Player Matchup

Izanami
Izanami
 
Izanami
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
QcGamer
Tyr
Level 126
God Stats
1W - 1L
1,422 SR
Queue Stats
11W - 14L
1,370 Elo+
Party 3
Cupid
Cupid
QcNic
Cupid
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,592 Elo+
Party 3
Skadi
Skadi
Rhed Queen
Skadi
Level 191
God Stats
2W - 1L
1,394 SR
Queue Stats
162W - 167L
1,465 Elo+
Party 1
Zeus
Zeus
lErebussl
Zeus
Level 214
God Stats
17W - 10L
1,576 SR
Queue Stats
564W - 560L
1,557 Elo+
Party 1
Team Averages
Level 148
1,478 SR
1,497 Elo+

VS

Team Averages
Level 137
1,641 SR
1,516 Elo+
Cupid
Cupid
ALazyCougar
Cupid
Level 146
God Stats
1W - 1L
1,701 SR
Queue Stats
89W - 100L
1,511 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
DetroitG69
Ah Muzen Cab
Level 124
God Stats
3W - 5L
1,526 SR
Queue Stats
246W - 259L
1,390 Elo+
Solo
Zeus
Zeus
LuckyLupus
Zeus
Level 162
God Stats
10W - 7L
1,687 SR
Queue Stats
196W - 193L
1,496 Elo+
Solo
Bacchus
Bacchus
OverratedASF
Bacchus
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 28L
1,644 Elo+
Solo
Discordia
Discordia
SIR P00PZ
Discordia
Level 153
God Stats
3W - 3L
1,792 SR
Queue Stats
165W - 156L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
1 / 3 / 7
8,825
802
6,224
8,852
3,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tyr
16
5 / 2 / 6
9,418
856
7,058
11,599
9,295
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
QcNic
Cupid
12
0 / 1 / 5
7,548
686
2,048
12,635
4,445
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Skadi
16
3 / 1 / 8
8,898
809
7,054
8,639
3,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zeus
15
5 / 1 / 6
9,260
842
16,029
8,425
3,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,120
284
0
0
0
Ah Muzen Cab
DetroitG69
Ah Muzen Cab
14
3 / 5 / 1
8,802
800
11,020
10,123
4,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 5 / 1
7,991
726
9,722
10,485
3,914
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Bacchus
OverratedASF
Bacchus
16
0 / 2 / 6
8,977
816
7,543
13,763
16,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Discordia
SIR P00PZ
Discordia
17
3 / 2 / 3
9,422
857
11,763
7,387
3,075
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
14
Kills
7
8
Deaths
14
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
3
7
1.5
L
0
0
0
0
L
Ah Muzen Cab
DetroitG69
Ah Muzen Cab
3
5
1
0.7
L
1
5
1
0.3
L
Bacchus
OverratedASF
Bacchus
0
2
6
1.5
W
Tyr
5
2
6
4
W
Cupid
QcNic
Cupid
0
1
5
2.5
W
Skadi
3
1
8
7
L
Discordia
SIR P00PZ
Discordia
3
2
3
2.25
W
Zeus
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,413
Damage
40,048
50,150
Taken
41,758
23,460
Mitigated
27,519
25,190
Healing
10,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,224
2,629
187
707
8,852
3,356
1,368
5,901
2,791
0
24,484
L
0
0
0
0
0
0
0
0
0
0
0
L
Ah Muzen Cab
DetroitG69
Ah Muzen Cab
11,020
2,126
197
924
10,123
4,088
1,063
4,182
5,941
0
24,687
L
9,722
0
602
1,436
10,485
3,914
62
2,701
7,784
22,391
0
L
Bacchus
OverratedASF
Bacchus
7,543
814
1,020
4,014
13,763
16,442
0
6,551
7,212
9,765
0
W
Tyr
7,058
649
1,219
1,387
11,599
9,295
0
4,772
6,649
0
14,141
W
Cupid
QcNic
Cupid
2,048
540
10,168
9,335
12,635
4,445
451
7,278
5,247
0
8,004
W
Skadi
7,054
1,146
228
447
8,639
3,235
230
4,632
3,927
0
22,482
L
Discordia
SIR P00PZ
Discordia
11,763
847
685
1,392
7,387
3,075
65
2,514
4,873
29,990
1,226
W
Zeus
16,029
792
521
991
8,425
3,129
664
5,320
3,025
23,155
210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,949
Gold Earned
38,312
154
Minions Killed
106
0
Camps Cleared
0
1,075,880
Distance Traveled
833,251
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,825
802
49
4
0
183,070
0
L
Cupid
3,120
284
0
0
0
0
0
L
Ah Muzen Cab
8,802
800
21
2
0
204,474
0
L
Zeus
7,991
726
29
3
0
180,434
0
L
Bacchus
8,977
816
6
1
0
228,905
0
W
Tyr
9,418
856
23
2
0
237,718
0
W
Cupid
7,548
686
12
1
0
238,215
0
W
Skadi
8,898
809
38
3
0
222,010
0
L
Discordia
9,422
857
50
5
0
219,438
0
W
Zeus
9,260
842
32
3
0
194,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role