Player Matchup

Artemis
Artemis
CarlosE UNAM
Artemis
Level 207
God Stats
1W - 2L
1,234 SR
Queue Stats
102W - 110L
1,503 Elo+
Party 2
Achilles
Achilles
MoonlightTiger
Achilles
Level 133
God Stats
3W - 4L
1,396 SR
Queue Stats
379W - 389L
1,498 Elo+
Solo
Apollo
Apollo
Nomobets
Apollo
Level 144
God Stats
1W - 2L
1,201 SR
Queue Stats
185W - 179L
1,487 Elo+
Solo
Thoth
Thoth
SlobZombie
Thoth
Level 154
God Stats
11W - 11L
1,535 SR
Queue Stats
323W - 301L
1,485 Elo+
Solo
Chang'e
Chang'e
aristotelic-she3
Chang'e
Level 115
God Stats
3W - 4L
1,447 SR
Queue Stats
167W - 189L
1,491 Elo+
Party 2
Team Averages
Level 151
1,362 SR
1,493 Elo+

VS

Team Averages
Level 130
1,677 SR
1,541 Elo+
Hera
Hera
BigBoiChangus
Hera
Level 106
God Stats
4W - 2L
1,755 SR
Queue Stats
96W - 62L
1,584 Elo+
Party 1
Ix Chel
Ix Chel
FiddeScent
Ix Chel
Level 148
God Stats
1W - 1L
1,733 SR
Queue Stats
114W - 102L
1,497 Elo+
Solo
Hachiman
Hachiman
Fuechi
Hachiman
Level 120
God Stats
1W - 2L
1,475 SR
Queue Stats
172W - 134L
1,505 Elo+
Party 1
Chronos
Chronos
ImAshy
Chronos
Level 122
God Stats
3W - 1L
1,811 SR
Queue Stats
142W - 98L
1,597 Elo+
Party 1
Ymir
Ymir
N1GHTRIDER420
Ymir
Level 156
God Stats
10W - 9L
1,611 SR
Queue Stats
772W - 837L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CarlosE UNAM
Artemis
16
8 / 2 / 7
9,647
965
15,852
11,096
5,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Achilles
13
4 / 4 / 8
8,211
821
6,414
14,141
17,163
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
Nomobets
Apollo
16
2 / 0 / 14
8,768
877
10,008
9,927
4,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Thoth
15
5 / 3 / 7
9,217
922
13,226
8,388
3,257
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
1 / 1 / 8
7,882
788
2,454
9,632
4,489
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 5
7,732
773
8,041
4,395
1,209
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
FiddeScent
Ix Chel
14
1 / 5 / 9
7,751
775
5,765
9,831
3,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Fuechi
Hachiman
16
3 / 4 / 6
8,157
816
16,910
8,524
2,516
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
ImAshy
Chronos
11
2 / 3 / 5
7,146
715
7,250
8,811
2,807
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 5 / 8
7,942
794
4,859
20,137
13,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
43
20
Kills
10
10
Deaths
20
44
Assists
33
Player
Kills
Deaths
Assists
KDA
L
3
3
5
1.83
W
Artemis
CarlosE UNAM
Artemis
8
2
7
5.75
L
Ix Chel
FiddeScent
Ix Chel
1
5
9
1.1
L
Hachiman
Fuechi
Hachiman
3
4
6
1.5
L
Chronos
ImAshy
Chronos
2
3
5
1.5
W
Achilles
4
4
8
2
L
1
5
8
1
W
Apollo
Nomobets
Apollo
2
0
14
9
W
Thoth
5
3
7
2.83
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,954
Damage
42,825
53,184
Taken
51,698
34,216
Mitigated
22,915
31,515
Healing
16,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,041
1,351
0
0
4,395
1,209
0
1,483
2,840
12,272
327
W
Artemis
CarlosE UNAM
Artemis
15,852
3,434
900
1,455
11,096
5,025
1,730
5,885
5,109
0
25,934
L
Ix Chel
FiddeScent
Ix Chel
5,765
918
3,092
2,235
9,831
3,036
0
3,256
6,295
16,240
0
L
Hachiman
Fuechi
Hachiman
16,910
7,432
649
1,295
8,524
2,516
0
3,117
5,010
0
33,864
L
Chronos
ImAshy
Chronos
7,250
1,656
1,436
2,128
8,811
2,807
240
1,750
6,957
14,243
686
W
Achilles
6,414
619
851
2,171
14,141
17,163
173
5,535
8,446
857
9,552
L
4,859
118
233
5,054
20,137
13,347
0
5,303
14,546
8,666
292
W
Apollo
Nomobets
Apollo
10,008
5,088
417
3,315
9,927
4,282
1,632
4,310
5,445
0
26,274
W
Thoth
13,226
124
422
1,683
8,388
3,257
187
3,968
4,303
29,065
142
W
2,454
488
14,823
5,478
9,632
4,489
713
4,735
4,756
7,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,725
Gold Earned
38,728
123
Minions Killed
90
0
Camps Cleared
0
856,803
Distance Traveled
791,976
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,732
773
12
1
0
136,889
0
W
Artemis
9,647
965
25
3
0
166,219
0
L
Ix Chel
7,751
775
22
2
0
159,514
0
L
Hachiman
8,157
816
37
4
0
176,664
0
L
Chronos
7,146
715
11
1
0
153,627
0
W
Achilles
8,211
821
9
1
0
168,942
0
L
Ymir
7,942
794
8
1
0
165,282
0
W
Apollo
8,768
877
40
4
0
169,057
0
W
Thoth
9,217
922
34
3
0
176,613
0
W
Chang'e
7,882
788
15
2
0
175,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role