Player Matchup

Jormungandr
Jormungandr
Achomy
Jormungandr
Level 68
God Stats
17W - 13L
1,546 SR
Queue Stats
256W - 239L
1,472 Elo+
Solo
Vulcan
Vulcan
DrMoog
Vulcan
Level 126
God Stats
9W - 4L
1,478 SR
Queue Stats
68W - 55L
1,523 Elo+
Solo
Nu Wa
Nu Wa
Dude I Shoot
Nu Wa
Level 130
God Stats
39W - 29L
1,619 SR
Queue Stats
124W - 121L
1,549 Elo+
Solo
Nut
Nut
KCisZoinkd
Nut
Level 142
God Stats
17W - 16L
1,497 SR
Queue Stats
128W - 122L
1,475 Elo+
Solo
Arachne
Arachne
Rampaging_Plague
Arachne
Level 117
God Stats
10W - 3L
1,757 SR
Queue Stats
120W - 101L
1,471 Elo+
Solo
Team Averages
Level 117
1,579 SR
1,498 Elo+

VS

Team Averages
Level 95
1,503 SR
1,488 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Izzheim
Hachiman
Level 109
God Stats
5W - 4L
1,453 SR
Queue Stats
149W - 139L
1,509 Elo+
Party 1
Baron Samedi
Baron Samedi
Javutwo
Baron Samedi
Level 89
God Stats
6W - 3L
1,713 SR
Queue Stats
304W - 294L
1,446 Elo+
Solo
Cabrakan
Cabrakan
MoonDrop7
Cabrakan
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
172W - 167L
1,495 Elo+
Party 1
Ne Zha
Ne Zha
cowboybuttsexxx
Ne Zha
Level 44
God Stats
1W - 5L
1,349 SR
Queue Stats
77W - 88L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Achomy
Jormungandr
13
1 / 4 / 8
7,888
607
5,278
13,115
9,688
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
DrMoog
Vulcan
14
5 / 1 / 2
8,721
671
9,127
5,922
1,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

15
6 / 0 / 2
8,967
690
10,339
6,563
1,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
9 / 3 / 1
8,678
668
17,513
11,702
4,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
3 / 2 / 0
7,444
573
3,466
9,682
3,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
12
0 / 8 / 4
6,847
527
6,170
11,605
3,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hachiman
Izzheim
Hachiman
13
6 / 3 / 0
7,706
593
10,461
11,391
4,273
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Javutwo
Baron Samedi
8
0 / 4 / 1
5,392
415
1,851
7,196
2,956
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cabrakan
MoonDrop7
Cabrakan
10
1 / 6 / 4
6,552
504
5,210
15,732
18,046
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
3 / 3 / 3
8,068
621
7,147
14,093
4,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
22
24
Kills
10
10
Deaths
24
13
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
0
8
4
0.25
W
Jormungandr
Achomy
Jormungandr
1
4
8
1.25
W
Vulcan
DrMoog
Vulcan
5
1
2
6
W
6
0
2
7
L
Hachiman
Izzheim
Hachiman
6
3
0
2
L
Baron Samedi
Javutwo
Baron Samedi
0
4
1
0.13
W
9
3
1
3.17
L
Cabrakan
MoonDrop7
Cabrakan
1
6
4
0.5
W
3
2
0
1.5
L
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,723
Damage
30,839
46,984
Taken
60,017
21,127
Mitigated
33,518
16,188
Healing
17,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
6,170
574
0
2,048
11,605
3,292
0
7,136
4,469
59,010
1,208
W
Jormungandr
Achomy
Jormungandr
5,278
1,035
0
3,531
13,115
9,688
599
2,881
10,234
29,446
1,043
W
Vulcan
DrMoog
Vulcan
9,127
617
0
407
5,922
1,874
1,133
2,664
3,258
52,687
2,797
W
10,339
2,320
0
2,821
6,563
1,637
739
3,632
2,931
61,140
877
L
Hachiman
Izzheim
Hachiman
10,461
7,024
0
4,559
11,391
4,273
0
2,965
8,426
0
55,990
L
Baron Samedi
Javutwo
Baron Samedi
1,851
0
0
1,828
7,196
2,956
0
6,209
987
16,901
0
W
17,513
13,023
0
5,684
11,702
4,221
2,459
3,142
8,560
0
62,639
L
Cabrakan
MoonDrop7
Cabrakan
5,210
868
157
1,652
15,732
18,046
0
3,648
12,084
17,613
0
W
3,466
2,089
0
3,745
9,682
3,707
0
763
8,919
0
48,487
L
7,147
1,560
0
7,747
14,093
4,951
0
4,594
9,499
0
63,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,698
Gold Earned
34,565
398
Minions Killed
383
0
Camps Cleared
0
1,309,754
Distance Traveled
1,128,420
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
6,847
527
114
9
0
223,779
0
W
Jormungandr
7,888
607
44
3
0
265,273
5
W
Vulcan
8,721
671
91
7
0
237,176
1
W
Nu Wa
8,967
690
96
7
0
268,764
3
L
Hachiman
7,706
593
94
7
0
245,477
4
L
Baron Samedi
5,392
415
28
2
0
127,737
0
W
Nut
8,678
668
86
7
0
224,272
0
L
Cabrakan
6,552
504
21
2
0
234,230
2
W
Arachne
7,444
573
81
6
0
314,269
0
L
Ne Zha
8,068
621
126
10
0
297,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role