Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Coube55
Hun Batz
Level 97
God Stats
4W - 6L
1,457 SR
Queue Stats
110W - 108L
1,475 Elo+
Party 1
Artemis
Artemis
LGustavo19
Artemis
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 32L
1,427 Elo+
Party 1
Eset
Eset
Ulrich NK1
Eset
Level 160
God Stats
3W - 0L
1,685 SR
Queue Stats
57W - 51L
1,505 Elo+
Party 1
Team Averages
Level 117
1,528 SR
1,481 Elo+

VS

Team Averages
Level 70
1,417 SR
1,399 Elo+
Nut
Nut
Davi_m21
Nut
Level 34
God Stats
1W - 3L
1,182 SR
Queue Stats
3W - 12L
1,229 Elo+
Party 3
Ymir
Ymir
FelipeMachi00
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Pele
Pele
VulgoThPlay
Pele
Level 146
God Stats
42W - 30L
1,568 SR
Queue Stats
169W - 148L
1,536 Elo+
Party 2
Yu Huang
Yu Huang
goldovasco
Yu Huang
Level 145
God Stats
10W - 8L
1,559 SR
Queue Stats
163W - 144L
1,555 Elo+
Party 2
Thor
Thor
spartnize
Thor
Level 20
God Stats
2W - 5L
1,275 SR
Queue Stats
2W - 8L
1,173 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
15
6 / 1 / 4
10,091
721
5,616
8,789
6,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
 
Fenrir
10
3 / 0 / 9
7,506
536
2,886
7,567
5,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
Coube55
Hun Batz
14
9 / 4 / 5
9,235
660
8,267
12,194
4,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Artemis
LGustavo19
Artemis
11
6 / 4 / 6
7,986
570
8,894
7,221
2,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
13 / 3 / 4
9,649
689
17,981
9,764
3,536
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 13 / 2
7,786
556
8,493
17,600
4,959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 7 / 2
4,905
350
893
11,324
2,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

3
0 / 3 / 2
4,557
326
0
4,867
671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Yu Huang
goldovasco
Yu Huang
3
0 / 3 / 2
4,548
325
0
2,804
484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Thor
9
3 / 12 / 3
6,321
452
3,918
14,709
3,785
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
19
37
Kills
8
12
Deaths
38
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
6
1
4
8
W
Fenrir
 
Fenrir
3
0
9
7.5
W
Hun Batz
Coube55
Hun Batz
9
4
5
2.88
L
5
13
2
0.46
L
0
7
2
0.14
W
Artemis
LGustavo19
Artemis
6
4
6
2.25
W
13
3
4
5
L
0
3
2
0.33
L
Yu Huang
goldovasco
Yu Huang
0
3
2
0.33
L
Thor
3
12
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,644
Damage
13,304
45,535
Taken
51,304
21,505
Mitigated
12,811
10,935
Healing
596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
5,616
2,073
0
4,008
8,789
6,674
5,395
246
8,531
56,635
9,988
W
Fenrir
 
Fenrir
2,886
273
0
609
7,567
5,041
489
0
7,567
0
13,875
W
Hun Batz
Coube55
Hun Batz
8,267
908
0
3,463
12,194
4,029
0
439
11,137
0
61,552
L
8,493
4,686
0
352
17,600
4,959
0
6,854
10,612
0
24,888
L
893
349
0
176
11,324
2,912
0
6,993
3,996
8,705
0
W
Artemis
LGustavo19
Artemis
8,894
4,641
0
935
7,221
2,225
2,431
0
7,221
0
31,907
W
17,981
1,158
0
1,920
9,764
3,536
211
222
9,502
57,726
1,402
L
0
0
0
6
4,867
671
0
2,008
2,779
0
1,470
L
Yu Huang
goldovasco
Yu Huang
0
0
0
0
2,804
484
0
1,970
782
402
30
L
Thor
3,918
816
0
62
14,709
3,785
0
4,565
9,944
0
12,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,467
Gold Earned
28,117
365
Minions Killed
71
0
Camps Cleared
0
1,283,842
Distance Traveled
523,862
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,091
721
115
8
0
222,957
0
W
Fenrir
7,506
536
27
2
0
281,388
0
W
Hun Batz
9,235
660
92
7
0
303,739
1
L
Nut
7,786
556
31
2
0
206,000
0
L
Ymir
4,905
350
17
1
0
107,449
0
W
Artemis
7,986
570
40
3
0
222,483
0
W
Eset
9,649
689
91
7
0
253,275
0
L
Pele
4,557
326
5
0
0
13,485
0
L
Yu Huang
4,548
325
0
0
0
10,598
0
L
Thor
6,321
452
18
1
0
186,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role