Player Matchup

Merlin
Merlin
Aristaax
Merlin
Level 88
God Stats
0W - 1L
1,301 SR
Queue Stats
289W - 289L
1,442 Elo+
Party 2
Izanami
Izanami
Toni-Zi
Izanami
Level 105
God Stats
0W - 6L
1,124 SR
Queue Stats
556W - 546L
1,398 Elo+
Solo
Freya
Freya
WRXVRX
Freya
Level 84
God Stats
2W - 1L
1,621 SR
Queue Stats
242W - 208L
1,503 Elo+
Party 2
Chang'e
Chang'e
ZiLo_PS
Chang'e
Level 136
God Stats
8W - 3L
1,751 SR
Queue Stats
104W - 96L
1,487 Elo+
Solo
Zhong Kui
Zhong Kui
herida_lento
Zhong Kui
Level 93
God Stats
0W - 2L
1,276 SR
Queue Stats
43W - 45L
1,405 Elo+
Solo
Team Averages
Level 101
1,414 SR
1,447 Elo+

VS

Team Averages
Level 111
1,615 SR
1,464 Elo+
Thor
Thor
Not_Anonymus0
Thor
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 50L
1,478 Elo+
Solo
Hel
Hel
R-u-t-e-k-t
Hel
Level 146
God Stats
4W - 2L
1,447 SR
Queue Stats
292W - 294L
1,427 Elo+
Solo
Rama
Rama
Shiekz
Rama
Level 42
God Stats
2W - 0L
1,767 SR
Queue Stats
44W - 41L
1,448 Elo+
Party 1
Sylvanus
Sylvanus
Zakk TG
Sylvanus
Level 83
God Stats
7W - 1L
1,790 SR
Queue Stats
172W - 159L
1,488 Elo+
Party 1
Vamana
Vamana
koproskylo4
Vamana
Level 145
God Stats
30W - 21L
1,574 SR
Queue Stats
88W - 89L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aristaax
Merlin
8
0 / 4 / 0
4,994
499
2,656
6,595
3,641
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Izanami
Toni-Zi
Izanami
9
0 / 2 / 0
4,685
469
4,808
5,537
1,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Freya
WRXVRX
Freya
11
0 / 2 / 0
5,388
539
1,971
7,709
2,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chang'e
ZiLo_PS
Chang'e
10
0 / 3 / 0
5,053
505
3,475
6,595
1,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
herida_lento
Zhong Kui
8
0 / 3 / 0
4,956
496
2,874
5,611
3,371
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 1
6,293
629
3,829
5,285
1,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 0 / 2
6,387
639
5,074
6,636
2,063
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
Shiekz
Rama
10
2 / 0 / 4
5,784
578
4,323
4,240
1,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Sylvanus
Zakk TG
Sylvanus
10
2 / 0 / 2
5,874
587
3,088
8,421
4,435
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Vamana
10
1 / 0 / 2
5,847
585
3,646
5,015
4,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
25
0
Kills
14
14
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Merlin
Aristaax
Merlin
0
4
0
0
W
6
0
1
6.5
W
3
0
2
4
W
Rama
Shiekz
Rama
2
0
4
4
L
Izanami
Toni-Zi
Izanami
0
2
0
0
L
Freya
WRXVRX
Freya
0
2
0
0
W
Sylvanus
Zakk TG
Sylvanus
2
0
2
3
L
Chang'e
ZiLo_PS
Chang'e
0
3
0
0
L
Zhong Kui
herida_lento
Zhong Kui
0
3
0
0
W
Vamana
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,784
Damage
19,960
32,047
Taken
29,597
12,381
Mitigated
13,966
11,936
Healing
12,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Aristaax
Merlin
2,656
342
205
1,548
6,595
3,641
0
2,185
4,410
19,895
525
W
3,829
771
0
445
5,285
1,927
0
1,451
3,834
0
38,703
W
5,074
379
120
5,091
6,636
2,063
0
3,503
3,133
38,783
1,938
W
Rama
Shiekz
Rama
4,323
3,539
0
717
4,240
1,257
663
985
3,255
0
33,336
L
Izanami
Toni-Zi
Izanami
4,808
2,213
0
1,595
5,537
1,453
0
783
4,754
0
34,076
L
Freya
WRXVRX
Freya
1,971
604
0
3,589
7,709
2,406
0
801
6,833
37,240
9,503
W
Sylvanus
Zakk TG
Sylvanus
3,088
1,382
2,231
3,779
8,421
4,435
216
2,284
6,137
21,847
1,983
L
Chang'e
ZiLo_PS
Chang'e
3,475
37
182
2,414
6,595
1,510
0
4,103
2,492
29,244
0
L
Zhong Kui
herida_lento
Zhong Kui
2,874
470
0
2,403
5,611
3,371
0
0
5,244
23,399
0
W
Vamana
3,646
1,152
0
388
5,015
4,284
0
2,616
2,399
0
27,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,076
Gold Earned
30,185
272
Minions Killed
281
0
Camps Cleared
0
937,794
Distance Traveled
946,120
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,994
499
33
3
0
177,003
0
W
Thor
6,293
629
66
7
0
225,634
0
W
Hel
6,387
639
79
8
0
200,747
3
W
Rama
5,784
578
65
7
0
170,064
0
L
Izanami
4,685
469
55
6
0
174,836
0
L
Freya
5,388
539
86
9
0
197,688
0
W
Sylvanus
5,874
587
29
3
0
168,665
2
L
Chang'e
5,053
505
56
6
0
199,252
4
L
Zhong Kui
4,956
496
42
4
0
189,015
0
W
Vamana
5,847
585
42
4
0
181,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role