Player Matchup

He Bo
He Bo
 
He Bo
Level 220
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Deafr420
Ymir
Level 135
God Stats
3W - 0L
1,711 SR
Queue Stats
194W - 181L
1,457 Elo+
Solo
Rama
Rama
Glorgon
Rama
Level 138
God Stats
3W - 2L
1,602 SR
Queue Stats
375W - 172L
1,793 Elo+
Party 1
Baron Samedi
Baron Samedi
JHilg28
Baron Samedi
Level 167
God Stats
2W - 0L
1,544 SR
Queue Stats
162W - 159L
1,533 Elo+
Solo
Nike
Nike
scaredbear38
Nike
Level 122
God Stats
1W - 0L
1,557 SR
Queue Stats
42W - 38L
1,501 Elo+
Solo
Team Averages
Level 156
1,583 SR
1,557 Elo+

VS

Team Averages
Level 119
1,541 SR
1,503 Elo+
Neith
Neith
AlannaPranha
Neith
Level 114
God Stats
6W - 11L
1,310 SR
Queue Stats
399W - 480L
1,424 Elo+
Solo
Ganesha
Ganesha
GlizzyElf
Ganesha
Level 129
God Stats
3W - 1L
1,838 SR
Queue Stats
83W - 74L
1,575 Elo+
Solo
Chiron
Chiron
OZtheCROWING
Chiron
Level 100
God Stats
5W - 4L
1,577 SR
Queue Stats
204W - 210L
1,492 Elo+
Solo
Eset
Eset
SvG_vicsiov
Eset
Level 123
God Stats
5W - 2L
1,693 SR
Queue Stats
289W - 268L
1,498 Elo+
Solo
Tsukuyomi
Tsukuyomi
llThumperll
Tsukuyomi
Level 127
God Stats
0W - 2L
1,289 SR
Queue Stats
95W - 80L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
5 / 1 / 13
8,690
1,086
9,324
6,854
2,783
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
13
3 / 2 / 12
8,220
1,028
2,716
10,792
10,709
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rama
Glorgon
Rama
13
5 / 1 / 11
7,932
992
9,513
7,695
3,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
JHilg28
Baron Samedi
14
6 / 1 / 9
8,281
1,035
7,576
6,581
3,400
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 2 / 15
7,994
999
7,051
12,797
8,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 3
6,777
847
6,970
7,356
2,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
GlizzyElf
Ganesha
11
0 / 7 / 6
6,228
779
4,612
13,203
12,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
12
0 / 5 / 3
6,170
771
5,489
7,280
2,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 3 / 3
7,259
907
6,366
6,464
2,363
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
llThumperll
Tsukuyomi
9
1 / 3 / 0
6,082
760
2,374
3,601
916
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
21
22
Kills
6
7
Deaths
22
60
Assists
15
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
5
1
13
11.5
L
2
4
3
0.88
W
Ymir
3
2
12
4.5
L
Ganesha
GlizzyElf
Ganesha
0
7
6
0.43
W
Rama
Glorgon
Rama
5
1
11
10.5
W
Baron Samedi
JHilg28
Baron Samedi
6
1
9
10.5
L
Chiron
0
5
3
0.3
L
3
3
3
1.5
L
Tsukuyomi
llThumperll
Tsukuyomi
1
3
0
0.33
W
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,180
Damage
25,811
44,719
Taken
37,904
29,099
Mitigated
21,025
16,829
Healing
5,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
9,324
421
505
1,026
6,854
2,783
839
1,011
5,759
15,978
461
L
6,970
951
172
870
7,356
2,677
0
3,301
3,975
0
16,118
W
Ymir
2,716
682
759
2,491
10,792
10,709
234
2,090
8,622
8,122
0
L
Ganesha
GlizzyElf
Ganesha
4,612
484
0
520
13,203
12,458
0
6,468
6,735
8,162
0
W
Rama
Glorgon
Rama
9,513
7,014
1,425
1,942
7,695
3,491
2,142
3,577
4,062
0
18,643
W
Baron Samedi
JHilg28
Baron Samedi
7,576
602
2,720
2,117
6,581
3,400
523
2,508
3,999
19,512
667
L
Chiron
5,489
761
433
771
7,280
2,611
0
3,617
3,574
0
11,749
L
6,366
99
301
1,848
6,464
2,363
0
3,503
2,949
11,381
0
L
Tsukuyomi
llThumperll
Tsukuyomi
2,374
283
0
208
3,601
916
0
2,627
886
0
4,814
W
7,051
205
729
3,115
12,797
8,716
189
1,388
11,299
1,812
11,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,117
Gold Earned
32,516
91
Minions Killed
55
0
Camps Cleared
0
760,073
Distance Traveled
610,755
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,690
1,086
19
2
0
161,830
0
L
Neith
6,777
847
13
2
0
144,635
0
W
Ymir
8,220
1,028
16
2
0
157,135
0
L
Ganesha
6,228
779
0
0
0
120,127
0
W
Rama
7,932
992
19
2
0
133,776
0
W
Baron Samedi
8,281
1,035
22
3
0
143,691
0
L
Chiron
6,170
771
13
2
0
134,704
3
L
Eset
7,259
907
21
3
0
136,205
0
L
Tsukuyomi
6,082
760
8
1
0
75,084
0
W
Nike
7,994
999
15
2
0
163,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role