Player Matchup

Ah Puch
Ah Puch
Platinum IV
 
Ah Puch
Platinum IV
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Platinum II
AzuIaSimp
Yu Huang
Platinum II
Level 62
God Stats
3W - 2L
1,772 SR
Queue Stats
90W - 71L
1,806 MMR
Party 1
Heimdallr
Heimdallr
Gold I
BadNeim
Heimdallr
Gold I
Level 96
God Stats
0W - 1L
1,299 SR
Queue Stats
116W - 103L
1,726 MMR
Party 1
Pele
Pele
Platinum IV
MāiηCЋąracτeR
Pele
Platinum IV
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 68L
1,873 MMR
Party 2
Ganesha
Ganesha
Platinum I
ThePandaMonium
Ganesha
Platinum I
Level 206
God Stats
9W - 13L
1,530 SR
Queue Stats
474W - 464L
1,764 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 136
1,520 SR
1,734 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 149
1,480 SR
1,763 MMR
Hera
Hera
Platinum I
 
Hera
Platinum I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Platinum III
HnGo PHANTOM
Nemesis
Platinum III
Level 158
God Stats
2W - 6L
1,187 SR
Queue Stats
373W - 351L
1,713 MMR
Party 3
Surtr
Surtr
Diamond II
NathanAberdeen
Surtr
Diamond II
Level 148
God Stats
61W - 39L
1,712 SR
Queue Stats
337W - 300L
2,301 MMR
Solo
Ullr
Ullr
Platinum IV
SoLillo
Ullr
Platinum IV
Level 108
God Stats
17W - 25L
1,459 SR
Queue Stats
140W - 137L
1,686 MMR
Solo
Cerberus
Cerberus
Platinum V
eZeuz_
Cerberus
Platinum V
Level 176
God Stats
47W - 49L
1,542 SR
Queue Stats
671W - 672L
1,614 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
9
2 / 4 / 0
5,461
546
3,528
7,745
4,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Yu Huang
AzuIaSimp
Yu Huang
11
4 / 0 / 0
6,336
634
3,668
4,294
1,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
BadNeim
Heimdallr
10
0 / 2 / 1
5,109
511
2,491
4,531
1,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
1 / 2 / 2
4,489
449
2,983
4,729
1,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 3 / 2
5,134
513
1,727
10,527
6,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Maman BrigitteAphroditeAthenaCthulhu

VS

Bans
TiamatThorLokiSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
0 / 2 / 1
6,069
607
2,087
3,965
1,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
HnGo PHANTOM
Nemesis
11
3 / 0 / 1
5,879
588
3,997
6,569
2,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 2 / 1
6,878
688
4,502
6,539
3,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ullr
SoLillo
Ullr
11
3 / 2 / 3
6,640
664
5,479
4,740
1,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
eZeuz_
Cerberus
10
2 / 1 / 4
5,617
562
5,342
5,336
3,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
7
Kills
11
11
Deaths
7
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
2
4
0
0.5
W
Hera
 
Hera
0
2
1
0.25
L
Yu Huang
AzuIaSimp
Yu Huang
4
0
0
4
L
Heimdallr
BadNeim
Heimdallr
0
2
1
0.25
W
Nemesis
HnGo PHANTOM
Nemesis
3
0
1
3.5
L
1
2
2
1
W
3
2
1
1.75
W
Ullr
SoLillo
Ullr
3
2
3
2.25
L
0
3
2
0.33
W
Cerberus
eZeuz_
Cerberus
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,397
Damage
21,407
31,826
Taken
27,149
14,774
Mitigated
11,055
8,350
Healing
8,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
3,528
154
0
3,032
7,745
4,302
0
633
6,598
30,747
0
W
Hera
 
Hera
2,087
485
0
1,274
3,965
1,028
0
1,171
2,668
46,583
137
L
Yu Huang
AzuIaSimp
Yu Huang
3,668
570
0
1,518
4,294
1,270
0
666
3,564
41,501
1,287
L
Heimdallr
BadNeim
Heimdallr
2,491
1,149
0
910
4,531
1,134
0
1,591
2,710
0
34,161
W
Nemesis
HnGo PHANTOM
Nemesis
3,997
1,863
0
2,323
6,569
2,272
0
1,726
4,705
0
39,041
L
2,983
534
0
803
4,729
1,430
0
743
3,938
0
14,646
W
4,502
1,093
0
2,495
6,539
3,382
0
2,451
3,742
2,555
35,456
W
Ullr
SoLillo
Ullr
5,479
2,006
0
880
4,740
1,353
425
1,521
3,087
0
47,144
L
1,727
168
0
2,087
10,527
6,638
0
3,817
6,318
15,418
0
W
Cerberus
eZeuz_
Cerberus
5,342
555
0
1,774
5,336
3,020
0
1,434
3,822
26,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,529
Gold Earned
31,083
276
Minions Killed
392
0
Camps Cleared
0
923,553
Distance Traveled
1,095,329
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
5,461
546
63
6
0
199,726
2
W
Hera
6,069
607
93
9
0
210,361
4
L
Yu Huang
6,336
634
103
10
0
190,207
1
L
Heimdallr
5,109
511
78
8
0
191,466
2
W
Nemesis
5,879
588
68
7
0
262,612
0
L
Pele
4,489
449
25
3
0
148,812
0
W
Surtr
6,878
688
77
8
0
219,281
1
W
Ullr
6,640
664
93
9
0
184,841
0
L
Ganesha
5,134
513
7
1
0
193,342
2
W
Cerberus
5,617
562
61
6
0
218,234
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role