Player Matchup

Chronos
Chronos
 
Chronos
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Eternal_Grinaldi
Medusa
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
379W - 371L
1,462 Elo+
Solo
Artio
Artio
Tempest114
Artio
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 50L
1,473 Elo+
Party 1
Thor
Thor
aye ur elo
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,295 Elo+
Party 1
Sun Wukong
Sun Wukong
baseballmax
Sun Wukong
Level 27
God Stats
1W - 2L
1,465 SR
Queue Stats
16W - 25L
1,376 Elo+
Party 1
Team Averages
Level 82
1,493 SR
1,421 Elo+

VS

Team Averages
Level 136
1,482 SR
1,485 Elo+
Baron Samedi
Baron Samedi
Balkal
Baron Samedi
Level 148
God Stats
34W - 36L
1,529 SR
Queue Stats
366W - 347L
1,536 Elo+
Party 2
Thor
Thor
RastamanG3
Thor
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 27L
1,440 Elo+
Party 2
Skadi
Skadi
Xx_Sran_xX
Skadi
Level 126
God Stats
10W - 9L
1,534 SR
Queue Stats
226W - 256L
1,454 Elo+
Party 3
Hercules
Hercules
douglasalmeida8
Hercules
Level 153
God Stats
2W - 6L
1,231 SR
Queue Stats
420W - 396L
1,519 Elo+
Solo
Zhong Kui
Zhong Kui
kobezakjordan10
Zhong Kui
Level 144
God Stats
22W - 16L
1,618 SR
Queue Stats
358W - 361L
1,475 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
9
1 / 1 / 1
5,979
598
7,114
6,937
2,206
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

9
2 / 1 / 0
5,002
500
3,779
5,246
1,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Artio
8
0 / 3 / 3
4,416
442
1,963
6,322
3,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
2 / 4 / 0
5,200
520
2,787
8,021
2,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
baseballmax
Sun Wukong
10
1 / 4 / 0
5,332
533
1,812
6,566
2,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Balkal
Baron Samedi
12
6 / 0 / 3
6,842
684
5,493
4,294
1,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
3 / 1 / 2
5,187
519
2,727
6,650
2,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Skadi
10
1 / 1 / 1
5,581
558
4,248
4,881
1,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
9
0 / 2 / 1
4,796
480
2,915
10,193
3,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
kobezakjordan10
Zhong Kui
9
3 / 2 / 1
5,410
541
5,094
7,253
3,679
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
6
Kills
13
13
Deaths
6
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
1
1
1
1.5
W
Baron Samedi
Balkal
Baron Samedi
6
0
3
7.5
L
2
1
0
2
W
3
1
2
4
L
Artio
0
3
3
0.5
W
Skadi
1
1
1
1.5
L
2
4
0
0.5
L
Sun Wukong
baseballmax
Sun Wukong
1
4
0
0.25
W
Hercules
0
2
1
0.25
W
Zhong Kui
kobezakjordan10
Zhong Kui
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,455
Damage
20,477
33,092
Taken
33,271
12,360
Mitigated
13,146
8,250
Healing
12,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
7,114
2,203
0
2,701
6,937
2,206
0
261
6,676
31,604
2,331
W
Baron Samedi
Balkal
Baron Samedi
5,493
354
494
1,954
4,294
1,955
0
0
4,294
41,444
1,443
L
3,779
1,902
0
1,510
5,246
1,607
0
1,468
3,778
0
35,973
W
2,727
401
0
854
6,650
2,358
0
1,454
5,072
0
28,344
L
Artio
1,963
108
0
1,310
6,322
3,364
0
1,840
4,482
8,081
0
W
Skadi
4,248
1,324
0
530
4,881
1,440
114
391
4,354
0
41,597
L
2,787
637
0
2,426
8,021
2,406
0
3,378
4,643
0
29,171
L
Sun Wukong
baseballmax
Sun Wukong
1,812
384
0
303
6,566
2,777
0
3,650
2,916
0
27,520
W
Hercules
2,915
797
65
4,251
10,193
3,714
0
5,058
4,789
817
22,563
W
Zhong Kui
kobezakjordan10
Zhong Kui
5,094
771
122
3,836
7,253
3,679
188
1,050
5,817
29,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,929
Gold Earned
27,816
222
Minions Killed
270
0
Camps Cleared
0
923,168
Distance Traveled
969,672
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
5,979
598
53
5
0
168,782
0
W
Baron Samedi
6,842
684
71
7
0
203,700
2
L
Medusa
5,002
500
52
5
0
185,616
2
W
Thor
5,187
519
52
5
0
242,268
3
L
Artio
4,416
442
16
2
0
185,010
0
W
Skadi
5,581
558
66
7
0
181,433
0
L
Thor
5,200
520
51
5
0
187,820
0
L
Sun Wukong
5,332
533
50
5
0
195,940
0
W
Hercules
4,796
480
36
4
0
171,999
0
W
Zhong Kui
5,410
541
45
5
0
170,272
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role