Player Matchup

Medusa
Medusa
 
Medusa
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
AlienPsychosis
Ra
Level 125
God Stats
1W - 3L
1,413 SR
Queue Stats
324W - 328L
1,509 Elo+
Solo
Hera
Hera
BitterDelirium
Hera
Level 154
God Stats
8W - 4L
1,685 SR
Queue Stats
220W - 221L
1,560 Elo+
Party 1
Bacchus
Bacchus
oBenson
Bacchus
Level 159
God Stats
1W - 0L
1,640 SR
Queue Stats
86W - 92L
1,425 Elo+
Solo
Ishtar
Ishtar
watermeloan54321
Ishtar
Level 107
God Stats
3W - 0L
1,812 SR
Queue Stats
153W - 147L
1,476 Elo+
Solo
Team Averages
Level 143
1,610 SR
1,494 Elo+

VS

Team Averages
Level 131
1,543 SR
1,522 Elo+
Zhong Kui
Zhong Kui
GreenBaySteve84
Zhong Kui
Level 189
God Stats
15W - 10L
1,632 SR
Queue Stats
694W - 704L
1,460 Elo+
Solo
Mulan
Mulan
Oatmar
Mulan
Level 129
God Stats
4W - 4L
1,507 SR
Queue Stats
175W - 175L
1,555 Elo+
Party 2
Ix Chel
Ix Chel
OingoB0ingo
Ix Chel
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 117L
1,528 Elo+
Party 2
Anhur
Anhur
Staucey
Anhur
Level 123
God Stats
6W - 5L
1,539 SR
Queue Stats
146W - 150L
1,558 Elo+
Party 2
Ishtar
Ishtar
lasciel5150
Ishtar
Level 135
God Stats
3W - 5L
1,539 SR
Queue Stats
159W - 170L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
12 / 3 / 16
11,009
1,001
21,764
13,470
5,918
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
3 / 2 / 20
9,804
891
6,501
9,480
4,073
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
8 / 1 / 20
11,087
1,008
15,768
10,019
4,416
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bacchus
oBenson
Bacchus
16
4 / 5 / 20
9,811
892
7,955
16,031
17,184
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
7 / 4 / 16
10,185
926
11,730
11,440
4,494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
GreenBaySteve84
Zhong Kui
14
4 / 5 / 4
8,384
762
7,921
14,583
10,419
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
Oatmar
Mulan
16
5 / 9 / 5
9,619
874
16,572
19,137
16,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Ix Chel
OingoB0ingo
Ix Chel
16
2 / 4 / 9
8,588
781
8,462
10,960
4,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anhur
Staucey
Anhur
12
1 / 7 / 5
7,158
651
4,106
10,800
3,579
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ishtar
14
2 / 9 / 6
8,080
735
7,973
14,113
4,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
43
34
Kills
14
15
Deaths
34
92
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
12
3
16
6.67
W
3
2
20
6.5
W
8
1
20
18
L
Zhong Kui
GreenBaySteve84
Zhong Kui
4
5
4
1.2
L
Mulan
Oatmar
Mulan
5
9
5
0.83
L
Ix Chel
OingoB0ingo
Ix Chel
2
4
9
1.63
L
Anhur
Staucey
Anhur
1
7
5
0.5
L
Ishtar
2
9
6
0.56
W
Bacchus
oBenson
Bacchus
4
5
20
2.8
W
7
4
16
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,718
Damage
45,034
60,440
Taken
69,593
36,085
Mitigated
39,134
25,794
Healing
18,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
21,764
9,615
463
2,090
13,470
5,918
2,636
3,659
9,513
0
37,635
W
6,501
1,288
9,207
5,173
9,480
4,073
1,355
2,578
6,758
22,040
55
W
15,768
2,067
1,311
1,879
10,019
4,416
1,597
2,199
7,658
32,623
484
L
Zhong Kui
GreenBaySteve84
Zhong Kui
7,921
313
643
4,194
14,583
10,419
0
5,138
9,445
21,402
0
L
Mulan
Oatmar
Mulan
16,572
1,987
605
3,053
19,137
16,269
0
8,943
10,140
0
23,478
L
Ix Chel
OingoB0ingo
Ix Chel
8,462
464
3,460
4,468
10,960
4,123
0
5,363
5,597
18,170
729
L
Anhur
Staucey
Anhur
4,106
514
206
873
10,800
3,579
0
4,952
5,848
0
12,643
L
Ishtar
7,973
3,073
391
695
14,113
4,744
0
5,156
8,957
0
21,341
W
Bacchus
oBenson
Bacchus
7,955
236
806
3,650
16,031
17,184
291
3,974
11,771
14,735
1,016
W
11,730
6,810
554
661
11,440
4,494
1,566
2,536
8,710
0
22,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,896
Gold Earned
41,829
137
Minions Killed
106
0
Camps Cleared
0
1,061,349
Distance Traveled
897,727
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,009
1,001
27
2
0
200,166
0
W
Ra
9,804
891
37
3
0
199,794
0
W
Hera
11,087
1,008
34
3
0
263,382
0
L
Zhong Kui
8,384
762
30
3
0
186,030
0
L
Mulan
9,619
874
16
1
0
161,601
0
L
Ix Chel
8,588
781
19
2
0
205,019
0
L
Anhur
7,158
651
15
1
0
174,626
0
L
Ishtar
8,080
735
26
2
0
170,451
0
W
Bacchus
9,811
892
16
1
0
205,826
0
W
Ishtar
10,185
926
23
2
0
192,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role