Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Deathunit
Lancelot
Level 104
God Stats
12W - 16L
1,491 SR
Queue Stats
146W - 128L
1,555 Elo+
Party 1
Merlin
Merlin
Dutertesupot
Merlin
Level 118
God Stats
1W - 3L
1,355 SR
Queue Stats
122W - 119L
1,524 Elo+
Party 1
Artemis
Artemis
JeyRoo
Artemis
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
330W - 329L
1,496 Elo+
Solo
Baron Samedi
Baron Samedi
WillSheSleeps
Baron Samedi
Level 148
God Stats
26W - 21L
1,517 SR
Queue Stats
194W - 180L
1,486 Elo+
Solo
Team Averages
Level 127
1,473 SR
1,512 Elo+

VS

Team Averages
Level 134
1,566 SR
1,495 Elo+
Zeus
Zeus
BrotherAli
Zeus
Level 139
God Stats
1W - 0L
1,295 SR
Queue Stats
24W - 26L
1,431 Elo+
Party 2
Nemesis
Nemesis
BrotherBrandon
Nemesis
Level 161
God Stats
7W - 4L
1,777 SR
Queue Stats
44W - 46L
1,468 Elo+
Party 2
Kuzenbo
Kuzenbo
BrotherCorey
Kuzenbo
Level 146
God Stats
1W - 0L
1,746 SR
Queue Stats
13W - 8L
1,476 Elo+
Party 2
Ra
Ra
Kraatar
Ra
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 38L
1,572 Elo+
Party 2
Neith
Neith
xXquiC
Neith
Level 97
God Stats
54W - 51L
1,513 SR
Queue Stats
105W - 85L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
5
0 / 2 / 0
2,989
598
680
4,231
1,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lancelot
Deathunit
Lancelot
8
2 / 1 / 0
4,291
858
2,104
4,100
1,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Merlin
8
1 / 1 / 1
4,457
891
1,971
2,872
806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
JeyRoo
Artemis
1
0 / 0 / 0
2,581
516
0
0
0
Baron Samedi
WillSheSleeps
Baron Samedi
6
0 / 3 / 0
3,646
729
1,752
4,047
1,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
3,689
738
1,624
3,346
758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

8
2 / 0 / 1
4,543
909
2,784
4,094
1,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kuzenbo
BrotherCorey
Kuzenbo
7
1 / 0 / 1
4,068
814
1,788
2,699
1,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
3 / 1 / 0
3,941
788
1,617
3,367
872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
xXquiC
Neith
7
1 / 0 / 1
3,902
780
1,450
1,649
419
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
11
3
Kills
7
7
Deaths
3
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
2
0
0
W
0
2
1
0.25
W
2
0
1
2.5
W
Kuzenbo
BrotherCorey
Kuzenbo
1
0
1
1.5
L
Lancelot
Deathunit
Lancelot
2
1
0
2
L
Merlin
1
1
1
1.5
L
Artemis
JeyRoo
Artemis
0
0
0
0
W
3
1
0
3
L
Baron Samedi
WillSheSleeps
Baron Samedi
0
3
0
0
W
Neith
xXquiC
Neith
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,507
Damage
9,263
15,250
Taken
15,155
5,293
Mitigated
5,447
5,403
Healing
6,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
680
0
0
728
4,231
1,912
0
1,874
2,357
6,797
0
W
1,624
672
0
584
3,346
758
0
1,553
1,637
15,950
2,260
W
2,784
1,055
0
1,446
4,094
1,573
0
1,752
2,342
0
22,412
W
Kuzenbo
BrotherCorey
Kuzenbo
1,788
910
0
1,374
2,699
1,825
0
366
2,333
10,200
0
L
Lancelot
Deathunit
Lancelot
2,104
437
0
2,514
4,100
1,303
0
1,081
3,019
0
22,198
L
Merlin
1,971
290
0
800
2,872
806
0
1,919
953
23,584
0
L
Artemis
JeyRoo
Artemis
0
0
0
0
0
0
0
0
0
0
0
W
1,617
155
12
2,188
3,367
872
0
200
3,105
18,856
0
L
Baron Samedi
WillSheSleeps
Baron Samedi
1,752
517
0
1,361
4,047
1,272
0
0
3,768
18,205
0
W
Neith
xXquiC
Neith
1,450
552
0
644
1,649
419
0
314
1,335
0
21,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,964
Gold Earned
20,143
163
Minions Killed
167
0
Camps Cleared
0
468,092
Distance Traveled
597,592
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
2,989
598
10
2
0
105,888
0
W
Zeus
3,689
738
33
7
0
118,843
0
W
Nemesis
4,543
909
43
9
0
122,270
0
W
Kuzenbo
4,068
814
14
3
0
111,964
1
L
Lancelot
4,291
858
48
10
0
148,578
0
L
Merlin
4,457
891
61
12
0
111,329
1
L
Artemis
2,581
516
0
0
0
0
0
W
Ra
3,941
788
41
8
0
134,118
0
L
Baron Samedi
3,646
729
44
9
0
102,297
0
W
Neith
3,902
780
36
7
0
110,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role