages
Level 96
1,516 SR
1,458 Elo+

VS

Team Averages
Level 82
1,548 SR
1,447 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
BENNATE76
Mercury
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 82L
1,474 Elo+
Party 4
Bake Kujira
Bake Kujira
DC OTR
Bake Kujira
Level 140
God Stats
6W - 13L
1,481 SR
Queue Stats
22W - 47L
1,354 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Hotep Shakka
Morgan Le Fay
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 30L
1,434 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Mr TD Gamer3428
Ah Muzen Cab
Level 82
God Stats
1W - 1L
1,757 SR
Queue Stats
72W - 77L
1,472 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
11
2 / 2 / 8
7,660
547
4,472
12,668
9,762
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Arachne
Acssin_Sebas
Arachne
15
11 / 1 / 6
9,270
662
8,467
8,448
3,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
1 / 3 / 3
6,466
462
3,127
6,928
2,351
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
15
5 / 1 / 0
9,302
664
11,570
7,739
5,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Eset
12
3 / 0 / 7
8,091
578
7,119
3,755
1,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
1 / 0 / 0
6,586
470
5,668
12,488
11,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Mercury
BENNATE76
Mercury
13
2 / 6 / 0
7,124
509
5,154
12,870
4,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Bake Kujira
DC OTR
Bake Kujira
10
2 / 5 / 1
6,487
463
8,279
12,543
10,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
Hotep Shakka
Morgan Le Fay
5
0 / 9 / 0
4,931
352
642
6,400
1,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
Mr TD Gamer3428
Ah Muzen Cab
12
2 / 4 / 3
7,112
508
6,427
9,082
2,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
22
Kills
7
7
Deaths
24
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
 
Kumbhakarna
2
2
8
3
L
Zhong Kui
 
Zhong Kui
1
0
0
1
W
Arachne
Acssin_Sebas
Arachne
11
1
6
14
L
Mercury
BENNATE76
Mercury
2
6
0
0.33
L
Bake Kujira
DC OTR
Bake Kujira
2
5
1
0.5
W
1
3
3
0.83
L
Morgan Le Fay
Hotep Shakka
Morgan Le Fay
0
9
0
0
L
Ah Muzen Cab
Mr TD Gamer3428
Ah Muzen Cab
2
4
3
0.88
W
Ravana
5
1
0
5
W
Eset
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,755
Damage
26,170
39,538
Taken
53,383
22,091
Mitigated
31,045
14,958
Healing
5,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
 
Kumbhakarna
4,472
965
2,070
3,473
12,668
9,762
0
4,115
8,471
15,198
0
L
Zhong Kui
 
Zhong Kui
5,668
616
0
4,139
12,488
11,706
0
1,554
9,980
34,175
601
W
Arachne
Acssin_Sebas
Arachne
8,467
6,882
0
3,903
8,448
3,365
0
1,562
6,886
0
58,921
L
Mercury
BENNATE76
Mercury
5,154
2,955
0
701
12,870
4,663
0
3,294
9,203
0
59,641
L
Bake Kujira
DC OTR
Bake Kujira
8,279
3,698
0
205
12,543
10,572
0
3,776
8,552
35,830
5,690
W
3,127
1,407
0
955
6,928
2,351
0
1,650
5,278
0
25,416
L
Morgan Le Fay
Hotep Shakka
Morgan Le Fay
642
118
0
0
6,400
1,333
0
730
5,451
8,250
0
L
Ah Muzen Cab
Mr TD Gamer3428
Ah Muzen Cab
6,427
2,427
0
712
9,082
2,771
123
1,344
7,700
0
41,913
W
Ravana
11,570
2,428
0
2,880
7,739
5,316
69
4,379
2,749
0
76,507
W
Eset
7,119
155
451
1,226
3,755
1,297
147
1,109
2,556
38,663
2,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,789
Gold Earned
32,240
351
Minions Killed
320
0
Camps Cleared
0
1,354,421
Distance Traveled
1,215,797
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
7,660
547
24
2
0
260,770
2
L
Zhong Kui
6,586
470
75
5
0
235,445
0
W
Arachne
9,270
662
89
6
0
325,507
0
L
Mercury
7,124
509
105
8
0
300,829
0
L
Bake Kujira
6,487
463
58
4
0
242,951
7
W
Artemis
6,466
462
42
3
0
238,148
0
L
Morgan Le Fay
4,931
352
14
1
0
211,037
0
L
Ah Muzen Cab
7,112
508
68
5
0
225,535
0
W
Ravana
9,302
664
126
9
0
277,404
0
W
Eset
8,091
578
70
5
0
252,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role