Player Matchup

Ra
Ra
Gold I
 
Ra
Gold I
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Bronze III
 
Pele
Bronze III
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Gold II
SopaDePana
Fafnir
Gold II
Level 145
God Stats
16W - 9L
1,752 SR
Queue Stats
79W - 72L
1,506 MMR
Solo
Medusa
Medusa
Platinum IV
StellaSipper
Medusa
Platinum IV
Level 126
God Stats
37W - 24L
1,594 SR
Queue Stats
177W - 180L
1,472 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver III
ƒireheart
Tsukuyomi
Silver III
Level 157
God Stats
1W - 1L
1,310 SR
Queue Stats
12W - 12L
1,473 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 106
1,531 SR
1,490 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 90
1,541 SR
1,475 MMR
Bakasura
Bakasura
Bronze III
Ryloxus
Bakasura
Bronze III
Level 88
God Stats
0W - 2L
1,605 SR
Queue Stats
2W - 3L
1,500 MMR
Solo
Artemis
Artemis
Gold IV
Stunkler
Artemis
Gold IV
Level 82
God Stats
2W - 2L
1,497 SR
Queue Stats
136W - 138L
1,433 MMR
Solo
Poseidon
Poseidon
Gold V
VJULIAN
Poseidon
Gold V
Level 87
God Stats
2W - 2L
1,708 SR
Queue Stats
62W - 71L
1,444 MMR
Solo
Cthulhu
Cthulhu
Gold I
VyprExp
Cthulhu
Gold I
Level 106
God Stats
10W - 7L
1,672 SR
Queue Stats
137W - 145L
1,605 MMR
Party 1
Amaterasu
Amaterasu
Gold V
deadlock135
Amaterasu
Gold V
Level 88
God Stats
0W - 2L
1,221 SR
Queue Stats
95W - 102L
1,392 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
4 / 1 / 5
7,023
702
5,362
5,762
1,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Pele
 
Pele
8
4 / 0 / 3
5,672
567
7,388
7,118
2,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fafnir
SopaDePana
Fafnir
11
3 / 1 / 1
6,769
677
8,514
7,707
6,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Medusa
11
2 / 0 / 4
6,615
662
2,649
4,085
1,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
ƒireheart
Tsukuyomi
11
6 / 2 / 3
6,352
635
5,709
6,342
1,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
ThanatosNu WaSobekLoki

VS

Bans
Ao KuangSusanoLancelotAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Ryloxus
Bakasura
10
3 / 5 / 0
5,720
572
4,093
10,954
4,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Artemis
Stunkler
Artemis
7
0 / 4 / 0
4,555
456
1,991
6,301
1,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Poseidon
VJULIAN
Poseidon
9
0 / 6 / 1
5,015
502
3,411
7,662
1,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
VyprExp
Cthulhu
5
1 / 2 / 0
4,516
452
3,519
6,508
2,758
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Amaterasu
deadlock135
Amaterasu
8
0 / 2 / 0
4,882
488
2,525
10,199
4,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
19
Kills
4
4
Deaths
19
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
1
5
6.5
W
Pele
 
Pele
4
0
3
5.5
L
Bakasura
Ryloxus
Bakasura
3
5
0
0.6
W
Fafnir
SopaDePana
Fafnir
3
1
1
3.5
W
Medusa
2
0
4
4
L
Artemis
Stunkler
Artemis
0
4
0
0
L
Poseidon
VJULIAN
Poseidon
0
6
1
0.08
L
Cthulhu
VyprExp
Cthulhu
1
2
0
0.5
L
Amaterasu
deadlock135
Amaterasu
0
2
0
0
W
Tsukuyomi
ƒireheart
Tsukuyomi
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,622
Damage
15,539
31,014
Taken
41,624
13,940
Mitigated
14,022
12,619
Healing
8,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,362
595
335
2,233
5,762
1,895
400
1,609
3,747
46,147
1,895
W
Pele
 
Pele
7,388
2,528
0
2,539
7,118
2,628
0
2,692
4,310
0
25,962
L
Bakasura
Ryloxus
Bakasura
4,093
3,373
0
3,121
10,954
4,139
0
2,873
7,899
0
22,474
W
Fafnir
SopaDePana
Fafnir
8,514
2,969
0
3,756
7,707
6,605
20
0
7,624
41,524
1,967
W
Medusa
2,649
729
0
750
4,085
1,189
588
830
3,255
0
42,825
L
Artemis
Stunkler
Artemis
1,991
648
0
286
6,301
1,192
0
0
6,301
0
16,016
L
Poseidon
VJULIAN
Poseidon
3,411
390
0
862
7,662
1,515
0
2,755
4,669
29,059
0
L
Cthulhu
VyprExp
Cthulhu
3,519
629
751
1,556
6,508
2,758
0
1,056
5,379
12,791
0
L
Amaterasu
deadlock135
Amaterasu
2,525
1,703
0
2,129
10,199
4,418
0
6,479
3,720
0
27,384
W
Tsukuyomi
ƒireheart
Tsukuyomi
5,709
1,705
0
3,006
6,342
1,623
0
1,259
4,845
0
32,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,431
Gold Earned
24,688
319
Minions Killed
207
0
Camps Cleared
0
1,037,717
Distance Traveled
873,913
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,023
702
90
9
0
195,616
0
W
Pele
5,672
567
29
3
0
211,947
2
L
Bakasura
5,720
572
52
5
0
222,004
0
W
Fafnir
6,769
677
70
7
0
174,133
0
W
Medusa
6,615
662
75
8
0
209,182
2
L
Artemis
4,555
456
34
3
0
149,324
0
L
Poseidon
5,015
502
66
7
0
193,600
2
L
Cthulhu
4,516
452
17
2
0
131,659
2
L
Amaterasu
4,882
488
38
4
0
177,326
2
W
Tsukuyomi
6,352
635
55
6
0
246,839
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role