Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
DXS72
Nemesis
Level 68
God Stats
4W - 2L
1,587 SR
Queue Stats
108W - 107L
1,547 Elo+
Solo
Nox
Nox
Talanarr
Nox
Level 183
God Stats
168W - 188L
1,457 SR
Queue Stats
231W - 268L
1,434 Elo+
Solo
Ullr
Ullr
akaVostfr
Ullr
Level 51
God Stats
3W - 0L
1,626 SR
Queue Stats
18W - 21L
1,495 Elo+
Solo
Sol
Sol
dinnua
Sol
Level 64
God Stats
4W - 3L
1,586 SR
Queue Stats
109W - 139L
1,447 Elo+
Solo
Team Averages
Level 105
1,551 SR
1,484 Elo+

VS

Team Averages
Level 132
1,424 SR
1,486 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Voraciouss
Neith
Level 104
God Stats
22W - 25L
1,478 SR
Queue Stats
289W - 299L
1,475 Elo+
Solo
Thanatos
Thanatos
husman2345
Thanatos
Level 67
God Stats
2W - 7L
1,300 SR
Queue Stats
354W - 381L
1,513 Elo+
Solo
Nike
Nike
mali9lives
Nike
Level 164
God Stats
1W - 4L
1,408 SR
Queue Stats
159W - 170L
1,504 Elo+
Party 1
Hun Batz
Hun Batz
v4ltzu16
Hun Batz
Level 166
God Stats
2W - 3L
1,434 SR
Queue Stats
53W - 70L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 0 / 4
6,709
1,342
3,852
3,998
3,682
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
DXS72
Nemesis
11
3 / 0 / 2
6,284
1,257
2,609
2,286
771
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

10
0 / 0 / 5
5,506
1,101
2,025
679
255
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ullr
11
2 / 0 / 2
6,231
1,246
4,237
4,018
1,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
dinnua
Sol
10
0 / 1 / 5
5,561
1,112
1,818
2,223
608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Team 1 Tickets

402

VS

Team 2 Tickets

357

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
0 / 2 / 0
5,315
1,063
2,180
3,693
1,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
10
1 / 1 / 0
5,580
1,116
1,633
1,594
528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Thanatos
husman2345
Thanatos
10
0 / 3 / 0
5,300
1,060
1,894
5,354
1,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 0 / 0
5,035
1,007
118
1,486
584
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hun Batz
v4ltzu16
Hun Batz
10
0 / 1 / 0
5,598
1,120
5,170
4,600
1,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
1
7
Kills
1
1
Deaths
7
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
4
4
L
Ne Zha
 
Ne Zha
0
2
0
0
W
Nemesis
DXS72
Nemesis
3
0
2
4
W
0
0
5
2.5
L
Neith
1
1
0
1
W
Ullr
2
0
2
3
W
Sol
dinnua
Sol
0
1
5
2.5
L
Thanatos
husman2345
Thanatos
0
3
0
0
L
0
0
0
0
L
Hun Batz
v4ltzu16
Hun Batz
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,541
Damage
10,995
13,204
Taken
16,727
6,738
Mitigated
6,208
2,216
Healing
2,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,852
458
0
1,143
3,998
3,682
0
0
3,998
8,401
30
L
Ne Zha
 
Ne Zha
2,180
278
0
84
3,693
1,334
0
2,379
1,314
0
10,231
W
Nemesis
DXS72
Nemesis
2,609
769
0
638
2,286
771
0
0
2,286
0
11,198
W
2,025
0
0
0
679
255
0
0
679
5,691
0
L
Neith
1,633
675
0
72
1,594
528
0
682
912
0
11,182
W
Ullr
4,237
1,898
0
218
4,018
1,422
0
0
4,018
0
18,147
W
Sol
dinnua
Sol
1,818
623
0
217
2,223
608
0
0
2,223
9,895
0
L
Thanatos
husman2345
Thanatos
1,894
251
0
1,521
5,354
1,833
0
2,040
3,314
0
9,589
L
118
0
0
381
1,486
584
0
673
813
0
2,027
L
Hun Batz
v4ltzu16
Hun Batz
5,170
1,108
0
295
4,600
1,929
0
1,891
2,709
0
15,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,291
Gold Earned
26,828
101
Minions Killed
87
4
Camps Cleared
6
501,372
Distance Traveled
435,437
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,709
1,342
6
1
0
106,962
0
L
Ne Zha
5,315
1,063
13
3
2
100,990
0
W
Nemesis
6,284
1,257
18
4
2
108,647
0
W
Nox
5,506
1,101
15
3
1
97,882
0
L
Neith
5,580
1,116
12
2
1
98,710
0
W
Ullr
6,231
1,246
38
8
1
103,670
0
W
Sol
5,561
1,112
24
5
0
84,211
0
L
Thanatos
5,300
1,060
20
4
1
103,928
0
L
Nike
5,035
1,007
6
1
0
33,156
0
L
Hun Batz
5,598
1,120
36
7
2
98,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role