Player Matchup

Horus
Horus
PeetaForTheWin
Horus
Level 153
God Stats
11W - 11L
1,430 SR
Queue Stats
153W - 143L
1,567 Elo+
Party 1
Izanami
Izanami
Skittle88
Izanami
Level 117
God Stats
8W - 10L
1,618 SR
Queue Stats
69W - 74L
1,541 Elo+
Party 1
Yemoja
Yemoja
kirbykibble
Yemoja
Level 128
God Stats
4W - 7L
1,452 SR
Queue Stats
77W - 87L
1,461 Elo+
Party 1
Danzaburou
Danzaburou
pivbjop
Danzaburou
Level 142
God Stats
36W - 32L
1,704 SR
Queue Stats
206W - 191L
1,549 Elo+
Party 1
Janus
Janus
zeus_vibrant
Janus
Level 161
God Stats
18W - 21L
1,441 SR
Queue Stats
821W - 807L
1,451 Elo+
Solo
Team Averages
Level 140
1,529 SR
1,514 Elo+

VS

Team Averages
Level 74
1,449 SR
1,407 Elo+
Discordia
Discordia
Aris17
Discordia
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,279 Elo+
Solo
Sun Wukong
Sun Wukong
IGrunts
Sun Wukong
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 8L
1,595 Elo+
Party 2
Neith
Neith
XD_Spidermanz
Neith
Level 8
God Stats
18W - 21L
1,304 SR
Queue Stats
20W - 29L
1,286 Elo+
Party 2
Khepri
Khepri
emanzmanz
Khepri
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 58L
1,469 Elo+
Party 2
Surtr
Surtr
gingisback
Surtr
Level 66
God Stats
22W - 25L
1,439 SR
Queue Stats
73W - 71L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 7
8,333
595
10,460
14,765
10,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
Skittle88
Izanami
15
11 / 0 / 3
9,701
693
10,699
7,925
2,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
12
3 / 1 / 14
8,645
618
7,172
8,955
7,543
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Danzaburou
pivbjop
Danzaburou
14
4 / 2 / 6
7,911
565
7,035
9,512
3,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
6 / 1 / 2
8,573
612
6,488
8,409
3,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Aris17
Discordia
13
2 / 3 / 2
7,473
534
8,405
6,005
1,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
IGrunts
Sun Wukong
13
1 / 2 / 0
7,754
554
10,260
13,995
8,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

8
0 / 7 / 0
5,226
373
3,285
8,803
2,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
emanzmanz
Khepri
8
0 / 7 / 0
5,725
409
2,650
13,407
7,160
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Surtr
11
2 / 6 / 1
6,545
468
4,034
13,242
5,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
8
25
Kills
5
5
Deaths
25
32
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Discordia
Aris17
Discordia
2
3
2
1
L
Sun Wukong
IGrunts
Sun Wukong
1
2
0
0.5
W
1
1
7
4.5
W
Izanami
Skittle88
Izanami
11
0
3
12.5
L
0
7
0
0
L
Khepri
emanzmanz
Khepri
0
7
0
0
L
Surtr
2
6
1
0.42
W
Yemoja
3
1
14
10
W
Danzaburou
pivbjop
Danzaburou
4
2
6
3.5
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,854
Damage
28,634
49,566
Taken
55,452
27,650
Mitigated
24,931
22,239
Healing
11,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Aris17
Discordia
8,405
539
0
720
6,005
1,496
0
2,392
3,401
50,195
0
L
Sun Wukong
IGrunts
Sun Wukong
10,260
2,217
0
2,573
13,995
8,398
0
2,809
10,257
0
64,084
W
10,460
4,146
737
7,578
14,765
10,860
127
477
14,288
1,518
60,705
W
Izanami
Skittle88
Izanami
10,699
7,618
0
4,396
7,925
2,877
2,822
2,607
5,318
0
81,891
L
3,285
1,238
0
1,432
8,803
2,515
0
1,191
7,612
0
22,134
L
Khepri
emanzmanz
Khepri
2,650
707
1,549
1,423
13,407
7,160
0
3,946
9,323
15,717
0
L
Surtr
4,034
1,359
0
3,443
13,242
5,362
0
3,175
9,844
395
43,769
W
Yemoja
7,172
1,072
2,655
2,362
8,955
7,543
1,024
2,611
6,344
27,040
1,450
W
Danzaburou
pivbjop
Danzaburou
7,035
2,389
0
3,227
9,512
3,334
0
2,135
7,377
0
59,424
W
6,488
844
0
1,284
8,409
3,036
323
3,429
4,980
59,590
1,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,163
Gold Earned
32,723
488
Minions Killed
362
0
Camps Cleared
0
1,480,521
Distance Traveled
1,385,146
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,473
534
100
7
0
288,540
2
L
Sun Wukong
7,754
554
118
8
0
277,360
5
W
Horus
8,333
595
96
7
0
285,370
4
W
Izanami
9,701
693
150
11
0
267,307
2
L
Neith
5,226
373
52
4
0
269,630
0
L
Khepri
5,725
409
23
2
0
268,414
1
L
Surtr
6,545
468
69
5
0
281,202
0
W
Yemoja
8,645
618
37
3
0
273,994
0
W
Danzaburou
7,911
565
96
7
0
320,140
1
W
Janus
8,573
612
109
8
0
333,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role