Player Matchup

Hercules
Hercules
Jay BIand
Hercules
Level 43
God Stats
17W - 21L
1,405 SR
Queue Stats
96W - 178L
1,283 Elo+
Party 2
Baron Samedi
Baron Samedi
MrsBland57
Baron Samedi
Level 40
God Stats
63W - 79L
1,420 SR
Queue Stats
115W - 201L
1,245 Elo+
Party 2
Arachne
Arachne
SNAP49
Arachne
Level 69
God Stats
51W - 48L
1,526 SR
Queue Stats
245W - 356L
1,301 Elo+
Party 2
Team Averages
Level 51
1,450 SR
1,276 Elo+

VS

Team Averages
Level 71
1,496 SR
1,357 Elo+
Xbalanque
Xbalanque
EliteBotts
Xbalanque
Level 99
God Stats
0W - 1L
1,619 SR
Queue Stats
13W - 13L
1,486 Elo+
Solo
Nu Wa
Nu Wa
JALAN420
Nu Wa
Level 57
God Stats
78W - 90L
1,463 SR
Queue Stats
183W - 284L
1,292 Elo+
Party 1
Surtr
Surtr
KonEl216
Surtr
Level 57
God Stats
61W - 79L
1,405 SR
Queue Stats
183W - 284L
1,292 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Jay BIand
Hercules
14
4 / 5 / 5
8,770
877
4,979
12,159
10,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
MrsBland57
Baron Samedi
14
3 / 5 / 5
8,904
890
5,590
10,463
5,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
SNAP49
Arachne
14
6 / 3 / 5
9,236
924
10,240
12,068
7,721
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
EliteBotts
Xbalanque
14
6 / 4 / 5
9,440
944
12,658
8,322
3,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
JALAN420
Nu Wa
15
1 / 3 / 9
9,206
921
7,034
5,728
2,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Surtr
KonEl216
Surtr
15
6 / 6 / 3
9,556
956
8,592
12,740
9,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
30
13
Kills
13
13
Deaths
13
15
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
EliteBotts
Xbalanque
6
4
5
2.13
L
Nu Wa
JALAN420
Nu Wa
1
3
9
1.83
W
Hercules
Jay BIand
Hercules
4
5
5
1.3
L
Surtr
KonEl216
Surtr
6
6
3
1.25
W
Baron Samedi
MrsBland57
Baron Samedi
3
5
5
1.1
W
Arachne
SNAP49
Arachne
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,809
Damage
28,284
34,690
Taken
26,790
23,517
Mitigated
15,132
8,484
Healing
4,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
EliteBotts
Xbalanque
12,658
7,859
0
2,458
8,322
3,551
486
1,381
6,941
0
43,137
L
Nu Wa
JALAN420
Nu Wa
7,034
1,491
0
242
5,728
2,131
67
242
5,486
31,047
1,849
W
Hercules
Jay BIand
Hercules
4,979
924
331
1,774
12,159
10,719
0
2,609
9,532
0
14,922
L
Surtr
KonEl216
Surtr
8,592
4,019
0
1,885
12,740
9,450
581
4,010
8,694
838
22,879
W
Baron Samedi
MrsBland57
Baron Samedi
5,590
997
396
2,548
10,463
5,077
0
2,071
8,324
25,750
0
W
Arachne
SNAP49
Arachne
10,240
6,619
0
3,435
12,068
7,721
0
2,108
9,914
0
21,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,910
Gold Earned
28,202
83
Minions Killed
158
0
Camps Cleared
0
494,996
Distance Traveled
513,272
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
9,440
944
62
6
0
154,627
0
L
Nu Wa
9,206
921
69
7
0
162,269
0
W
Hercules
8,770
877
20
2
0
173,183
0
L
Surtr
9,556
956
27
3
0
196,376
0
W
Baron Samedi
8,904
890
42
4
0
140,160
0
W
Arachne
9,236
924
21
2
0
181,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role