Player Matchup

Thor
Thor
SadHandjobs
Thor
Level 151
God Stats
1W - 0L
1,582 SR
Queue Stats
20W - 20L
1,540 Elo+
Solo
Atlas
Atlas
TTVSpaceEmbalmer
Atlas
Level 161
God Stats
2W - 0L
1,795 SR
Queue Stats
194W - 69L
1,705 Elo+
Party 2
Hercules
Hercules
Ttansweep21
Hercules
Level 67
God Stats
1W - 0L
1,474 SR
Queue Stats
14W - 9L
1,644 Elo+
Party 2
Danzaburou
Danzaburou
oTatum
Danzaburou
Level 140
God Stats
1W - 0L
1,516 SR
Queue Stats
92W - 84L
1,545 Elo+
Party 3
Hera
Hera
zMikasa
Hera
Level 124
God Stats
1W - 2L
1,600 SR
Queue Stats
87W - 76L
1,570 Elo+
Party 3
Team Averages
Level 129
1,593 SR
1,601 Elo+

VS

Team Averages
Level 112
1,591 SR
1,495 Elo+
Scylla
Scylla
 
Scylla
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
BzFoxtrot
Serqet
Level 157
God Stats
0W - 1L
1,629 SR
Queue Stats
9W - 19L
1,378 Elo+
Party 1
Apollo
Apollo
NinjaSnake34
Apollo
Level 139
God Stats
8W - 4L
1,584 SR
Queue Stats
181W - 159L
1,588 Elo+
Party 1
Ganesha
Ganesha
SoulBison
Ganesha
Level 170
God Stats
2W - 1L
1,566 SR
Queue Stats
162W - 166L
1,505 Elo+
Party 1
Baron Samedi
Baron Samedi
boy__909
Baron Samedi
Level 46
God Stats
0W - 1L
1,674 SR
Queue Stats
11W - 9L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 5
9,499
950
6,929
8,556
3,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 0 / 6
9,254
925
5,292
7,934
6,566
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
Ttansweep21
Hercules
12
0 / 1 / 7
8,569
857
3,372
3,908
2,338
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
oTatum
Danzaburou
16
2 / 1 / 7
9,882
988
9,467
6,214
1,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hera
zMikasa
Hera
15
3 / 0 / 6
9,128
913
6,710
3,462
1,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
1 / 2 / 1
8,249
825
6,643
6,209
2,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
BzFoxtrot
Serqet
15
1 / 1 / 1
8,379
838
4,793
11,280
11,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Apollo
15
1 / 4 / 2
8,849
885
4,147
9,957
4,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ganesha
SoulBison
Ganesha
14
1 / 4 / 3
8,347
835
6,641
12,872
6,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Baron Samedi
boy__909
Baron Samedi
10
0 / 0 / 0
7,197
720
0
100
30

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
11
Kills
4
5
Deaths
11
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
2
1
0.75
L
Serqet
BzFoxtrot
Serqet
1
1
1
1.5
L
Apollo
1
4
2
0.5
W
4
3
5
2.17
L
Ganesha
SoulBison
Ganesha
1
4
3
0.63
W
2
0
6
5
W
Hercules
Ttansweep21
Hercules
0
1
7
3.5
L
Baron Samedi
boy__909
Baron Samedi
0
0
0
0
W
Danzaburou
oTatum
Danzaburou
2
1
7
5.5
W
Hera
zMikasa
Hera
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,770
Damage
22,224
30,074
Taken
40,418
15,272
Mitigated
23,715
3,946
Healing
3,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
6,643
499
0
229
6,209
2,043
130
2,107
4,102
26,155
680
L
Serqet
BzFoxtrot
Serqet
4,793
584
0
698
11,280
11,142
0
3,053
8,227
0
17,977
L
Apollo
4,147
1,631
0
1,126
9,957
4,286
165
2,658
7,299
0
30,066
W
6,929
1,093
0
0
8,556
3,106
422
2,803
5,188
0
20,004
L
Ganesha
SoulBison
Ganesha
6,641
156
0
1,606
12,872
6,214
0
3,784
9,088
16,668
549
W
5,292
1,629
0
785
7,934
6,566
200
3,074
4,391
25,901
587
W
Hercules
Ttansweep21
Hercules
3,372
538
0
479
3,908
2,338
395
1,428
2,269
0
12,973
L
Baron Samedi
boy__909
Baron Samedi
0
0
0
0
100
30
0
100
0
0
0
W
Danzaburou
oTatum
Danzaburou
9,467
4,003
0
2,184
6,214
1,939
1,172
3,007
2,841
0
40,090
W
Hera
zMikasa
Hera
6,710
1,882
0
498
3,462
1,323
441
1,957
1,382
19,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,332
Gold Earned
41,021
215
Minions Killed
176
0
Camps Cleared
0
1,000,727
Distance Traveled
858,714
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,249
825
55
6
0
212,585
0
L
Serqet
8,379
838
42
4
0
231,296
0
L
Apollo
8,849
885
74
7
0
211,391
0
W
Thor
9,499
950
35
4
0
220,866
0
L
Ganesha
8,347
835
5
1
0
203,442
0
W
Atlas
9,254
925
47
5
0
229,414
4
W
Hercules
8,569
857
30
3
0
129,571
0
L
Baron Samedi
7,197
720
0
0
0
0
0
W
Danzaburou
9,882
988
73
7
0
207,181
0
W
Hera
9,128
913
30
3
0
213,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role