Player Matchup

Janus
Janus
Diamond I
KILL100PPL
Janus
Diamond I
Level 149
God Stats
20W - 22L
1,633 SR
Queue Stats
434W - 411L
2,349 MMR
Solo
Odin
Odin
Platinum I
ReuKnight
Odin
Platinum I
Level 138
God Stats
13W - 4L
1,736 SR
Queue Stats
46W - 24L
2,259 MMR
Solo
Nut
Nut
Diamond I
RoughMarshmllow
Nut
Diamond I
Level 193
God Stats
5W - 7L
1,599 SR
Queue Stats
272W - 230L
2,395 MMR
Solo
Ra
Ra
Grandmaster
Sehost
Ra
Grandmaster
Level 221
God Stats
18W - 9L
1,848 SR
Queue Stats
383W - 307L
2,668 MMR
Solo
Maui
Maui
Diamond II
gingerpeensauce
Maui
Diamond II
Level 119
God Stats
2W - 0L
1,769 SR
Queue Stats
175W - 145L
2,063 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 164
1,717 SR
2,347 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 167
1,445 SR
1,981 MMR
Ao Kuang
Ao Kuang
Diamond I
 
Ao Kuang
Diamond I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Diamond II
 
Sylvanus
Diamond II
Level 232
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond I
ATrueStory
Tsukuyomi
Diamond I
Level 199
God Stats
1W - 5L
1,288 SR
Queue Stats
184W - 114L
2,643 MMR
Solo
King Arthur
King Arthur
Diamond I
DannFalls
King Arthur
Diamond I
Level 192
God Stats
10W - 17L
1,606 SR
Queue Stats
362W - 332L
2,127 MMR
Solo
Jing Wei
Jing Wei
Diamond III
HoLeeChuck
Jing Wei
Diamond III
Level 56
God Stats
0W - 2L
1,332 SR
Queue Stats
85W - 72L
2,133 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
5 / 1 / 1
6,577
822
5,492
5,891
1,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Odin
10
5 / 0 / 6
5,943
743
4,637
3,431
1,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
5 / 0 / 3
6,631
829
6,204
5,513
1,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ra
11
1 / 1 / 3
6,102
763
3,228
3,622
1,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
2 / 1 / 8
5,736
717
2,439
7,799
3,428
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
AphroditeKuzenboLokiBakasuraThoth

VS

Bans
ApolloKumbhakarnaAthenaGebBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
7
1 / 3 / 1
4,410
551
2,638
4,937
1,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sylvanus
 
Sylvanus
8
1 / 3 / 0
4,358
545
2,788
5,408
2,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tsukuyomi
ATrueStory
Tsukuyomi
11
1 / 1 / 0
5,677
710
2,430
4,715
1,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
DannFalls
King Arthur
8
0 / 5 / 1
4,710
589
4,109
9,411
4,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
HoLeeChuck
Jing Wei
7
0 / 6 / 0
4,112
514
2,749
7,498
1,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
18
Kills
3
3
Deaths
18
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
1
3
1
0.5
L
Sylvanus
 
Sylvanus
1
3
0
0.33
L
Tsukuyomi
ATrueStory
Tsukuyomi
1
1
0
1
L
King Arthur
DannFalls
King Arthur
0
5
1
0.1
L
Jing Wei
HoLeeChuck
Jing Wei
0
6
0
0
W
Janus
5
1
1
5.5
W
Odin
5
0
6
8
W
5
0
3
6.5
W
Ra
1
1
3
2.5
W
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,000
Damage
14,714
26,256
Taken
31,969
9,316
Mitigated
11,092
10,074
Healing
5,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
2,638
497
0
896
4,937
1,449
0
1,049
3,834
15,473
0
L
Sylvanus
 
Sylvanus
2,788
802
120
942
5,408
2,166
0
648
4,760
13,605
5,526
L
Tsukuyomi
ATrueStory
Tsukuyomi
2,430
577
0
922
4,715
1,262
0
2,006
2,358
0
42,247
L
King Arthur
DannFalls
King Arthur
4,109
652
0
2,090
9,411
4,295
0
4,202
4,690
0
25,659
L
Jing Wei
HoLeeChuck
Jing Wei
2,749
2,341
0
886
7,498
1,920
0
1,983
5,507
0
19,050
W
Janus
5,492
577
0
2,088
5,891
1,715
0
431
5,460
39,358
1,619
W
Odin
4,637
1,242
0
130
3,431
1,342
0
625
2,806
0
36,556
W
6,204
3,248
0
2,351
5,513
1,624
121
1,575
3,938
0
58,137
W
Ra
3,228
177
206
1,209
3,622
1,207
0
853
2,769
44,997
833
W
2,439
712
1,712
2,378
7,799
3,428
0
1,761
6,038
6,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,989
Gold Earned
23,267
362
Minions Killed
236
0
Camps Cleared
0
923,743
Distance Traveled
797,707
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
4,410
551
36
5
0
139,280
0
L
Sylvanus
4,358
545
32
4
0
134,386
1
L
Tsukuyomi
5,677
710
90
11
0
197,559
0
L
King Arthur
4,710
589
46
6
0
164,345
0
L
Jing Wei
4,112
514
32
4
0
162,137
0
W
Janus
6,577
822
87
11
0
176,036
2
W
Odin
5,943
743
48
6
0
211,342
1
W
Nut
6,631
829
114
14
0
165,066
0
W
Ra
6,102
763
106
13
0
186,930
0
W
Maui
5,736
717
7
1
0
184,369
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role