Player Matchup

Bastet
Bastet
Fabriccio_013
Bastet
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 92L
1,376 Elo+
Party 2
Danzaburou
Danzaburou
MeninoRJ
Danzaburou
Level 145
God Stats
13W - 17L
1,492 SR
Queue Stats
105W - 120L
1,469 Elo+
Party 2
Heimdallr
Heimdallr
RedNosedReindeer
Heimdallr
Level 108
God Stats
5W - 3L
1,587 SR
Queue Stats
196W - 195L
1,470 Elo+
Solo
Nu Wa
Nu Wa
mzaquine
Nu Wa
Level 269
God Stats
75W - 60L
1,465 SR
Queue Stats
124W - 136L
1,416 Elo+
Party 2
Terra
Terra
sandrosenna999
Terra
Level 158
God Stats
17W - 28L
1,388 SR
Queue Stats
107W - 147L
1,371 Elo+
Party 2
Team Averages
Level 166
1,486 SR
1,420 Elo+

VS

Team Averages
Level 148
1,444 SR
1,487 Elo+
Mercury
Mercury
 
Mercury
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
Chelsamander
Ishtar
Level 182
God Stats
7W - 2L
1,733 SR
Queue Stats
265W - 297L
1,443 Elo+
Party 1
Horus
Horus
PiecetoHeaven
Horus
Level 148
God Stats
5W - 5L
1,244 SR
Queue Stats
144W - 147L
1,511 Elo+
Party 1
Nu Wa
Nu Wa
TaKKarBlack
Nu Wa
Level 126
God Stats
268W - 180L
1,546 SR
Queue Stats
1,115W - 1,121L
1,463 Elo+
Party 1
Chang'e
Chang'e
xMathzera
Chang'e
Level 158
God Stats
1W - 2L
1,197 SR
Queue Stats
32W - 29L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
5,435
494
4,581
8,744
2,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Danzaburou
MeninoRJ
Danzaburou
10
0 / 4 / 0
5,565
506
4,042
8,658
2,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Heimdallr
11
0 / 2 / 0
6,175
561
2,680
6,775
2,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
mzaquine
Nu Wa
9
1 / 3 / 0
5,516
501
6,022
4,673
1,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 1 / 0
5,087
462
2,218
7,189
3,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
6 / 0 / 1
7,536
685
6,482
8,829
3,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ishtar
10
2 / 0 / 3
6,431
585
5,449
5,682
1,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 0 / 5
6,580
598
3,294
8,062
5,076
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

12
0 / 0 / 5
6,818
620
5,304
3,927
1,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
xMathzera
Chang'e
11
2 / 1 / 5
6,302
573
3,438
9,206
2,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
30
1
Kills
11
11
Deaths
1
0
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
6
0
1
6.5
W
Ishtar
2
0
3
3.5
L
0
1
0
0
L
Danzaburou
MeninoRJ
Danzaburou
0
4
0
0
W
1
0
5
3.5
L
Heimdallr
0
2
0
0
W
0
0
5
2.5
L
Nu Wa
mzaquine
Nu Wa
1
3
0
0.33
L
0
1
0
0
W
Chang'e
xMathzera
Chang'e
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,543
Damage
23,967
36,039
Taken
35,706
12,377
Mitigated
13,455
17,086
Healing
18,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
6,482
2,520
0
1,911
8,829
3,218
0
1,300
7,529
0
56,962
W
Ishtar
5,449
2,543
0
3,509
5,682
1,753
380
1,389
4,293
0
45,030
L
4,581
702
0
5,956
8,744
2,675
0
1,658
6,960
0
45,736
L
Danzaburou
MeninoRJ
Danzaburou
4,042
1,346
0
3,124
8,658
2,627
0
394
8,222
0
38,954
W
3,294
1,599
690
4,464
8,062
5,076
75
1,808
6,254
0
18,881
L
Heimdallr
2,680
1,119
0
2,939
6,775
2,077
0
2,764
3,653
0
53,535
W
5,304
1,338
0
1,072
3,927
1,126
398
378
3,549
43,853
1,154
L
Nu Wa
mzaquine
Nu Wa
6,022
2,344
0
892
4,673
1,351
0
1,928
2,657
32,470
1,929
L
2,218
0
939
3,236
7,189
3,647
0
1,229
5,805
13,490
0
W
Chang'e
xMathzera
Chang'e
3,438
121
2,547
4,734
9,206
2,282
0
3,277
5,929
35,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,778
Gold Earned
33,667
317
Minions Killed
371
0
Camps Cleared
0
1,031,288
Distance Traveled
1,188,840
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,536
685
101
9
0
295,047
3
W
Ishtar
6,431
585
80
7
0
167,648
2
L
Bastet
5,435
494
80
7
0
268,703
0
L
Danzaburou
5,565
506
68
6
0
197,078
2
W
Horus
6,580
598
39
4
0
259,961
3
L
Heimdallr
6,175
561
103
9
0
141,344
0
W
Nu Wa
6,818
620
90
8
0
214,201
7
L
Nu Wa
5,516
501
50
5
0
206,033
4
L
Terra
5,087
462
16
1
0
218,130
0
W
Chang'e
6,302
573
61
6
0
251,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role