Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
ButtercupDaCat
Medusa
Level 108
God Stats
1W - 0L
1,715 SR
Queue Stats
10W - 3L
1,673 Elo+
Party 2
Ra
Ra
Fälco
Ra
Level 87
God Stats
6W - 0L
1,913 SR
Queue Stats
43W - 9L
1,840 Elo+
Party 2
Cupid
Cupid
Niravroh
Cupid
Level 157
God Stats
71W - 22L
1,721 SR
Queue Stats
377W - 161L
1,723 Elo+
Party 2
Team Averages
Level 121
1,670 SR
1,647 Elo+

VS

Team Averages
Level 145
1,610 SR
1,508 Elo+
Chaac
Chaac
 
Chaac
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Balkal
Baron Samedi
Level 148
God Stats
37W - 37L
1,537 SR
Queue Stats
371W - 350L
1,543 Elo+
Party 3
Tiamat
Tiamat
JuiceMcDaniels
Tiamat
Level 155
God Stats
0W - 2L
1,722 SR
Queue Stats
452W - 452L
1,498 Elo+
Party 1
Danzaburou
Danzaburou
RastamanG3
Danzaburou
Level 109
God Stats
3W - 2L
1,709 SR
Queue Stats
24W - 27L
1,447 Elo+
Party 3
Loki
Loki
Super-Rio26
Loki
Level 168
God Stats
135W - 136L
1,585 SR
Queue Stats
571W - 574L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
4 / 1 / 8
6,331
633
5,416
7,600
5,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cu Chulainn
 
Cu Chulainn
10
1 / 1 / 5
6,049
605
7,547
10,830
8,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

12
7 / 0 / 3
6,897
690
4,976
6,549
2,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ra
12
5 / 0 / 6
6,653
665
4,756
5,997
1,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
Niravroh
Cupid
12
5 / 0 / 4
6,704
670
4,816
4,381
1,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
1 / 4 / 1
5,680
568
9,493
13,199
6,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Balkal
Baron Samedi
7
1 / 5 / 0
5,025
503
2,925
8,075
4,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 4 / 0
5,019
502
2,330
4,607
1,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Danzaburou
RastamanG3
Danzaburou
7
0 / 5 / 0
4,721
472
2,087
5,923
1,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 4 / 1
5,070
507
2,176
6,940
1,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
4
22
Kills
2
2
Deaths
22
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
4
1
8
8
W
Cu Chulainn
 
Cu Chulainn
1
1
5
3.5
L
Chaac
 
Chaac
1
4
1
0.38
L
Baron Samedi
Balkal
Baron Samedi
1
5
0
0.2
W
7
0
3
8.5
W
Ra
5
0
6
8
L
0
4
0
0
W
Cupid
Niravroh
Cupid
5
0
4
7
L
Danzaburou
RastamanG3
Danzaburou
0
5
0
0
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,511
Damage
19,011
35,357
Taken
38,744
19,599
Mitigated
15,689
13,257
Healing
10,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
5,416
1,976
295
3,110
7,600
5,893
0
1,917
5,668
21,508
2,301
W
Cu Chulainn
 
Cu Chulainn
7,547
1,874
0
2,466
10,830
8,072
65
29
10,801
0
38,923
L
Chaac
 
Chaac
9,493
3,348
0
4,168
13,199
6,622
0
1,969
11,158
0
38,031
L
Baron Samedi
Balkal
Baron Samedi
2,925
258
207
2,249
8,075
4,638
0
3,192
4,883
14,772
0
W
4,976
1,948
0
695
6,549
2,291
208
2,075
4,474
0
51,812
W
Ra
4,756
461
419
3,202
5,997
1,857
0
350
5,647
53,050
0
L
2,330
207
0
575
4,607
1,245
0
1,258
3,349
28,411
612
W
Cupid
Niravroh
Cupid
4,816
2,881
26
3,044
4,381
1,486
0
761
3,620
0
50,116
L
Danzaburou
RastamanG3
Danzaburou
2,087
864
0
706
5,923
1,431
0
1,283
4,640
0
19,428
L
2,176
93
0
2,373
6,940
1,753
0
2,169
4,771
0
30,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,634
Gold Earned
25,515
378
Minions Killed
252
0
Camps Cleared
0
1,020,462
Distance Traveled
991,716
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,331
633
35
4
0
182,196
2
W
Cu Chulainn
6,049
605
69
7
0
191,689
0
L
Chaac
5,680
568
65
7
0
185,200
0
L
Baron Samedi
5,025
503
24
2
0
190,157
0
W
Medusa
6,897
690
83
8
0
226,773
2
W
Ra
6,653
665
106
11
0
244,426
0
L
Tiamat
5,019
502
57
6
0
193,380
0
W
Cupid
6,704
670
85
9
0
175,378
0
L
Danzaburou
4,721
472
40
4
0
203,614
2
L
Loki
5,070
507
66
7
0
219,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role