Player Matchup

Nut
Nut
HamsterInMySock
Nut
Level 104
God Stats
8W - 4L
1,582 SR
Queue Stats
266W - 235L
1,452 Elo+
Party 3
Baba Yaga
Baba Yaga
Myst_Husky
Baba Yaga
Level 76
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 31L
1,462 Elo+
Party 1
Yemoja
Yemoja
Nkid333
Yemoja
Level 125
God Stats
3W - 2L
1,340 SR
Queue Stats
161W - 131L
1,505 Elo+
Party 3
Cerberus
Cerberus
Pski5135
Cerberus
Level 155
God Stats
3W - 1L
1,378 SR
Queue Stats
165W - 172L
1,496 Elo+
Solo
Anubis
Anubis
supershocker56
Anubis
Level 66
God Stats
1W - 2L
1,540 SR
Queue Stats
44W - 33L
1,497 Elo+
Party 1
Team Averages
Level 105
1,468 SR
1,482 Elo+

VS

Team Averages
Level 92
1,588 SR
1,463 Elo+
Nike
Nike
Jx-ike
Nike
Level 131
God Stats
6W - 2L
1,923 SR
Queue Stats
201W - 194L
1,497 Elo+
Solo
Sobek
Sobek
Pavonis747
Sobek
Level 105
God Stats
1W - 1L
1,759 SR
Queue Stats
131W - 126L
1,475 Elo+
Party 2
Hel
Hel
Snowleonheart
Hel
Level 66
God Stats
1W - 4L
1,256 SR
Queue Stats
72W - 77L
1,513 Elo+
Solo
Merlin
Merlin
ZorpTheThird
Merlin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,318 Elo+
Solo
Bakasura
Bakasura
sovereign97
Bakasura
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
322W - 323L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 12
9,289
844
10,892
7,986
2,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baba Yaga
Myst_Husky
Baba Yaga
17
3 / 1 / 12
9,409
855
12,130
8,312
3,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Nkid333
Yemoja
15
2 / 1 / 10
9,202
837
5,840
9,947
8,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cerberus
Pski5135
Cerberus
13
2 / 4 / 13
8,709
792
8,497
15,262
10,674
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

16
9 / 4 / 5
9,970
906
14,705
10,969
5,263
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Jx-ike
Nike
15
4 / 3 / 7
8,268
752
14,288
18,311
10,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sobek
13
2 / 5 / 6
7,386
671
6,104
14,353
13,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
3 / 4 / 7
8,021
729
9,055
11,588
3,476
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
14
3 / 6 / 3
8,199
745
4,982
8,972
2,270
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bakasura
sovereign97
Bakasura
11
0 / 1 / 6
6,475
589
917
3,445
2,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
41
19
Kills
12
13
Deaths
19
52
Assists
29
Player
Kills
Deaths
Assists
KDA
W
3
3
12
3
L
Nike
Jx-ike
Nike
4
3
7
2.5
W
Baba Yaga
Myst_Husky
Baba Yaga
3
1
12
9
W
Yemoja
Nkid333
Yemoja
2
1
10
7
L
Sobek
2
5
6
1
W
Cerberus
Pski5135
Cerberus
2
4
13
2.13
L
3
4
7
1.63
L
Merlin
3
6
3
0.75
L
Bakasura
sovereign97
Bakasura
0
1
6
3
W
9
4
5
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,064
Damage
35,346
52,476
Taken
56,669
30,340
Mitigated
32,309
25,968
Healing
19,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,892
3,452
1,430
751
7,986
2,950
1,080
4,265
3,581
0
22,883
L
Nike
Jx-ike
Nike
14,288
509
472
3,077
18,311
10,200
0
12,146
5,847
3,042
26,411
W
Baba Yaga
Myst_Husky
Baba Yaga
12,130
682
149
2,257
8,312
3,327
630
3,680
4,444
28,539
0
W
Yemoja
Nkid333
Yemoja
5,840
1,216
9,452
4,116
9,947
8,126
383
4,273
5,586
12,450
0
L
Sobek
6,104
224
747
1,432
14,353
13,709
0
10,062
3,897
12,365
0
W
Cerberus
Pski5135
Cerberus
8,497
274
0
5,049
15,262
10,674
0
4,581
10,406
15,080
2,193
L
9,055
252
6,270
5,523
11,588
3,476
0
8,236
2,844
16,277
176
L
Merlin
4,982
681
909
733
8,972
2,270
0
6,242
2,488
15,313
0
L
Bakasura
sovereign97
Bakasura
917
519
272
294
3,445
2,654
0
1,763
1,588
0
2,017
W
14,705
362
201
2,563
10,969
5,263
1,067
4,584
6,121
25,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,579
Gold Earned
38,349
132
Minions Killed
89
0
Camps Cleared
0
969,515
Distance Traveled
870,500
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
9,289
844
35
3
0
199,787
0
L
Nike
8,268
752
28
3
0
198,477
0
W
Baba Yaga
9,409
855
37
3
0
212,571
0
W
Yemoja
9,202
837
14
1
0
199,143
0
L
Sobek
7,386
671
8
1
0
173,167
0
W
Cerberus
8,709
792
20
2
0
187,773
0
L
Hel
8,021
729
18
2
0
193,375
0
L
Merlin
8,199
745
26
2
0
185,610
0
L
Bakasura
6,475
589
9
1
0
119,871
0
W
Anubis
9,970
906
26
2
0
170,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role