Player Matchup

Athena
Athena
Chutoy44
Athena
Level 90
God Stats
1W - 1L
1,767 SR
Queue Stats
57W - 51L
1,523 Elo+
Party 1
Yemoja
Yemoja
DG1948
Yemoja
Level 202
God Stats
6W - 3L
1,702 SR
Queue Stats
241W - 233L
1,617 Elo+
Solo
Bastet
Bastet
Eithan_Balder
Bastet
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,366 Elo+
Solo
Jing Wei
Jing Wei
Kaleator
Jing Wei
Level 171
God Stats
0W - 4L
1,344 SR
Queue Stats
194W - 125L
1,674 Elo+
Party 1
Sobek
Sobek
Seanjohn1135
Sobek
Level 109
God Stats
1W - 2L
1,637 SR
Queue Stats
53W - 35L
1,608 Elo+
Party 1
Team Averages
Level 118
1,590 SR
1,558 Elo+

VS

Team Averages
Level 165
1,506 SR
1,504 Elo+
King Arthur
King Arthur
Catnip-Everclean
King Arthur
Level 190
God Stats
2W - 1L
1,417 SR
Queue Stats
622W - 639L
1,556 Elo+
Solo
Sun Wukong
Sun Wukong
DarkAgentOne
Sun Wukong
Level 184
God Stats
5W - 3L
1,583 SR
Queue Stats
496W - 503L
1,483 Elo+
Solo
Ares
Ares
DeuceDinero23
Ares
Level 183
God Stats
2W - 1L
1,398 SR
Queue Stats
250W - 256L
1,472 Elo+
Solo
Hel
Hel
MagicCopszi
Hel
Level 143
God Stats
3W - 2L
1,651 SR
Queue Stats
181W - 156L
1,526 Elo+
Solo
Vulcan
Vulcan
SimplyTheOkest
Vulcan
Level 126
God Stats
2W - 0L
1,480 SR
Queue Stats
112W - 96L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Chutoy44
Athena
12
2 / 4 / 4
7,869
715
3,571
14,954
12,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Yemoja
DG1948
Yemoja
13
0 / 3 / 8
7,188
653
6,591
10,533
6,553
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

13
1 / 10 / 5
7,775
707
6,827
14,841
4,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Jing Wei
Kaleator
Jing Wei
18
6 / 2 / 4
9,692
881
14,992
8,724
3,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 7 / 7
8,511
774
10,340
17,628
8,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Catnip-Everclean
King Arthur
14
4 / 2 / 12
9,510
865
7,513
12,901
12,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sun Wukong
DarkAgentOne
Sun Wukong
15
1 / 2 / 17
9,064
824
8,057
13,579
11,398
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 3 / 12
9,141
831
8,276
15,170
15,972
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

18
12 / 2 / 9
11,360
1,033
14,933
17,051
8,153
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

18
7 / 2 / 12
10,987
999
22,347
11,534
5,334
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
88
11
Kills
26
26
Deaths
11
28
Assists
62
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Catnip-Everclean
King Arthur
4
2
12
5
L
Athena
Chutoy44
Athena
2
4
4
1
L
Yemoja
DG1948
Yemoja
0
3
8
1.33
W
Sun Wukong
DarkAgentOne
Sun Wukong
1
2
17
4.75
W
2
3
12
2.67
L
1
10
5
0.35
L
Jing Wei
Kaleator
Jing Wei
6
2
4
4
W
12
2
9
8.25
L
2
7
7
0.79
W
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,321
Damage
61,126
66,680
Taken
70,235
36,563
Mitigated
53,662
18,127
Healing
31,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Catnip-Everclean
King Arthur
7,513
538
375
1,191
12,901
12,805
385
3,702
9,199
407
14,320
L
Athena
Chutoy44
Athena
3,571
641
880
3,652
14,954
12,849
0
10,083
4,871
5,684
0
L
Yemoja
DG1948
Yemoja
6,591
600
5,856
1,775
10,533
6,553
0
7,066
3,467
14,140
784
W
Sun Wukong
DarkAgentOne
Sun Wukong
8,057
1,486
1,633
2,485
13,579
11,398
823
4,220
9,359
0
18,439
W
8,276
465
763
1,333
15,170
15,972
1,497
3,896
11,274
12,883
244
L
6,827
1,164
73
1,636
14,841
4,998
0
9,627
5,214
0
13,961
L
Jing Wei
Kaleator
Jing Wei
14,992
10,444
0
0
8,724
3,323
0
6,719
2,005
0
49,290
W
14,933
1,075
12,658
9,172
17,051
8,153
1,052
4,349
12,702
23,281
387
L
10,340
468
1,419
2,836
17,628
8,840
0
12,321
5,307
16,367
0
W
22,347
1,911
600
1,080
11,534
5,334
2,523
4,200
7,334
48,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,035
Gold Earned
50,062
118
Minions Killed
140
0
Camps Cleared
0
873,118
Distance Traveled
1,107,736
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,510
865
23
2
0
212,381
0
L
Athena
7,869
715
3
0
0
218,805
0
L
Yemoja
7,188
653
11
1
0
126,785
0
W
Sun Wukong
9,064
824
19
2
0
222,496
0
W
Ares
9,141
831
16
1
0
205,390
0
L
Bastet
7,775
707
13
1
0
175,359
0
L
Jing Wei
9,692
881
79
7
0
182,131
0
W
Hel
11,360
1,033
29
3
0
240,397
0
L
Sobek
8,511
774
12
1
0
170,038
0
W
Vulcan
10,987
999
53
5
0
227,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role