Player Matchup

Nut
Nut
ShrunkGiraph
Nut
Level 93
God Stats
7W - 11L
1,544 SR
Queue Stats
228W - 205L
1,497 Elo+
Solo
Ishtar
Ishtar
Tempest114
Ishtar
Level 77
God Stats
3W - 4L
1,589 SR
Queue Stats
44W - 50L
1,484 Elo+
Party 1
Charybdis
Charybdis
Zeusesgrog674
Charybdis
Level 155
God Stats
17W - 17L
1,524 SR
Queue Stats
342W - 322L
1,449 Elo+
Solo
Baron Samedi
Baron Samedi
aye ur elo
Baron Samedi
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,366 Elo+
Party 1
Ix Chel
Ix Chel
baseballmax
Ix Chel
Level 27
God Stats
14W - 20L
1,419 SR
Queue Stats
16W - 25L
1,389 Elo+
Party 1
Team Averages
Level 72
1,515 SR
1,437 Elo+

VS

Team Averages
Level 98
1,609 SR
1,457 Elo+
Pele
Pele
 
Pele
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Matzero
Cerberus
Level 63
God Stats
3W - 0L
1,786 SR
Queue Stats
56W - 51L
1,481 Elo+
Party 2
Izanami
Izanami
VirVT
Izanami
Level 24
God Stats
2W - 0L
1,654 SR
Queue Stats
10W - 9L
1,405 Elo+
Party 2
Hercules
Hercules
Yuels
Hercules
Level 145
God Stats
7W - 0L
1,676 SR
Queue Stats
92W - 95L
1,454 Elo+
Party 2
Hel
Hel
foxi24017954
Hel
Level 120
God Stats
2W - 0L
1,427 SR
Queue Stats
273W - 247L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 1
7,768
598
4,628
9,978
2,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ishtar
Tempest114
Ishtar
10
0 / 3 / 1
5,399
415
9,412
10,137
2,813
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
Zeusesgrog674
Charybdis
13
1 / 3 / 1
7,468
574
3,937
8,498
2,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Baron Samedi
aye ur elo
Baron Samedi
10
0 / 2 / 1
6,451
496
7,610
10,052
8,492
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ix Chel
baseballmax
Ix Chel
13
2 / 4 / 1
7,329
564
6,556
8,812
2,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
11 / 3 / 1
9,206
708
11,677
12,551
3,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cerberus
Matzero
Cerberus
12
1 / 0 / 3
7,177
552
4,220
14,706
9,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Izanami
VirVT
Izanami
13
2 / 0 / 2
7,351
565
6,875
7,115
2,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
Yuels
Hercules
13
1 / 2 / 3
7,774
598
5,813
10,913
5,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
1 / 2 / 3
7,367
567
5,138
7,039
1,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
7
Kills
16
16
Deaths
7
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
11
3
1
3.83
W
Cerberus
Matzero
Cerberus
1
0
3
2.5
L
4
4
1
1.13
L
Ishtar
Tempest114
Ishtar
0
3
1
0.17
W
Izanami
VirVT
Izanami
2
0
2
3
W
Hercules
Yuels
Hercules
1
2
3
1.25
L
Charybdis
Zeusesgrog674
Charybdis
1
3
1
0.5
L
Baron Samedi
aye ur elo
Baron Samedi
0
2
1
0.25
L
Ix Chel
baseballmax
Ix Chel
2
4
1
0.63
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,143
Damage
33,723
47,477
Taken
52,324
18,905
Mitigated
23,466
14,867
Healing
23,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
11,677
3,572
0
5,990
12,551
3,829
122
2,670
9,753
0
75,396
W
Cerberus
Matzero
Cerberus
4,220
230
0
5,239
14,706
9,316
0
4,396
10,310
16,157
0
L
4,628
1,754
0
3,317
9,978
2,930
0
609
9,284
0
46,694
L
Ishtar
Tempest114
Ishtar
9,412
5,537
0
2,923
10,137
2,813
0
3,210
6,927
0
29,567
W
Izanami
VirVT
Izanami
6,875
4,164
0
2,506
7,115
2,460
1,131
2,031
5,084
0
69,188
W
Hercules
Yuels
Hercules
5,813
2,357
0
4,160
10,913
5,863
108
1,314
9,517
0
45,878
L
Charybdis
Zeusesgrog674
Charybdis
3,937
1,801
0
2,681
8,498
2,104
0
0
8,269
0
48,776
L
Baron Samedi
aye ur elo
Baron Samedi
7,610
1,037
747
3,559
10,052
8,492
0
1,504
8,510
34,383
1,490
L
Ix Chel
baseballmax
Ix Chel
6,556
483
501
1,139
8,812
2,566
0
3,980
4,832
41,933
0
W
5,138
378
2,544
3,326
7,039
1,998
510
3,161
3,494
38,707
1,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,415
Gold Earned
38,875
335
Minions Killed
405
0
Camps Cleared
0
1,304,096
Distance Traveled
1,374,670
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,206
708
123
9
0
317,106
0
W
Cerberus
7,177
552
21
2
0
277,263
0
L
Nut
7,768
598
68
5
0
284,498
1
L
Ishtar
5,399
415
52
4
0
252,101
2
W
Izanami
7,351
565
118
9
0
257,499
0
W
Hercules
7,774
598
68
5
0
267,110
6
L
Charybdis
7,468
574
97
7
0
246,084
0
L
Baron Samedi
6,451
496
46
4
0
261,570
1
L
Ix Chel
7,329
564
72
6
0
259,843
0
W
Hel
7,367
567
75
6
0
255,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role